Tabletop & Video Games. BattleTech Fan-Content Creator. She/Her. 🏳️‍🌈 Graduate of Greendale Community College. patreon.com/c/magestrixriley

Canopus IV
What is Magistracy Monthly? A Thread This is intended to help new and old readers alike learn about Magistracy Monthly, what it is, how it came to be, how you can submit content, and much more. Magistracy Monthly was chosen as the name for two reasons.
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Uh. Um. Hm.
A MODERATE risk is in effect in our Day 3 Excessive Rainfall Outlook. More details: wpc.ncep.noaa.gov/qpf/excess…
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New additions to the home library today.
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I don't know who needs to hear this but this is the canonical emblem for the Fifth Oriente Hussars.
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Why is the hill silent? Why is the resident evil? Why is the fantasy final?
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There is no Zuul. Only Drilceros.
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MechWarrior 2 celebrates thirty years today. If you've since moved to tabletop BattleTech as well, you may be interested in my MW2: Mercs tabletop conversion. It was a massive project, complete with 43 missions and maps, over 160 record sheets, and optional and simplified rule systems. The best part is it's all free. If you'd like to check it out, the link is in the first reply. And if you do enjoy it, consider throwing a little support my way via Patreon or Ko-Fi. Enjoy, MechWarriors!
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Four underrated films I think you should check out: 1. The City of Lost Children 2. 9 3. Mortal Engines 4. Be Kind Rewind
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Mercenary Commander Riley Centrella - now in Operator form!
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BattleMechs Through the Years #27: The ARC-2R Archer While the Wasp of 2471 was the first true modern BattleMech, the ARC-2R was the first to truly become legendary. While its prototype, the ARC-1R debuted back in 2458, the ARC-2R of 2474 used equipment perfected by the Terran Hegemony to become the first widely available and widely used heavy BattleMech in history. A missile boat through and through, the ARC-2R was equipped with two LRM-20 launchers and four medium lasers. A simple enough armament, potent enough to work at long and close ranges alike. Thirteen tons of standard armor protected the 70 ton 'Mech. The Hegemony had also perfected the ARC-2R's hand actuators in a new feat they called battle fists. This made the Archer good even in melee brawls if the missiles failed to do their work first. It was also exceedingly stable, helping new pilots withstand physical attacks more easily. The one downside to piloting the ARC-2R was the heat buildup. It only included ten single heat sinks, meaning overheating was always a risk during prolonged engagements. It made alpha strikes risky or downright impossible. In the Age of War, numerous nations were already fielding this new, advanced Archer, including every Great House and even a few Periphery nations like the Magistracy of Canopus and Rim Worlds Republic. By the Star League era, the ARC-2R had become a standard in nearly every single armed force in the Inner Sphere and beyond and would continue to be for centuries. By the dawn of the ilClan, the ARC-2R was still prevalent with Periphery nations, mercenaries and pirates, still proving effective over 650 years later. Numerous men and women would use the legendary machine to become legendary themselves throughout the centuries, including the likes of Morgan Kell, Jaime Wolf and Cranston Snord. Stats Mass: 70 Tons Engine: 280 Fusion Cruising Speed: 43.2 kph (4) Maximum Speed: 64.8 kph (6) Jump Jets: 0 (0) Armament: 2x LRM-20, 4x Medium Laser Introduction: 2474 Cost: 6,384,973 C-Bills Technology Base: Introductory Inner Sphere Battle Value: 1,477 Internal Structure: Standard Heat Sinks: 10 Single Armor: 13 Tons Standard If you'd like to learn more about the ARC-2R Archer, check out Technical Readout: 3039. The miniature for the Archer is available in the Inner Sphere Command Lance.
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Help a couple of super hot and funny wives be able to help their adorable doggo.
Kiwi & I have had a stressful couple of weeks. Bea has grown 4 lumps that need to be tested. Unfortunately, it costs $72 a piece to get fine needle aspirations. We’re looking at a big vet bill tomorrow regardless of the results. Subs, clip sales & tips are greatly appreciated.❤️
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I made the mistake of listening to podcasts about the Dupont company and Jimmy Saville back to back and I am now depressed. Show me happy or nifty things, please.
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Holy crackers. This card is worth more than my car.
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My Gator is very happy today.
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Heh. Heh heh.
