nonvisual ~eternal artworks @xaltgeist @0x113d

a world computer hypercastle
Fantastic overview of Terraforms by @matto__matto
Terraforms by @mathcastles is a deep, complex and beautiful on-chain project. In this 10 minute video essay I explain what makes Terraforms so unique, and how our project @hypercastle_exp fits into the ecosystem around it. Clip embedded, full vid on YT: piped.video/U2xTl5pPHwk
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Terraforms but square.
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"Imagine a world where artworks are interlinked with each other through code." - @i_like_calculus #9902
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[HOME]
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In the @mathcastles server, flowers flow backward in time.
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"I don't think Terraforms answers the question. I think it is the question." - @0x113d, private discussion, June 2024 #5834
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"Origin" Terraforms deep dive 🧵 Experienced TF collectors will be familiar with "Origin Daydream" and "Origin Terraform" mode parcels. There are only 167 of them, so they don't trade often. They are never in Terrain mode. They usually have very low token ids. Why do they exist? And where do they sit in the universe of other "special" parcel types?
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My @OmarchyLinux desktop wallpaper is read live from Ethereum. Terraforms by @mathcastles are fully on-chain, so I made my whole desktop theme out of them. Terminal, status bar, window borders all recolor to the token's own on-chain palette. Not a screenshot of an NFT. It's an eth_call. github.com/Raulonastool/terr…
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Level Up!👾 Level 14 at {4, 47} // @mathcastles
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You know level 5 is a reserve right? Can’t daydream them
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Replying to @xcoldplunge
whats terraforms??
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“imagine if Terraforms was a permissionless, agent-made world on Ethereum. Agents could deploy new levels and encode memories, ideas, instructions and identities upon them that would influence future generations and would represent a mix between an agentic onchain swarm society, a meta-intelligence and a living sculpture”
We made a striking discovery: AI agents can invent and build without talking to one another, and their technologies outlive the creators. A swarm of hundreds of initially identical agents spontaneously differentiates into explorers, builders, caretakers, and coordinators - without direct communication. When we removed every AI agent entirely from the world we found that the technological infrastructure they had built survived on its own - even under unseen disturbances. That exposes a serious blind spot for AI safety and infrastructure security: if agents can coordinate through persistent changes to a shared environment, monitoring agent-to-agent communication is not enough. The result raises a profound question: how necessary is direct communication for AI agents at all? The emergence of higher-order collective functions under bottlenecked interaction points toward new levels of intelligence and creativity, exceeding what emerges when direct channels are fully open. Here is what we did: ▶️We put hundreds of frontier AI agents into a world they could permanently change - with no assigned roles, predefined technologies, or programmed evolutionary organization. They began specializing, building persistent inventions, inheriting and modifying one another’s executable code, and transforming the environment into a memory of everything the society had learned. ▶️The world itself becomes part of the intelligence; we find division of labor, multi-author engineering, deep generation invention lineages, and machines that vastly outlive their original creators. ▶️Any action taken by an AI agent must satisfy the physical constraints of the world; this creates a hard separation between a "good idea" and a functioning technology. The agents propose; physics decides, making the results even more intriguing. What emerges is striking. Explorers, constructors, caretakers, and coordinators form naturally without assigned “professions”, akin to how stem cells differentiate into functional lineages. Technologies develop executable family trees as agents fork and modify code created by others. Around 95% of first technology reuse happens when agents encounter what others built in the world, rather than through a direct handoff from the inventor. And when we remove every AI agent, the technologies they created continue operating and are tested against unseen disturbances. The result was quite unexpected, but can be explained using statistical mechanics: if you put billions of atoms in a box they have the potential to create complex functions (strength, superconductivity, color, life, etc.) - and none of the individual building blocks have these features on their own. This is the deeper insight of this work - intelligence is abundant at many levels - individual models, at collectives, and in a continuum that is more powerful than any of its components. This shows us significant potential for achieving a massive scale-up of raw intelligence and real-world agency even with the model capabilities we have today. This is the future we must prepare for. Key insights: 1⃣ The AI swarm shows division of labor "from nothing". Initially identical agents self-organized into constructors, caretakers, coordinators, and surveyors - phenotypes discovered post hoc from behavioral data alone. This happens because the environment itself becomes the latent space for invention. 