Open-source dev tools & PS5 research. Creator of Pizza Hen, MM PS5 API Mapper & MM PS5 Control. ko-fi.com/michelemedia

Thank you all for the many requests you’ve been sending me to improve HyperHEN... I’m doing my absolute best to fulfill your wishes and make it 100% stable. It will take a few days, as I’m adding a control center similar to the one in PizzaHen that will bring everything together in one place, including all the latest releases... I’m integrating everything to make things easier for you.
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For anyone experiencing issues with HyperHEN, you should use the YouTube or YouTube Relapse version. It must be set to "1000 webkit"; on certain firmware versions especially the 13xx series using the standard webkit setting can cause loading problems, particularly when entering rest mode. If you want to use it without any issues, switch to the "no webkit" exploit. HyperHEN works great with the autoloader set to 1000
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🚀 HyperHEN v0.9.2 is live! A single firmware-aware PS5 homebrew stack: exact routing, source-built HyperCore, Byepervisor, Automount/backport, Toolbox, HyperDPI, HyperLinux, plugins, SPRX and built-in debug services. github.com/Michele-M-Media/H… Firmware routing is exact and fail-closed: • Legacy: exact 1.00–4.51 set • Byepervisor: 5.00/5.02/5.10/5.50 • A53/PPR: exact 6.00–11.40 set • No-PPR: 11.60 + exact 12.xx set • Reborn: 13.00/13.20/13.60 • Userland only: 13.40/13.42 Modern routes no longer continue on a “maybe ready” core. HyperHEN requires engine completion markers plus an independent mprotect capability probe before Automount, Toolbox, plugins or HyperDPI start. 13.00/13.20/13.60 also require a verified Rest Mode/resume handoff. HyperHEN Automount is restored on every complete HEN route. It acts as the single mount owner, preventing conflicts with native kstuff/BackPork scanners while preserving image, title, USB, fakelib and backport lifecycle handling. Failed initialization releases ownership safely. Advanced Debug now includes: • klogsrv — TCP 3232 • ftpsrv — TCP 2121 • LAN ELF loader — TCP 9025 They launch through HyperHEN’s private loader on 9020 with PID/identity-aware stop controls. The external first-hop loader remains isolated on 9021. Also integrated: • HyperDPI browser package service • HyperLinux clean-boot handoff • ELF and descriptor plugin management • Title-targeted SPRX catalog • Cheats, overlay and Remote Play tools • HyperHEN Toolbox updated across 28 language catalogs Stability work includes: • 10.01 readiness handling • 12.70 no-PPR gating • 13.xx Rest Mode state tracking • Longer A53/PPR initialization • Safer startup ordering and recovery markers • Private/debug loader isolation Unknown or incomplete firmware profiles are rejected. Some changes are better discovered than documented... HYPERHEN START. 😈
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Thanks for the information, guys. Tomorrow we’ll try to fix the 12xx firmware; the issue is the PPRs, which obviously aren't compatible, so I’ll need to create separate profiles.
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Use Relapse to load HyperHEN. Please let me know if you encounter any issues; together, we can greatly improve it.
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🔥 THE BEAST HAS COME TO LIFE. HyperHEN v0.9.1-dev is now available! HyperCore, Automount, Toolbox, plugins, HyperDPI, Hypervisor, A53 and HyperLinux—all in one project for jailbroken PS5 consoles. 🚀 First public pre-release! 🔗 github.com/Michele-M-Media/H… #PS5 #Homebrew #HyperHEN
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To everyone saying, "But Vibecode is just an interface—it can't possibly be Windows"—well, take a look at this: AGC drivers running. 🖕
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Windows lives on PS5!!!
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😍 The initial startup with the UI Shell is currently using the primitive version—now the graphical part begins! 🍷
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😅 Hehehe, I think I'm going overboard... Let's throw Android into the project too—wattaaaaaaa!
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The surprises aren't over yet: development of PS3 UNIFIED STUDIO and WinPS5 Shell is progressing brilliantly. Testing in the Windows environment and game conversion trials for the PS5 environment are yielding excellent results. I will release the first of the two to the public as soon as I’ve finished the work and verified its stability—but stay tuned for the next video, because I’m not stopping there!
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😅 I managed to fit all of Wine in there... What the hell have I done? 🍷😂
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Michele Media retweeted
PS3 Emu on PS5 Done 🙌 We did @MikeleMedia
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Obviously, the community will handle the rest, because I have other ambitious projects I'm working on—I can't emulate the entire PS3 library all by myself... Once it's released, I’m telling you from the bottom of my heart 🤣: I’m handing everything else over to you modders and developers...
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I'm setting it up so the PS3 emulator automatically creates a compatibility profile, allows for profile editing similar to the old CLI and Lua methods, and supports adding RPCS3 profiles... So anyone could create their own editor and post it wherever they like...
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Michele Media retweeted
PS3 game on PS5 Collaboration between teams @MikeleMedia Soon...
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