Writing & building in AI | ex-@polymarket, @Duck_Chain poketide.com

Serbia
Mnimiy retweeted
you're just a copy. no, i'm the f*cking upgrade PokeTide v1.1 is here add your friends, trade pokemon, and see whose build goes further what's new: > friends: add players by nickname or link, follow their results and compete on a friends leaderboard > leaderboards: daily, weekly, monthly and all-time across 9 regions. see your rank and the gap to your rivals > top 3 podiums: the best players with their avatars and chosen profile frames > player profiles: best runs and builds, all in a profile you can share by link > inspect builds: open a leaderboard result and see the moves, items and combinations behind it > pokemon trading: pick who you're offering and who you want back. the trade completes when the offer is accepted > profile frames: customize your profile and earn new frames through achievements > daily challenge: everyone gets the same starting conditions. your first run of the day counts > notebook: track your type collections and unlocked frames > 8 languages: Japanese and Simplified Chinese added, plus a better menu on phones free, runs in your browser on pc and phone welcome promo for 10 pulls: UPGRADE (activate in settings -> account -> promo code) grab the link in comms
best game in ur life is finally here PokeTide v1.0 is live free, in your browser, right now > hatch a partner from an egg, it evolves mid-run > 966 pokemon to collect, shinies and legendaries > 70 items from pokeballs, a new build every run > a boss every 3 min, mega bosses, legendary rifts > meowth's shop with secrets, the minimap leads you there > the lab: permanent upgrades between runs > beat a species, get its egg no ads, no purchases, pc + phone next up: endless mode, leaderboards, friends and trading link in the first comment
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you're just a copy. no, i'm the f*cking upgrade PokeTide v1.1 is here add your friends, trade pokemon, and see whose build goes further what's new: > friends: add players by nickname or link, follow their results and compete on a friends leaderboard > leaderboards: daily, weekly, monthly and all-time across 9 regions. see your rank and the gap to your rivals > top 3 podiums: the best players with their avatars and chosen profile frames > player profiles: best runs and builds, all in a profile you can share by link > inspect builds: open a leaderboard result and see the moves, items and combinations behind it > pokemon trading: pick who you're offering and who you want back. the trade completes when the offer is accepted > profile frames: customize your profile and earn new frames through achievements > daily challenge: everyone gets the same starting conditions. your first run of the day counts > notebook: track your type collections and unlocked frames > 8 languages: Japanese and Simplified Chinese added, plus a better menu on phones free, runs in your browser on pc and phone welcome promo for 10 pulls: UPGRADE (activate in settings -> account -> promo code) grab the link in comms
best game in ur life is finally here PokeTide v1.0 is live free, in your browser, right now > hatch a partner from an egg, it evolves mid-run > 966 pokemon to collect, shinies and legendaries > 70 items from pokeballs, a new build every run > a boss every 3 min, mega bosses, legendary rifts > meowth's shop with secrets, the minimap leads you there > the lab: permanent upgrades between runs > beat a species, get its egg no ads, no purchases, pc + phone next up: endless mode, leaderboards, friends and trading link in the first comment
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the best pockemon game will be free and it's coming some of you doubted i really made a game. good news: i did it’s called PokeTide what's inside: > my own interface: compact partner panel, minimap, custom window frames. one screenshot and you know it's not a clone > pokeballs + 70 unique items: each with its own pixel art. spend run gold on pokeballs across the map, pick 1 of 3, items stack > meowth's shop: prices climb with every purchase, snorlax gives a buff or a bag of gold, ditto copies any item > mega bosses that transform mid-fight: 36 mega and primal forms, legendary megas spawn in rifts > the lab: permanent upgrades for stardust between runs + new items to unlock > species research: beat a species, fill the bar, at 100% you get its egg. a full collection with zero gacha > 966 pokemon with animated sprites, portraits and shiny forms (and good balance) > 6 languages from day zero free, no microtransactions, runs in the browser on pc and phone soon
