Fortnite Creative Map Creator | 6x Featured | Use Code Mineblo in the Item Shop #ad | Banner By @Daizmo | 14M+ PLAYS | tiktok.com/@mineblo

@The Creative Hub
Fortnite Playlist Device Concept I had this concept I was thinking for quite a bit and I wanted to share it with you all. BR has the ability to have multiple versions of their map inside the same "code" and I was wondering how would something like that be achieved for Creative Islands. So I thought of a device In which you will have an array where you can set multiple modes of the map. Name: Will be the name shown on the mode selection screen MaxPartySize: Won't allow parties bigger than this number to queue (Setting privacy to Private game WILL override this) MaxTeams: Will override the Max Teams options found in the IslandSettings device. TeamSize: Will override the Team Size option found in the IslandSettings device. MaxPlayers: Will override the MaxPlayers option found in the IslandSettings device. Show After How Many CCU: Having multiple modes can negatively affect game lobbies if your map does not have enough players to fill each mode it will result in empty lobbies and players being spread. What this will do is hide the mode untill the map has reached that amount of total players across all the modes. I believe this or some system similar to this is a must since fortnite Ranked ZeroBuild Solos has a similar system for certain regions just instead of disabling modes based on CCU plays its based around a timed schedule opening the mode for peak hours. However if the game privacy is set to Private all the modes will be available for selection. One QoL feature that could be added along with this device is the ability to detect via verse/DEB if the match is a private/Public game. Although not as necessary it would be great if we were also able to upload custom images for the modes This is a concept I have no idea how fortnite playlists work and if something like this can even be realistically achieved without needing needing to make separate projects or something like that but I feel this could be a welcome addition one way or another @FNCreate #uefn #creative
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Mineblo - UEFN/FNCreative retweeted
I dont care that the new EGS launcher is vibe coded. I dont care of they are using GE-Proton internally. Someone at Epic had to present these ideas and get them green lit, and regardless of reasoning be it for competition or for compatibility, an effort for linux compatibility is being made, and I can appreciate that. It's more than most have done in the past and I welcome it. I want linux to grow, not for people to chase growth out.
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Mineblo - UEFN/FNCreative retweeted
So excited for this, give it a try! If you're a Fortnite Dev working on a live project or a competitive player, it's probably best to stay with the current launcher for now. Check the FAQ for all of the info.
We vibe coded the Epic Games Launcher to be faster than the other guy. Don't believe us? Test it out for yourself in Preview: launcher.epicgames.com
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Mineblo - UEFN/FNCreative retweeted
Replying to @BackersGamesF
hey Backers, this message was incorrectly appearing due to some unrelated changes we made to fix a ratings bug.
Islands with paid random items became unavailable in some regions after PEGI and IARC updated their rating criteria. A fix to immediately re-enable these islands is rolling out now, and they should be playable again within the hour. We’re updating Fortnite to support this paid random items change and working with PEGI and IARC on timing to roll out their new criteria. In the meantime, they will temporarily update these islands to a 12 rating over the next few days.
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Mineblo - UEFN/FNCreative retweeted
FORTNITE IS NOW SUPPORTING PEGI 16 (🚫 16+) CONTENT RATING 👀 Parental Controls is letting parents to block any PEGI 16 rated content in the game. (Thanks @MinebloFN for the help)
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Mineblo - UEFN/FNCreative retweeted
Islands with paid random items became unavailable in some regions after PEGI and IARC updated their rating criteria. A fix to immediately re-enable these islands is rolling out now, and they should be playable again within the hour. We’re updating Fortnite to support this paid random items change and working with PEGI and IARC on timing to roll out their new criteria. In the meantime, they will temporarily update these islands to a 12 rating over the next few days.
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Mineblo - UEFN/FNCreative retweeted
Replying to @MinebloFN @FNCreate
We fixed it Mineblo, more info here 👇
Islands with paid random items became unavailable in some regions after PEGI and IARC updated their rating criteria. A fix to immediately re-enable these islands is rolling out now, and they should be playable again within the hour. We’re updating Fortnite to support this paid random items change and working with PEGI and IARC on timing to roll out their new criteria. In the meantime, they will temporarily update these islands to a 12 rating over the next few days.
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Mineblo - UEFN/FNCreative retweeted
Replying to @MinebloFN
hey Mineblo - we're investigating this and will share more info today 🫡
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Any other #UEFN devs received emails upping the Age Rating in Europe to above fortnite's Maximum Age Rating? I only received this on Islands that had PaidRandomItems On
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Mineblo - UEFN/FNCreative retweeted
Starting October 15, we’ll begin rolling out a redesigned Discover that gives players more info about your game at a glance. This includes autoplay video, a cleaner logo treatment, new tile shapes, and more. You can upload new asset types in the Creator Portal, which are required to take advantage of the new rows and placements. Get the specs, prepare, and upload your new Discover assets now 👉 fn.gg/discover-redesign
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Mineblo - UEFN/FNCreative retweeted
Replying to @MoralzzX
We're investigating this case and will take action + remove content that breaks the rules. We're also working on additional measures to address and prevent spam.
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Mineblo - UEFN/FNCreative retweeted
Bro. The fortnite uefn community is legit the best game development community I ever seen. Everyone is so eager to help. You guys are legit making me excited about making games in UEFN.
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Mineblo - UEFN/FNCreative retweeted
Today we're shipping the first batch in a series of updates to Like, Save, and Follow. Players can now like, dislike, save, and follow from the in-game Overview tab, so they can follow you while they're still playing. Exit flow controls are clearer and easier to use too. Up next—like and dislike on island details pages, like percentages on tiles, and more ways for players to save and follow. Still more to come here.
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Mineblo - UEFN/FNCreative retweeted
We’re changing course to give you more flexibility when creating UI elements with Sidekicks. Starting today: • You can import 2D images of official Sidekick renders into your project • We’ll begin reversing previous rejections for Sidekicks used in 2D images Looking ahead, we’re working on more ways to expand the authorized usage of provided IP in your islands.
Replying to @tioarthas
You can use Sidekicks and their available assets in UEFN. What isn’t supported right now is importing Sidekick images from outside UEFN, even Epic-made ones.
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Mineblo - UEFN/FNCreative retweeted
Offers of V-Bucks sent through Epic text chat aren’t legit. If you see a suspicious message in chat, you can report it. Here’s how to report text chat messages: fn.gg/report-text-chat
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BE CAREFULL WHEN PUSHING CHANGES in UEFN, Each time you do you will get more sanctions against your account. I had uploaded an asset that was flagged at my project's Module Version 1166, HOWEVER the editor DID not notify me of this flag until the NEXT day when I opened UEFN and FINALLY saw the "Project Moderation Warning" window. After seeing other creators recently get their publishing rights suspended, I decided to check my Sanctions Page and was SHOCKED to see that I HAD 14 separate sanctions from this one asset only, Without me knowing each time I pressed the "Push Changes/Refresh Session" button a new Sanction was placed against my account, In the end I had separate sanctions for module versions v1166 up to v1179. I DO NOT WANT to "overturn" the original sanction as I feel it was rightly placed however getting 13 duplicate sanctions because I had 0 clue of the original one and kept working on the map which included pushing changes is a bit unfair. Plz @FNCreate fix this.
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Joining Non Partied, Friends Games is back after so many months👀👀
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Mineblo - UEFN/FNCreative retweeted
Replying to @1percentnachos
I could be persuaded @1percentnachos but only if you say please
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