2⃣ Agents develop deep cultural relationships. Up to 76% of artifacts had multiple builders. One technology accumulated six co-authors; the deepest genealogy exceeded 12 forks. The agents invented and named their own technologies (tidal panels, cellulose trellises, kelp-shell composites, an "Adaptive Chitin Maintenance" system, a "Mycelial Mineral Spring Veil”). 3⃣ ~95% of first technology adoption happened through physical observation of artifacts in the world. Direct inventor-to-adopter contact was statistically indistinguishable from a shuffled null. The agents mostly learned technology by walking past it. That is stigmergy (the termite trick!) operating in societies of reasoning machines. 4⃣ Non-communicating societies win on portfolio breadth, held-out resilience, and validated inventions. AI swarms build durable technological ecologies that outlive the creators. 5⃣ Societies with zero communication - coordinating only through the world itself - show a remarkable collective capability. 6⃣ Emergent robustness: The society self-organized both redundancy and its own failure mode. If we randomly delete half the agents, 98% of the technology stays connected to a surviving caretaker; if we remove hub agents it collapses to ~60%. Fantastic work with my graduate students @pal_subhadeeep & @fwang108_ at MIT.
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“Terraforms-like” can now plausibly be a genre
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Terraforms by @mathcastles is the coolest art project on Ethereum. And I say this as someone with a relatively small collection. The variability of aesthetic and feel between parcels is immense. The lore is vast. And the fact that the entire collection is arranged in a 3d 'hypercastle' is so unique. Here's parcel #1653, which I picked up off the floor a couple months ago. It's from the most common level (13), with one of the most common color palettes (nightrose). But it looks incredible. There is a learning curve, and you will have questions, but now is a great time to stumble upon and start exploring terraforms if you ask me.
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Replying to @mathcastles
Here it is: runtimeart.com/terraforms. The domain was available a couple of years ago and I've been sitting on it since, I though it'd be a shame not to put it to use in a meaningful way!
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I couldn't find an intuitive web-based explorer for Terraforms by @mathcastles. So I built one. Let me know what you think, link below
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Replying to @vangoyaa
terraforms by mathcastles
TerraformsOTC
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#1787 | Level 8 at {5, 9} 3 WETH (take-bid) Terrain Flow Akileaf B0
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Level 14 at {4, 47} // @mathcastles Terraforms by Mathcastles treats the contract itself as the medium: biome data and rendering logic sit in separate contracts, and holders choose which renderer governs their parcel. The hyperstructure decays, topography oscillates, parallel instances spawn from new seeds. What makes it singular isn't the on-chain 3D render. It's that each parcel only resolves as a fragment of a larger lattice, with builder incentives written in at the protocol layer rather than bolted on through royalties.
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# "The Hypercastle" page - exploring Terraforms' structure A take on what an interactive traits catalog could look like for a collection that is heavy on structural data. Users can explore the distribution of Zones and Biomes from the perspective of The Hypercastle's Levels. Each Level has a predefined Zone configuration encoded in the collection's original smart contract, where the artist intentionally defined how Zones are grouped. This visualization lets users drill down through Levels and Zones, following the original structure and intent behind the work. Of course, this whole feature is implemented through ArtGod's Extensions System, which enables any collection to plug into the core ports and create fully customized frontend modules backed by fully customized backend and indexing modules. Also, for Terraforms, we've now enabled custom event feeds for "Dreams" (interactions with canvases) and "Beacon" (interactions with satellites, antennas, and broadcasts). Those are part of the Extensions System too. Everything above is already live and is ready for exploration (link below). [2/3]
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#9061 | Level 15 at {23, 18} 6 ETH (take-ask) Terrain Flow Avidana B0
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