New update is out! Lots of bugfixes, latest light volumes dev build, and some new features like the texture packing, an upgraded, more flexible global standard settings utility, and more! Links in bio :D
Big QoL change coming in the next update... texture packing built into the material UI! No more external texture packer required, just pop your textures in the slots and hit pack. If there's no texture it will fill the channel with a solid color based on the strength slider.