Soon to be former Principal Concept Artist on DOOM @idsoftware 17+ years in #gamedev ~Previous : @TrionWorlds , @MagicPixelGames , @insomniacgames .

Dallas, TX
Hey everyone! Resharing my linkedin post here but just wanted to say a few things here real quick: First: I want to extend a huge THANK YOU! To the fans, community, and fellow game devs for sharing mine and others posts on different platforms - very much appreciated. It really means a lot and we were all so very thankful we could give you all many fun experiences over the years that I hope stick with you for a long time and inspire you to create and enjoy! It is a phenomenal feeling when the work you put in is enjoyed! Ya'll made it a great adventure! Secondly, DOOM: The Dark Ages Revelations released today! This will be, unfortunately, my last shipped title with the studio and regardless of circumstance I truly hope everyone enjoys it! I will be posting my concept design work from it in the near future .... it was a fun project and a great end cap DOOM trilogy (and my time at the studio lol)! Stay tuned and follow for art and more! And now, previously posted yesterday on Linkedin: After over 12.5 years, one complete game trilogy and 1 day short of the 9th DOOM related project (and 12th project at this studio) I've worked on, myself and many others were informed our roles at id Software were terminated as part of larger organizational changes this morning. I had been very fortunate to have joined the studio at a point in time that felt like being there on the ground floor of something special for the studio. That feeling continued through today, just short of completing the story of trilogy. One of the truly special things about the studio was the sheer amount of skill amongst the team and the exciting and intense collaboration which is what made our games special and successful. With these changes many of my amazing colleagues are taking their institutional knowledge and skill sets into the wider industry. I am looking and open to what could be next in the immediate future; now it is time to put my money where my mouth is and stay focused on improving myself and what I can do to help those around me who were also impacted. Please add me/follow, share, and check out my website. Things will be updated over time as the dust settles but it is a starting point. Thanks for your time and attention! Portfolio Site: lnkd.in/gz3m66xJ Artstation: lnkd.in/esfseP5
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Might keep working on this one
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This original will be available at Lightbox Expo this weekend! Had a blast playing with a dramatized grove of trees.
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β˜€οΈπŸŒ™
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I can finally back up my mp3s
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Good news ; I have enough ram AND enough hard disk space . Was worried there for a minute. Just gotta get that Windows ME up and running again.
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final week to vote πŸ—³οΈ
We're thrilled to see that @DOOM: The Dark Ages | Revelations was shortlisted for Best Game Expansion from @GoldenJoysticks. Voting is open now! goldenjoysticks.com
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Seize Concept Art
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After seeing the Porsche Mission S reveal had to create a white version of Kaneda911. #Porsche
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Concepts like the paintings I shared last week are good for getting the team excited about an idea. Which, of course, we had a lot of opportunity in DOOM Slayer Trilogy and I loved the chance to work on stuff like that. Often though, that is a smaller portion of the actual work our concept team provided. We spend a lot of time breaking out designs - call outs and production drawings that help the art and design teams understand exactly what's going on. These can range from prop callouts or entire space draw/paintovers. This is really where the understanding of design, draftsmanship and presentation really come into play. To be able to explain the actual functionality of each space is a challenge yet very rewarding. Here are a few examples of production drawings/ paintings (drawn over usually loosely blocked out levels from the design or art teams) that broke down spaces across some of the incredibly varied settings from the DOOM series: Like, Share & Follow for more! #conceptart #gamedev #Doomslayer #Drawing
Hey #porfolioday ! I am currently Principle Concept Artist at id Software and after our latest release, DOOM: The Dark Ages | Revelations, I began to search for my next long term role and team I vibe with! My time at id ends in November! #opentowork Throughout my 17+ year professional career in the industry I've mostly focused on environment concept design such as these establishing shots for various DOOM environments. I also have a lot of experience with entire concept pipeline from loose sketching and problem solving to full modular callout sheets and art direction bible development etc. Additionally, a large part of my focus has been on hard surface such as weapon and prop design. In that lane I also have had some great experience helping teams build successful pipelines and best practices from concept to final in game weapon assets. Plus I've got marketing and production under my belt all while maintaining any active concept tasks 🫑 For my complete portfolio works check out my website: colingeller.com/ For more in depth descriptinos as well as additional images for some projects check out my Artstation: artstation.com/colingeller Thanks for stopping by everyone! Like, Share & Follow for more!
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Daily
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ASAHI07 4Runner #b3d
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we've got new key art! πŸ₯ΉπŸ’– just in time for our launch, we've given our Steam page a makeover! thank you to wonderful artist Kevin Goeke 🎨 #gameart #cozygame
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Some key art pieces I did for the upcoming game we are developing at Gardens.dev - We have sign ups now for the closed alpha we hope to be running soon.
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I got to do a low poly bullpup for the awesome folks over at @SPRAWLfps 1800 faces/3400 tri's 1x 1024tex Check out Sprawl and Sprawl Zero they are both amazing games store.steampowered.com/app/3…
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I know they are trying to connect the lineage between falken and night raven, but i don't like the nightmare.
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Some lofigirl cover made over the past years
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