my f*cking dream is here i made the pokemon game nintendo will never make it's vampire survivors, but you hatch your partner from an egg and fight through hordes of wild pokemon what’s inside: > your starter evolves mid-run, twice > 966 pokemon across 9 regions, kanto to paldea > every region has its own wild pokemon and weather > legendary bosses waiting at the end of each region > in-game events that change the run while you play > up to 4 moves fire on their own, you just move and dash free, runs in the browser on pc and phone, nothing to install built it with Opus 5.5. opening it to everyone tomorrow
Community note
The game shown in the video is PokéSurvivor, a fan-made game announced and released on October 10, 2026, by developer @JPTER78, not the author of this post. It is already available to play online: x.com/JPTER78/status… pokesurvivor.co
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PokeTide is live! play free: poketide.com assets: github.com/PMDCollab/SpriteC… + thanks to JPTER78
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Mnimiy retweeted
best game in ur life is finally here PokeTide v1.0 is live free, in your browser, right now > hatch a partner from an egg, it evolves mid-run > 966 pokemon to collect, shinies and legendaries > 70 items from pokeballs, a new build every run > a boss every 3 min, mega bosses, legendary rifts > meowth's shop with secrets, the minimap leads you there > the lab: permanent upgrades between runs > beat a species, get its egg no ads, no purchases, pc + phone next up: endless mode, leaderboards, friends and trading link in the first comment
the best pockemon game will be free and it's coming some of you doubted i really made a game. good news: i did it’s called PokeTide what's inside: > my own interface: compact partner panel, minimap, custom window frames. one screenshot and you know it's not a clone > pokeballs + 70 unique items: each with its own pixel art. spend run gold on pokeballs across the map, pick 1 of 3, items stack > meowth's shop: prices climb with every purchase, snorlax gives a buff or a bag of gold, ditto copies any item > mega bosses that transform mid-fight: 36 mega and primal forms, legendary megas spawn in rifts > the lab: permanent upgrades for stardust between runs + new items to unlock > species research: beat a species, fill the bar, at 100% you get its egg. a full collection with zero gacha > 966 pokemon with animated sprites, portraits and shiny forms (and good balance) > 6 languages from day zero free, no microtransactions, runs in the browser on pc and phone soon
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best game in ur life is finally here PokeTide v1.0 is live free, in your browser, right now > hatch a partner from an egg, it evolves mid-run > 966 pokemon to collect, shinies and legendaries > 70 items from pokeballs, a new build every run > a boss every 3 min, mega bosses, legendary rifts > meowth's shop with secrets, the minimap leads you there > the lab: permanent upgrades between runs > beat a species, get its egg no ads, no purchases, pc + phone next up: endless mode, leaderboards, friends and trading link in the first comment
the best pockemon game will be free and it's coming some of you doubted i really made a game. good news: i did it’s called PokeTide what's inside: > my own interface: compact partner panel, minimap, custom window frames. one screenshot and you know it's not a clone > pokeballs + 70 unique items: each with its own pixel art. spend run gold on pokeballs across the map, pick 1 of 3, items stack > meowth's shop: prices climb with every purchase, snorlax gives a buff or a bag of gold, ditto copies any item > mega bosses that transform mid-fight: 36 mega and primal forms, legendary megas spawn in rifts > the lab: permanent upgrades for stardust between runs + new items to unlock > species research: beat a species, fill the bar, at 100% you get its egg. a full collection with zero gacha > 966 pokemon with animated sprites, portraits and shiny forms (and good balance) > 6 languages from day zero free, no microtransactions, runs in the browser on pc and phone soon
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play free: poketide.com assets: github.com/PMDCollab/SpriteC… + huge thanks to JPTER78
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Mnimiy retweeted
the best pockemon game will be free and it's coming some of you doubted i really made a game. good news: i did it’s called PokeTide what's inside: > my own interface: compact partner panel, minimap, custom window frames. one screenshot and you know it's not a clone > pokeballs + 70 unique items: each with its own pixel art. spend run gold on pokeballs across the map, pick 1 of 3, items stack > meowth's shop: prices climb with every purchase, snorlax gives a buff or a bag of gold, ditto copies any item > mega bosses that transform mid-fight: 36 mega and primal forms, legendary megas spawn in rifts > the lab: permanent upgrades for stardust between runs + new items to unlock > species research: beat a species, fill the bar, at 100% you get its egg. a full collection with zero gacha > 966 pokemon with animated sprites, portraits and shiny forms (and good balance) > 6 languages from day zero free, no microtransactions, runs in the browser on pc and phone soon
