Meta Horizon developer news, updates, tips and best practices to empower your VR and MR development journey.

Check it out now ➡️ Everything from Meta Connect is in one place. 🏠 Replay the Meta VR Glasses at the keynote, then go into the developer sessions for Unity, Unreal, Android and web. Recap blogs and documentation are ready too 👉 bit.ly/46Lnukf #MetaConnect
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Meta Horizon Developers retweeted
Your next app could be in VR. Describe an app, and Replit builds it for @Meta devices. Announced today at #MetaConnect. Start building: replit.com/partners/meta
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Cue the lights ✨ The developer state of the union starts soon. Tune in now for the biggest updates for Meta VR, live as it happens 👉 bit.ly/3TsawES If you can’t watch live, follow along for the biggest announcements 👇🧵 #MetaConnect
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The Meta VR Start Developer Competition is open 🏆 You have 8 weeks to build for Meta VR Glasses, Meta Quest or both, and compete for a share of $1M in prizes across entertainment, gaming and productivity. Submission deadline closes Nov 18. Enter here 👉 bit.ly/3Vxeqgq
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Start building and testing for Meta VR Glasses today: v207 SDKs, Meta XR Simulator, Spatial Simulator, and the Immersive Web Emulator let you test and refine your apps before hardware ships in spring 2027. Watch developer sessions to learn more 👉 bit.ly/4ho71Yd
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Tomorrow's the day, VR developers. 🔥 The Meta Connect 2026 developer state of the union streams live at 10:00 AM PT covering the latest SDK updates, Meta VR Glasses,, AI workflows and interaction models. Tune in tomorrow 👉 bit.ly/4hJVy6w #MetaConnect
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We’re live at Meta Connect. 🎬 The keynote starts soon, and if you build for Meta VR, you're going to want to watch this one. Tune in for the livestream now! 👉 bit.ly/4AsbmlI Can't tune in? Follow along for highlights 👇🧵
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A new era of Meta VR arrives spring 2027: Meta VR Glasses. ✨ A lightweight pair of VR glasses with compute in a tethered puck, and designed for hands and eyes as the primary inputs so people can enjoy long sessions and move quickly in and out of VR.
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That’s a wrap on the keynote! 👋 Remember to tune into the developer state of the union tomorrow at 10 AM PT to see how to start building for Meta VR Glasses, along with design considerations, SDK updates, demos and much more 👉 bit.ly/4AsbmlI
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Hand tracking helped "Chess Club" feel more like physical chess. See how @OddersLab added hands and MR to a long-running Quest title, improving player sentiment and giving casual players a more natural way in. Check out the developer story 👉 bit.ly/4rdRYEN #VR #GameDev
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Meta Horizon Developers retweeted
10 DAYS until Meta Connect 2026! 🔥 I still remember placing a virtual object in the real world with ARKit and walking around it, amazed that it stayed right there. That alone was enough to get me into loving VR/MR! Nearly a decade later, I’m helping prepare developer content for Connect, and man, I still get that same excitement when I make something work. I just have a much longer list of things I want to build now 😅 What was YOUR “ok, I need to learn how to build this” moment with XR?
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Testing a VR idea used to mean committing a weekend to it. With Muse Code and Immersive Web SDK (IWSDK), a VR rhythm game came in at $1.75 in model usage and about four hours of agent runtime. Build with IWSDK 👉 bit.ly/3TqxDzL Try Muse Code 👉 bit.ly/4xSUZgE
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Meta Horizon Developers retweeted
Replying to @jamesckane
@jamesckane built The Nanauts with IWSDK: an award-winning game with 100k+ players. Now powered by Muse Spark, its AI characters understand your world, words and intent. Stories like this make me super excited for what’s to come with IWSDK. His journey: iwa.dev/blog/the-nanauts
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"It renders" and "it behaves correctly" are not the same. When a grab fails, the cause is rarely obvious. Immersive Web SDK (IWSDK) lets the agent pause the runtime, advance a frame, and compare the state before and after. Get started with IWSDK 👉 bit.ly/4r3hkFp
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Meta Horizon Developers retweeted
📣 Continuing the Meta Connect 2026 countdown… 21 DAYS TO GO! 🔥 Adding to my excitement, we just released a new Muse Spark model and a new real-time audio perception model, and I’ve personally been testing Muse Code with our VR developer tools! There’s so much happening right now, and I honestly can’t wait for everyone to see it all come together. What are you most excited about this year? 👀
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When coding agents pull from outdated APIs, they can turn one prompt into a new debug loop. 😵‍💫 The Immersive Web SDK lets your coding agent check relevant documentation and examples in your project, so it builds on the current API. Try it today 👉 bit.ly/4yiRSyd
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