Gameplay engineer for Star Atlas and solo dev of Sunken Realms

Fallon, Nevada
That feeling when your solo indie project hits 10k wishlists 🥹
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To the Americans: I've travelled all over the world. I've familiarized myself with many places, and met many people. And I'm a Canadian, although I’m privileged to reside once again in the States. And here's something I've noticed, and it’s a key element of America's continuing greatness: You bloody Americans value success, and you believe in its existence. This is something that doesn't really happen anywhere else in the world. Even in other free democracies—the United Kingdom; Finland, Sweden, and Norway; Australia, New Zealand and Canada; Germany, France, and the Netherlands (great countries all)—a counterproductive cynicism too often reigns. Success is equated with exploitation. Ambition is looked upon with contempt. This happens sometimes in the United States too—particularly among the miserable progressives, who confuse their resentment, ingratitude and unearned skepticism with wisdom. But in your great country, by and large, striving is admired and success celebrated. This means that more people strive and succeed in the US than anywhere else. And it's increasingly obvious. You remain stunningly more innovative and productive than any people anywhere else on the planet. And so I say, as all should who are fortunate enough to live in the western world, let alone America: Thank God for the United States. Thank God for the wisdom of its founders. Thank God for its faith in the free market and in the natural rights of man. Happy birthday, you damn Yankees and Southerners. Long may your admirable country dominate the world. Long may your freedom and hope provide an example to those suffering everywhere at the hands of their malevolent states. May your two and a half centuries of unparallelled success be just the beginning. Your country is the light of the world, and the city on the hill. Thank God for the USA. Happy 250th. Dr. Jordan B. Peterson
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It's amazing to me how a lot of the same people making the argument that the left calling conservatives "Nazis" is a way to dehumanize them and justify violence against them, are the same people that will call the LDS church an "evil cult" and not see the hypocrisy
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So sickened by the violence in this country. After seeing the video, only God can save him now. Praying for him and his beautiful family
Charlie Kirk is a father and a husband. He is a human. I don’t care if you politically disagree with him nothing justifies this sick act.
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I put a lot of blood and sweat into the mining loop in #staratlas. It's super awesome to see creators playing it and making tutorials, and this is the coolest tutorial I've ever seen 🤣
The @StarAtlas MINING TUTORIAL you will not regret watching! Sound on🎵
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Incredible how @staratlas built a better shooter game than 99% of shooters and that’s not even their main focus. Gun mechanics will play a role in the space exploration MMO. They also have one of the best on-chain games, just another piece of the pie.
noisech.ink | TH James 🇹🇭
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MagicPuncher retweeted
Replying to @rubyrangerr
I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and designers. My first games involved hand assembling machine code and turning graph paper characters into hex digits. Software progress has made that work as irrelevant as chariot wheel maintenance. Building power tools is central to all the progress in computers. Game engines have radically expanded the range of people involved in game dev, even as they deemphasized the importance of much of my beloved system engineering. AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. The world will be vastly wealthier in terms of the content available at any given cost. Will there be more or less game developer jobs? That is an open question. It could go the way of farming, where labor saving technology allow a tiny fraction of the previous workforce to satisfy everyone, or it could be like social media, where creative entrepreneurship has flourished at many different scales. Regardless, “don’t use power tools because they take people’s jobs” is not a winning strategy.
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Necromancer gonna necromance. Get rekd. #SunkenRealms #Unreal #gamedev #solodev
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One of the Necromancer's attacks. I call this 'Scrooge McDuckin it'. #SunkenRealms #unreal #solodev
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Hey guys, check out my bone bulge. Some VFX tests I'm doing for my last boss in #SunkenRealms. I know, I'm such a tease 😉 #unreal #gamedev
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I had the pleasure of prototyping mining gameplay for @staratlas. I'm a huge fan of mining gameplay so I had a blast doing it. It's still early days so we want to hear your feedback.
Here's your first look at mining gameplay in Star Atlas. Jump in the pilot's chair and experience it yourself when our March 19 patch goes live! 🪨⛏️
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Ngl, I felt really dumb shooting this reference. Kept looking up to make sure no one was watching me out the window. But it really was helpful. Fun to see it go from reference footage to in-game animation. #sunkenrealms #animation #unreal #maya #gamedevelopment
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Been having a lot of fun working on this boss for #SunkenRealms. I forget how much I love animating when I don't do it for a while. So satisfying seeing things come to life.
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Feels great to be animating again, but DANG am I rusty haha 😅. WIP walk cycle for a boss in #SunkemRealms. #gamedev #solodev #maya #unreal
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Sunken Realms is a #roguelike #dungeoncrawler. The system takes a library of rooms and rearranges them every playthrough. This is a recently finished room from the Catacombs, the final and most challenging section. #indiedev #solodev #Unreal #laboroflove
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Hey world, meet Sunken Realms!!! This is a personal project that I've been working on for many years. After a long break, I've decided it's time to come back and finish it. It's a roguelike dungeon crawler, launching on Steam this year. Video is from a combat test level.
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So cool to see the stuff I've been working on shown to the world. Really proud of how far we've come and we're just getting started.
Play-to-own is coming. Our UE5 Star Atlas 2.2 update at #Breakpoint2023 shows: 🔹 3rd person shooter WIP and weapons 🔹 Combat racing up to 100 players 🔹 Onchain ship configuration, ship mastery, and player progression 🔹 New MUD, ONI, and Ustur characters 🔹 + more! Watch.👇
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MagicPuncher retweeted
The greatest journey is not taken in solitude. Ride with us. Have a blast. Sit back and enjoy the thrill bending space-time with Star Atlas in this all-new sneak peek. 🔊 Crank up the volume!
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