my f*cking dream is here i made the pokemon game nintendo will never make it's vampire survivors, but you hatch your partner from an egg and fight through hordes of wild pokemon what’s inside: > your starter evolves mid-run, twice > 966 pokemon across 9 regions, kanto to paldea > every region has its own wild pokemon and weather > legendary bosses waiting at the end of each region > in-game events that change the run while you play > up to 4 moves fire on their own, you just move and dash free, runs in the browser on pc and phone, nothing to install built it with Opus 5.5. opening it to everyone tomorrow
Community note
The game shown in the video is PokéSurvivor, a fan-made game announced and released on October 10, 2026, by developer @JPTER78, not the author of this post. It is already available to play online: x.com/JPTER78/status… pokesurvivor.co
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Mnimiy retweeted
my f*cking dream is here i made the pokemon game nintendo will never make it's vampire survivors, but you hatch your partner from an egg and fight through hordes of wild pokemon what’s inside: > your starter evolves mid-run, twice > 966 pokemon across 9 regions, kanto to paldea > every region has its own wild pokemon and weather > legendary bosses waiting at the end of each region > in-game events that change the run while you play > up to 4 moves fire on their own, you just move and dash free, runs in the browser on pc and phone, nothing to install built it with Opus 5.5. opening it to everyone tomorrow
Community note
The game shown in the video is PokéSurvivor, a fan-made game announced and released on October 10, 2026, by developer @JPTER78, not the author of this post. It is already available to play online: x.com/JPTER78/status… pokesurvivor.co
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it's f*cking gold Unity dropped its own MCP for Claude + 8 repos, i took it and built a solo cozy farm game with Opus 5.5: BUILD THE WORLD 01. WaveFunctionCollapse: github.com/mxgmn/WaveFunctio… -> a new island layout grown from one tiny sample 02. ACE-Step 1.5: github.com/ace-step/ACE-Step… -> a cozy soundtrack for your farm, made on your own GPU BRING IT TO LIFE 03. NavMeshPlus: github.com/h8man/NavMeshPlus -> villagers and chickens walk around your fences and crops 04. YarnSpinner-Unity: github.com/YarnSpinnerTool/Y… -> the dialogue tool behind A Short Hike and Dredge MAKE IT FEEL GOOD 05. UniTask: github.com/Cysharp/UniTask -> day and night, crop timers, shop hours in clean async code 06. PrimeTween: github.com/KyryloKuzyk/Prime… -> crops pop and coins bounce, one line of code each SHIP IT 07. SaveGameFree: github.com/BayatGames/SaveGa… -> your farm is still there tomorrow 08. UnityIngameDebugConsole: github.com/yasirkula/UnityIn… -> a "skip 30 days" cheat and every error, live on your phone start from Happy Harvest, Unity's free farm sample, and the game is half done
game studios are cooked how i build a cozy farm game solo with Opus 5.5 and Unity 6 the trick is building it like a studio, one department per prompt: step 1 -> connect Claude Code to Unity 6 and Blender through MCP step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons step 3 -> generate every model in Tripo: farmer, barn, windmill, crops step 4 -> Opus cleans them in Blender and builds the island in Unity step 5 -> one system per prompt: planting, growth timers, market, coins step 6 -> Opus playtests with an autopilot and lists bugs before fixing any who does what: > tripo: every model > unity 6: the world, physics, ui > opus 5.5: scripts, scene setup, playtests > you: play it and say what feels off the rule that saves it... build one system, play it, then the next what should i build next?
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game studios are cooked again how i turn a my cozy farm game into 4-player co-op with Opus 5.5 co-op is the feature that kills most solo projects. Opus does the boring netcode part: step 1 -> Claude Code drives Unity 6 through unity-mcp github.com/CoplayDev/unity-m… step 2 -> Netcode for GameObjects syncs players, crops, coins github.com/Unity-Technologie… step 3 -> Opus copies the patterns from Boss Room, Unity's own co-op sample github.com/Unity-Technologie… step 4 -> Relay + Lobby, so friends join with a 6-letter code, no server to host step 5 -> Multiplayer Play Mode runs 4 players in one editor for testing step 6 -> Opus splits the jobs: one waters, one fishes, one sells, one builds who does what: > unity 6: netcode, lobby, relay > opus 5.5: sync scripts, desync fixes, the shared economy > tripo: 4 farmer skins > you: invite 3 friends and see who slacks one farm, 4 players, zero servers to run who are you inviting first?