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Finally, a win in gaming. I quit playing 2 despite having 1000 hours in the first one and several hundred in 2 because of this. When everything is restored, I'll have to revisit it and catch up on everything I've missed. forbes.com/sites/paultassi/2…
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I think Walter White visited my shop.
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BattleMechs Through the Years #26: The CRS-6B Crossbow While the original primitive CRS-X Crossbow debuted in 2468, it only took five years for the Lyran Commonwealth to upgrade it with advanced technology from the Terran Hegemony. All the original primitive parts had been stripped away, with new modernized equipment in its place. The 60 ton BattleMech had great speed for an early missile boat, able to travel at up to 86.4 kilometers per hour. Built for long range engagement, the CRS-6B came equipped with two LRM-10 launchers and a PPC. Two medium lasers also offered it some measure of protection and offense in more personal fights. Unfortunately, House Steiner still wasn't able to perfect the design. It still suffered from flaws in its long range targeting systems, making it less efficient at the primary thing it was designed for in the first place. On top of this, it only carried ten heat sinks, meaning thermal buildup was a concern for most pilots, especially those that favored using the particle projector cannon. Despite these deficiencies, the Lyran Commonwealth was still able to do something groundbreaking with the 6B - adding modular weapons to BattleMechs. Both missile launchers were modular, meaning they could be repaired, replaced and modified far more quickly. This would be a precursor to the Omni technology that would be developed centuries later. Aside from the Commonwealth, the Draconis Combine and Free Worlds League also utilized the CRS-6B during the Age of War. Only House Steiner would continue to use it through the Star League era however, with the last models being destroyed during the destructive early Succession Wars. Stats Mass: 60 Tons Power Plant: 300 Fusion Cruising Speed: 54 kph (5) Maximum Speed: 86.4 kph (8) Jump Jets: 0 (0) Armament: 2x LRM-10, 1x PPC, 2x Medium Laser Introduction: 2473 Cost: 5,270,400 C-Bills Technology Base: Introductory Inner Sphere Battle Value: 1,210 Heat Sinks: 10 Single Armor: 8 Tons Standard Design Quirks: Obsolete, Poor Targeting (Long), Modular Weapon (LA LRM-10), Modular Weapon (RA LRM-10) If you'd like to learn more about the CRS-6B Crossbow, check out Technical Readout: Jihad.
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Capital Ships Through the Years #1: The Dart-class Light Cruiser By the 2300s, humanity had not one but two exoduses from Terra, colonizing numerous worlds in what would become known as the Inner Sphere. As humanity expanded, so did its need for bigger and better ships. The earliest known well-documented of these was the Dart-class light cruiser, a 680,000 ton warship built by the Terran Hegemony as the Great Houses were still just finding their footing. Built more than a century before the rise of the BattleMech, it was able to carry six small craft and 120 marines, as well as over 139,000 tons of cargo. It was extremely well armed with cutting edge technology, including naval class lasers, autocannons and PPCs, as well as Killer Whale missiles. As the Terran Hegemony continued to build up their navy, the Dart continued to serve as an effective light cruiser into the Star League era despite more powerful and advanced ships being built. The Rim Worlds Republic and Taurian Concordat were still fielding Darts well into the Star League era but by the time of Stephen Amaris' coup in 2766, they were all but extinct. Stats Mass: 680,000 Tons Class: Light Cruiser Technology Base: Advanced Inner Sphere Introduction: 2305 Battle Value: 78,486 Cost: 11,503,693,718 C-Bills Fuel: 8,975 Tons Safe Thrust: 2 Maximum Thrust: 3 Sail Integrity: 5 KF Drive Integrity: 15 Heat Sinks: 2,358 Single Structural Integrity: 90 Armor: 1,195 Tons Primitive Cargo Capacity: 6x Small Craft, 139,159 Tons Cargo Armament: 2x NL45, 10x NL35, 4x Light NPPC, 2x NAC/20, 10x NAC/25, 4x NAC/30, 4x Killer Whale Escape Pods: 29 Life Boats: 35 Crew: 45 Officers, 136 Enlisted, 36 Gunners, 30 Bay Personnel, 120 Marines If you'd like to learn more about the Dart-class light cruiser, check out Technical Readout: 3057 Revised. #battletech #mechwarrior
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