Hey
#porfolioday !
I am currently Principle Concept Artist at id Software and after our latest release, DOOM: The Dark Ages | Revelations, I began to search for my next long term role and team I vibe with! My time at id ends in November!
#opentowork
Throughout my 17+ year professional career in the industry I've mostly focused on environment concept design such as these establishing shots for various DOOM environments. I also have a lot of experience with entire concept pipeline from loose sketching and problem solving to full modular callout sheets and art direction bible development etc.
Additionally, a large part of my focus has been on hard surface such as weapon and prop design. In that lane I also have had some great experience helping teams build successful pipelines and best practices from concept to final in game weapon assets.
Plus I've got marketing and production under my belt all while maintaining any active concept tasks π«‘
For my complete portfolio works check out my website:
colingeller.com/
For more in depth descriptinos as well as additional images for some projects check out my Artstation:
artstation.com/colingeller
Thanks for stopping by everyone!
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