indie studios, hello how i add fishing to my cozy farm game with Opus 5.5 the trick is adding one new verb per zone. this zone's verb is fishing: step 1 -> Claude Code drives Unity 6 via unity-mcp, Blender via blender-mcp step 2 -> village as a new scene, farm HUD carried over as one prefab step 3 -> Tripo for the set: pier, lighthouse, 4 boats, crab traps, fish stall step 4 -> Opus rigs the cast in Blender and builds the water with URP shaders step 5 -> fishing as one system: cast, tension bar, catch card, coins step 6 -> 12 fish species in a sheet, Opus balances rarity and prices before code step 7 -> ElevenLabs for splashes, gulls, reel clicks. Cinemachine follows the player who does what: > tripo: every new model > unity 6: scenes, water, lighting > opus 5.5: c# scripts, rigging, the fish economy > you: fish until it feels right one new zone, one new verb. the farm plays the same, the island just got bigger next zone: the mine or the forest?
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indie studios, hello how i add fishing to my cozy farm game with Opus 5.5 the trick is adding one new verb per zone. this zone's verb is fishing: step 1 -> Claude Code drives Unity 6 via unity-mcp, Blender via blender-mcp step 2 -> village as a new scene, farm HUD carried over as one prefab step 3 -> Tripo for the set: pier, lighthouse, 4 boats, crab traps, fish stall step 4 -> Opus rigs the cast in Blender and builds the water with URP shaders step 5 -> fishing as one system: cast, tension bar, catch card, coins step 6 -> 12 fish species in a sheet, Opus balances rarity and prices before code step 7 -> ElevenLabs for splashes, gulls, reel clicks. Cinemachine follows the player who does what: > tripo: every new model > unity 6: scenes, water, lighting > opus 5.5: c# scripts, rigging, the fish economy > you: fish until it feels right one new zone, one new verb. the farm plays the same, the island just got bigger next zone: the mine or the forest?
game studios are cooked how i build a cozy farm game solo with Opus 5.5 and Unity 6 the trick is building it like a studio, one department per prompt: step 1 -> connect Claude Code to Unity 6 and Blender through MCP step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons step 3 -> generate every model in Tripo: farmer, barn, windmill, crops step 4 -> Opus cleans them in Blender and builds the island in Unity step 5 -> one system per prompt: planting, growth timers, market, coins step 6 -> Opus playtests with an autopilot and lists bugs before fixing any who does what: > tripo: every model > unity 6: the world, physics, ui > opus 5.5: scripts, scene setup, playtests > you: play it and say what feels off the rule that saves it... build one system, play it, then the next what should i build next?
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Mnimiy retweeted
game studios are cooked how i build a cozy farm game solo with Opus 5.5 and Unity 6 the trick is building it like a studio, one department per prompt: step 1 -> connect Claude Code to Unity 6 and Blender through MCP step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons step 3 -> generate every model in Tripo: farmer, barn, windmill, crops step 4 -> Opus cleans them in Blender and builds the island in Unity step 5 -> one system per prompt: planting, growth timers, market, coins step 6 -> Opus playtests with an autopilot and lists bugs before fixing any who does what: > tripo: every model > unity 6: the world, physics, ui > opus 5.5: scripts, scene setup, playtests > you: play it and say what feels off the rule that saves it... build one system, play it, then the next what should i build next?
