Miro as a Game Dev Tool
@MiroHQ
This is my first time using Miro as a planning board. It turned out to be an excellent tool for this kind of work. It’s incredibly convenient to keep all the photos, plans, and my notes in one place.
Recently, I got floor plans for two of the manor’s three floors. They were drawn for me by someone who knew the building very well back in the day. I made a few adjustments because there were some details he hadn’t accounted for, since he was drawing them from memory. I’ll still need to work on the scale, but that’s not particularly important at this stage.
And then came my favorite part. I had around 300 photos downloaded from the sanatorium’s VK groups, and I literally went room by room, trying to reconstruct the interiors based on those photos.
And it turned out to be much harder than it might seem. The photos were taken in different years, the rooms changed, and so did the interiors. Sometimes this confused the hell out of me. You think you’ve finally found photos of another room, start putting its interior together, and then notice some familiar stucco decoration on the ceiling and realize that it’s actually the same room, just after a renovation.
And those renovations were ALWAYS awful, completely stripping away the character of rooms that had looked genuinely beautiful before.
Unfortunately, I still can’t fully reconstruct the interiors. The second floor is currently about 70% done, while the first floor is nowhere near that. I haven’t even gotten to the third floor yet. I’m waiting for the floor plan.
Do you use Miro in your own game dev workflow? I’d love to hear how!