๐ŸŒ™ Exciting News โ€” $Moonlake is now LIVE on @pumpdotfun! ๐Ÿš€ 6RSCFPsd7ZgiyCcxmZaHr3soUXREKk8EZmH2rH4Gpump Join us early, follow our progress, and stay connected for upcoming announcements, milestones, and ecosystem developments. #Moonlake
56
4
64
9,738
Creators, worldbuilders, game devs Today weโ€™re launching the first ever Moonlake Creator Cup. It can be a game, a simulation, a story or a tiny world of your own. Anything you imagine. Letโ€™s see some magic of solana:6RSCFPsd7ZgiyCcxmZaHr3soUXREKk8EZmH2rH4Gpump โœจ
23
3
20
1,530
Improvements on our generative game engine's scene agent(unreleased). Full scene blueprint generated from a single prompt, with ability to edit every asset/object: โ€œA peaceful autumn forest with tall trees, a flowing river, and dappled sunlight.โ€
10
4
18
3,019
Describe the world. Moonlake handles layout, scale, and consistency. We generate worlds with constraints, structure, and intent. Learn more about what weโ€™re building on our blog.
6
2
13
3,608
Real-time generation isnโ€™t about predicting the next pixel, it requires understanding the structure and context of a 3D world. Thatโ€™s the shift. Read more about our real-time game-native diffusion model on our blog. Moonlake's Reverie v0.1.0
7
2
21
3,161
Introducing Moonlake's 3D Agent. Our agent acts like a technical artist that can build and reconstruct articulated assets and large-scale editable scenes with hundreds of objects from a single image and can improve its generations continuously. Learn more in the thread below.
4
1,516