it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: github.com/Donchitos/Claude-… -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE 02. UnrealClaude: github.com/Natfii/UnrealClau… -> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels 03. Unreal_mcp: github.com/ChiR24/Unreal_mcp -> your agent spawns actors, imports assets and launches play sessions in Unreal 04. VibeUE: github.com/kevinpbuckley/Vib… -> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes 05. unreal-engine-skills: github.com/quodsoler/unreal-… -> 31 skills for Unreal C++, every API checked against the 5.8 source 06. UnrealGenAISupport: github.com/prajwalshettydev/… -> Claude, GPT and Gemini inside your game, even NPCs that run as agents 07. Audio2Face-3D by NVIDIA: github.com/NVIDIA/Audio2Face… -> a voice line in, lip-sync and facial animation out, with a UE5 plugin UNITY AND GODOT 08. Unity-MCP: github.com/IvanMurzak/Unity-… -> debugs your project, builds mechanics, and keeps working inside your compiled game 09. ml-agents by Unity: github.com/Unity-Technologie… -> train NPCs that learn by playing, with reinforcement learning and self-play 10. godot-mcp: github.com/Coding-Solo/godot… -> builds scenes, runs your game in debug mode and reads the errors back ART AND SOUND 11. CHORD by Ubisoft: github.com/ubisoft/ubisoft-l… -> one texture image in, base color, normal, height, roughness and metalness maps out 12. ACE-Step 1.5: github.com/ace-step/ACE-Step… -> a soundtrack for your game, under 10 seconds a song on an RTX 3090 13. HunyuanVideo-Foley by Tencent: github.com/Tencent-Hunyuan/H… -> drop in a gameplay clip, get sound effects synced to what's on screen WORLDS THAT GENERATE AS YOU PLAY 14. Hunyuan-GameCraft by Tencent: github.com/Tencent-Hunyuan/H… -> one image plus WASD in, playable game video out, trained on 100+ AAA games 15. Matrix-Game by Skywork: github.com/SkyworkAI/Matrix-… -> a real-time world you can walk through, and it remembers where you've been every department of a game studio, one link each. should i write the full guide to building an Unreal game with Claude?
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Mnimiy retweeted
wow.. Anthropic and Google now teach Claude Code to design 15 github repos that turn Opus 5.5 into a full design team: GIVE CLAUDE TASTE 01. frontend-design by Anthropic: github.com/anthropics/skills -> Anthropic's own skill for distinctive, intentional UI with a real point of view 02. stitch-skills by Google: github.com/google-labs-code/… -> generate screens, turn code back into designs, keep one DESIGN.md system 03. ui-ux-pro-max-skill: github.com/nextlevelbuilder/… -> 192 color palettes and 74 font pairings your agent can search 04. impeccable: github.com/pbakaus/impeccabl… -> 24 commands like polish, critique and bolder, plus 59 rules that catch AI-looking UI 05. agent-skills by Vercel: github.com/vercel-labs/agent… -> audits your UI against 100+ rules for accessibility, performance and UX SKETCH THE IDEA 06. excalidraw-mcp by Excalidraw: github.com/excalidraw/excali… -> Claude streams hand-drawn diagrams you can open and edit full screen 07. tldraw: github.com/tldraw/tldraw -> an agent starter kit that reads and edits the canvas with you DESIGN ON THE CANVAS 08. mcp-server-guide by Figma: github.com/figma/mcp-server-… -> Claude builds frames, components and auto layout right on your Figma canvas 09. Figma-Context-MCP: github.com/GLips/Figma-Conte… -> feeds your agent real Figma layout data, way better than pasting screenshots 10. cursor-talk-to-figma-mcp by Grab: github.com/grab/cursor-talk-… -> Claude Code reads and edits your Figma file: frames, text, styles, components 11. penpot: github.com/penpot/penpot -> the open-source design platform, now with its own official MCP built in BUILD THE UI 12. shadcn/ui: github.com/shadcn-ui/ui -> its MCP lets Claude browse, search and install components by name 13. magic-mcp by 21st.dev: github.com/21st-dev/magic-mc… -> v0 inside Claude Code: search 10,000+ components or generate new ones 14. storybook: github.com/storybookjs/story… -> its official MCP hands your agent the components you already have 15. onlook: github.com/onlook-dev/onlook -> edit your Next.js app visually and the code changes with it your next design starts with one of these 15
