Three weeks in the detail trenches of perfecting a logo and you become blind to it.
Every mark we send out gets tested at every scale for exactly this reason. Squint at your phone tiny through to 600% on the Illustrator canvas.
Then a break and fresh eyes, also a non negotiable step. Flip it, rotate it, invert it, check every which way it can be read.
Sounds excessive but it helps you clock stuff like the new "In Us" game logo doing the rounds.
Projects like this happens to the best of us, usually only once.