Gm web3 fam
One detail in
@PlayOnMint’s
$MNTD tokenomics caught my attention: the 30% community allocation doesn’t follow a normal vesting calendar.
That distinction matters because most of the other allocations are tied to specific unlock schedules.
Liquidity, for example, has its own TGE and vesting structure. Airdrops have a separate allocation and release schedule, while areas such as the team, treasury, private sale, and strategic partnerships each have their own timelines.
The community rewards bucket works differently.
The 30% is activity-based rather than month-based. The routes already connected to that allocation include XP, MINT Status, raffles, and airdrops.
Before TGE, XP is the main scoring layer. Casino and sportsbook activity, along with referrals, contribute to XP, and Season 1 leaderboard performance determines the initial
$MNTD airdrop allocation.
After TGE, the system is expected to shift.
XP moves out of the center, while
$MNTD becomes the asset used to activate MINT Status. Your Status level is then intended to influence areas such as rakeback, daily rewards, raffles, airdrops, weekly lossback, lock boosts, and staking rates.
I also think it’s important to keep buybacks and burns separate from the community pool.
The reward allocation is designed to distribute tokens through participation. Buybacks acquire
$MNTD from the market, while burns permanently reduce the supply.
So there are really two different directions to watch after launch: how much of the community allocation gets distributed to users, and how the circulating supply changes through buybacks and burns.
That’s the part I’ll be watching once the activity-based system becomes fully connected to the live
$MNTD economy.If you want, I can make the next one more personal and experience-driven, rather than analytical like this one.