it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: github.com/Donchitos/Claude-… -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE 02. UnrealClaude: github.com/Natfii/UnrealClau… -> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels 03. Unreal_mcp: github.com/ChiR24/Unreal_mcp -> your agent spawns actors, imports assets and launches play sessions in Unreal 04. VibeUE: github.com/kevinpbuckley/Vib… -> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes 05. unreal-engine-skills: github.com/quodsoler/unreal-… -> 31 skills for Unreal C++, every API checked against the 5.8 source 06. UnrealGenAISupport: github.com/prajwalshettydev/… -> Claude, GPT and Gemini inside your game, even NPCs that run as agents 07. Audio2Face-3D by NVIDIA: github.com/NVIDIA/Audio2Face… -> a voice line in, lip-sync and facial animation out, with a UE5 plugin UNITY AND GODOT 08. Unity-MCP: github.com/IvanMurzak/Unity-… -> debugs your project, builds mechanics, and keeps working inside your compiled game 09. ml-agents by Unity: github.com/Unity-Technologie… -> train NPCs that learn by playing, with reinforcement learning and self-play 10. godot-mcp: github.com/Coding-Solo/godot… -> builds scenes, runs your game in debug mode and reads the errors back ART AND SOUND 11. CHORD by Ubisoft: github.com/ubisoft/ubisoft-l… -> one texture image in, base color, normal, height, roughness and metalness maps out 12. ACE-Step 1.5: github.com/ace-step/ACE-Step… -> a soundtrack for your game, under 10 seconds a song on an RTX 3090 13. HunyuanVideo-Foley by Tencent: github.com/Tencent-Hunyuan/H… -> drop in a gameplay clip, get sound effects synced to what's on screen WORLDS THAT GENERATE AS YOU PLAY 14. Hunyuan-GameCraft by Tencent: github.com/Tencent-Hunyuan/H… -> one image plus WASD in, playable game video out, trained on 100+ AAA games 15. Matrix-Game by Skywork: github.com/SkyworkAI/Matrix-… -> a real-time world you can walk through, and it remembers where you've been every department of a game studio, one link each. should i write the full guide to building an Unreal game with Claude?
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Mnimiy retweeted
it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: github.com/Donchitos/Claude-… -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE 02. UnrealClaude: github.com/Natfii/UnrealClau… -> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels 03. Unreal_mcp: github.com/ChiR24/Unreal_mcp -> your agent spawns actors, imports assets and launches play sessions in Unreal 04. VibeUE: github.com/kevinpbuckley/Vib… -> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes 05. unreal-engine-skills: github.com/quodsoler/unreal-… -> 31 skills for Unreal C++, every API checked against the 5.8 source 06. UnrealGenAISupport: github.com/prajwalshettydev/… -> Claude, GPT and Gemini inside your game, even NPCs that run as agents 07. Audio2Face-3D by NVIDIA: github.com/NVIDIA/Audio2Face… -> a voice line in, lip-sync and facial animation out, with a UE5 plugin UNITY AND GODOT 08. Unity-MCP: github.com/IvanMurzak/Unity-… -> debugs your project, builds mechanics, and keeps working inside your compiled game 09. ml-agents by Unity: github.com/Unity-Technologie… -> train NPCs that learn by playing, with reinforcement learning and self-play 10. godot-mcp: github.com/Coding-Solo/godot… -> builds scenes, runs your game in debug mode and reads the errors back ART AND SOUND 11. CHORD by Ubisoft: github.com/ubisoft/ubisoft-l… -> one texture image in, base color, normal, height, roughness and metalness maps out 12. ACE-Step 1.5: github.com/ace-step/ACE-Step… -> a soundtrack for your game, under 10 seconds a song on an RTX 3090 13. HunyuanVideo-Foley by Tencent: github.com/Tencent-Hunyuan/H… -> drop in a gameplay clip, get sound effects synced to what's on screen WORLDS THAT GENERATE AS YOU PLAY 14. Hunyuan-GameCraft by Tencent: github.com/Tencent-Hunyuan/H… -> one image plus WASD in, playable game video out, trained on 100+ AAA games 15. Matrix-Game by Skywork: github.com/SkyworkAI/Matrix-… -> a real-time world you can walk through, and it remembers where you've been every department of a game studio, one link each. should i write the full guide to building an Unreal game with Claude?
is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: github.com/microsoft/TRELLIS… -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: github.com/Tencent-Hunyuan/H… -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: github.com/Stability-AI/stab… -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: github.com/meshy-dev/meshy-m… -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: github.com/ahujasid/mcp-for-… -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: github.com/Tencent-Hunyuan/H… -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: github.com/playcanvas/supers… -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: github.com/NVIDIA-Omniverse/… -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: github.com/CoplayDev/unity-m… -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: github.com/hi-godot/godot-ai -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: github.com/flopperam/unreal-… -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: github.com/playcanvas/editor… -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: github.com/mrdoob/three.js -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: github.com/pmndrs/react-thre… -> build three.js scenes as reusable React components 15. threejs-skills: github.com/CloudAI-X/threejs… -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github
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