Digital artist, trying to code good stuff that makes you feel good 🎨 Studied at @gobelins_paris and had fun at @resn_has_no_i • linktr.ee/mathisbiabiany

Schaffhausen, Switzerland
I've been quietly building this for a long time. It's finally live. Built on WebGPU with three.js & TSL. 5 real-time scenes, every transition computed on the GPU, plus one thing you'll have to find yourself. Designed by @xibasstihan. mathis-biabiany.fr How it's made 🧵⤵️
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✨🚀🪩
See your track come to life with our Visualizer tool in ElevenMusic. Because the best songs deserve to be seen, not just heard. Try it today. elevenmusic.io?utm_source=tw…
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Portfolio update is live! New projects, new illustrations and a little bit of everything I've been working on lately. Take a look → justinesoulie.fr/ 
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The queen in action 🔥
My @threejsconf talk is now live! ✨ A huge thank you to @makio64 @miskitano for bringing this community together and trusting me with the stage. ❤️ Hope my journey inspires you to keep believe in your dreams! ↳ piped.video/watch?v=6DIfBu19…
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What an amazing @threejsconf in my hometown 🇫🇷 It felt so good to reconnect with familiar faces after all these years and to meet so many new ones! A huge thank you to @makio64 and @miskitano for all the hard work you put into making this event happen. See you all next year!
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Today’s #SOTD goes to @lpaquet83, KOKI-KIKO, Domaine Public, @devenini, @plcossette, @CliaLpz, @kimlevan, and @MathisBiabiany for "Cerebrium". awwwards.com/sites/cerebrium Serverless infrastructure built for real-time AI. Congratulations!
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Wrote up a lit GPU tubes article for @codrops . Highly inspired by makio-meshline from @makio64. This article is part of the Codrops countdown to the first @threejsconf in Paris 🇫🇷. See you there!
🇫🇷 The @threejsconf celebration keeps shining a light on the incredible people behind the creative WebGL scene! Today we’re thrilled to feature @MathisBiabiany and his mesmerizing exploration of lit GPU tubes with TSL & WebGPU. From 1,500+ strands to some seriously tricky vector maths, this is a beautiful deep dive into the craft behind the experiment: tympanus.net/codrops/2026/09…
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Here's a link: kellymilligan.art/live/blur-… Play with the GUI, mobile friendly, check out the print exporter 🖼️
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Excited to release a new collection of shader patterns for GlitchWear. 🌀 . Mix them. Edit them. Layer them. Tear them apart. . They’re designed as building blocks for your own creations. . Built on @danzeeeeman's incredible platform. And powered by @lygia_xyz. . Make something weird. Then share it with us. 👀 . glitchwear.store/pages/patri…
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Portfolio scene breakdown #3: Lab 🌋 A brutalist gate standing in a blood-red mirror pool, deep in a fogged canyon. The portal is a carousel of my WebGL/GPU experiments — framed by a rim of living fire. WebGPU + @threejs TSL. Art direction + tech 🧵👇
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7/8 — Set dressing tricks The canyon walls are Draco+KTX2 compressed, instanced along both flanks. Gotcha worth sharing: the GLB ships quantized INT16 positions, and Three's translate/scale silently corrupts the pivot on those. Fix: decode to float, bake the node matrix, re-pin the origin. The 3,000-slab rubble field is scattered with a seeded RNG — art-directed density zones, stable layout on every reload.
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8/8 — Conclusion Also in there: a red reflection pool rendered as a second scene pass, perf tiers that trade reflections/embers/rubble on weaker devices, and a camera that auto-dollies back so the gate never crops on narrow screens. One scene of my portfolio — live here → nitter.net/MathisBiabiany/status/… #threejs #tsl #webgpu
I've been quietly building this for a long time. It's finally live. Built on WebGPU with three.js & TSL. 5 real-time scenes, every transition computed on the GPU, plus one thing you'll have to find yourself. Designed by @xibasstihan. mathis-biabiany.fr How it's made 🧵⤵️
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Thank you for the mention 🥂 !
You probably know Muzli as the design inspiration extension. But there’s another side to Muzli. Muzli Me is where designers and creators share their work, build their creative identity, and get discovered. And no, we don’t mean just design shots. It’s not 2010 anymore :) Live websites, design shots, tools, assets, articles, experiments, creative posts from your social feeds, and pretty much anything interesting made by our growing creative community. And every month, some of that work makes its way into Muzli Picks, our own little hall of fame for great design. This August, 16 projects from the Muzli Me community made the list: @slavakornilov , Tokyo Olympic Game @jesper_alpacka, Portfolio @CaptXcellent , Kitbitz @McGreenBeats , Beat Machine @sindhur_dutta , BUNQ LABS @gabrielbgnn , Portfolio @MathisBiabiany , Portfolio Gabriel Tinoco , @Cherry_Bomb_Co @chopei_iv , Era Residence @bleibtgleich , bleibtgleich'26 Fadi Alagi, Twin Phone Huy Phan, Huyml Vol.2 Maria Vasilyeva, Portfolio Dylan Brouwer, EverWonder Studio Léo Parpeix, Portfolio Jose Rago, USAvionix Congrats to everyone who made the list. And if you’re not on Muzli.Me yet, you’re invited. No invitation needed. Just good work.
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Thrilled to introduce @CliaLpz as our speaker!💫 3D artist and digital storyteller, Célia creates immersive worlds where technology serves emotion. Vogue, Cartier, Trevor Noah ; her craft speaks for itself, and she never stops raising her own bar. Nobody starts at the top. Come hear how Célia carved her own path to the top of the WebGL world🔥 Get your place at Three.js Conf : 10&11 Sept, Paris 👉 threejs.paris/ticket
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We built an interactive @jittervideo installation for Forward Festival Berlin, controlled with your hands 🙌 Take 3 photos, customize a template & get your own video souvenir Proud of this project made with @nicolas_rek ✨ More in the thread 🧵
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She draws. He codes. Both are full of talents. Together they made the incredible Ponpon Mania. @JustineSoulie & @Pat_Hg are coming to the Three.js Conf stage, opening the hood on how illustration, storytelling and WebGL become one single craft instead of three separate jobs. Discover their creative process, workflow and how to add this little touch of magic to your own projects!✨ Get your place 👉 threejs.paris/ticket
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