Needle retweeted
What if... rigging and skinning were effortless Solving skin weights, IK chains, deformation, floor contacts, volumes, … on the GPU, with @threejs
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Needle retweeted
just finished the new character model in @threejs, went from 1m5 triangles to 20k. @NeedleTools helped in the process so thanks to their great product :)
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Three.js camera animation is now live in Needle Inspector → Physical camera motion → Visual path editing → Ripple + multi-selection editing & scaling @NeedleTools
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Needle retweeted
Woooow I was actually looking into automatic rigging but look what happened! Feels kinda like puppetwarp but for 3D – so fun! Works on heavy AI meshes too
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Needle retweeted
You can now make Hull Meshes in Mesh Baker! These are low-poly wraps around your mesh, super useful for visual effects work like auras, ice, force fields and stuff All VFX shaders done in @threejs TSL 🪄
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Alright – It's time to bring Needle Inspector into animation-land! 🎬 The first usecase will focus on making it easy to create cool camera animations! This will lay the foundation for proper animation tools beyond cameras! I'm very excited to finally start working on this! @NeedleTools #threejs #animation #webdev
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New in Needle Inspector 2.6 TLDR: - Much improved free fly camera (persistence, render above, fullscreen, checkerboard backgrounds, pass inspection) - Save & restore your edits on local or remote websites - Better popout inspector window per website - Hierarchy UX and performance improvements Videos and more in 🧵 #threejs #webdev @NeedleTools #rendering #ux #chrome
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Needle retweeted
Nice, our @NeedleTools Mesh Baker just takes 10 seconds for the same mesh (Jerome was so nice to share it!) And you can refine the geometry in realtime until you like it! → mesh-baker.needle.tools
1.8 million triangles to 10K with Astra + Blender in under 4 minutes! Now initially it took longer but Codex makes reusable scripts that it's improving on every iteration. I'm using Tripo 3.1 here. Tripo P2 is faster with instant low poly results but in some cases it worth the extra 4 minutes!
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Needle retweeted
It's that time of the year – Apple again uses @threejs for their new iPhone Duo, and we can learn a lot from how they did it! And now, we have the mighty @NeedleTools Inspector, the swiss army knife for understanding and editing 3D scenes on the web 🦾 Let's take a look! 1/12
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Ever had an issue where HTML UI was ontop of your 3D scene that you wanted to inspect or edit? It certainly bugged me a lot! So this issue will be solved soon. Needle Inspector is learning to put the canvas in it's own CSS layer so it renders above any HTML. (Notice the shopify HTML overlays and texts disappearing when enabling FreeCamera) #threejs @needletools
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I'm very happy to see this working!! What if you could save and reload your changes made in Needle Inspector? Or apply them to your local project? Or give them to your favorite agent to apply? #threejs #webdev #webgl
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100% local 3D mesh gen right in your browser, #WebMCP ready, plays well with ChatGPT and can be used in any #threejs project. Generating this model took ~3 minutes. mesh-baker.needle.tools
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Needle retweeted
Here's a look at splat-to-mesh baking with Lit and Unlit modes, now live in @needletools Mesh Baker! You can generate 3D models with Mesh Baker (infinite, 100% local), and splat-to-mesh baking is what's happening under the hood to make models prod ready
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Needle retweeted
We did it!! – image-to-3D, locally in your browser! ✅ We put TRELLIS on the web ✅ 100% local on your machine ✅ Generation takes 1-3 minutes (depends on your hardware) You can try it here! mesh-baker.needle.tools Go to "generate" on the left & drop image Quality is quite decent 😀
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Just pushed another update further improving 3D model generation. It's amazing that this just takes ~1-2 minutes on a 3080. You can now try it yourself in the UI, either use a demo image or drop your own (nothing gets uploaded!) mesh-baker.needle.tools Let us know what you think! @NeedleTools #threejs #webgpu #webgl
100% local 3D mesh gen right in your browser, #WebMCP ready, plays well with ChatGPT and can be used in any #threejs project. Generating this model took ~3 minutes. mesh-baker.needle.tools
Made with AI
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Sneak preview Fully local #AI generated meshes in mesh baker via @ChatGPT. Just tell ChatGPT to open mesh-baker.needle.tools and tell it to use WebMCP and you want to generate 3D models! @NeedleTools #threejs
Did you know that mesh-baker.needle.tools has WebMCP support? It even has some hidden features that we're still working on as we speak 🪄🙊
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Needle retweeted
Now available: Mesh Baker! The newest addition to the @needletools fam. 🥐 heavy 3D → ready for prod 🥞 one click, few seconds 🍥 bakes normal maps, AO, ... 🧁 100% local, on the web, powered by @threejs Learn more in 🧵! highpoly→lowpoly workflow, normal maps, baking, ...
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New in Needle Inspector 2.5: ⭐ Chat with anything ⭐ In the new version you'll be able to right click any object in the scene, hierarchy or inspector and start a new AI chat. The AI gets the relevant context (what you clicked exactly) and can use all the tools to review or modify your scene. needle.click/inspector @NeedleTools #threejs #webdev #webmcp
really enjoying the little @threejs golden age we're in, but I find raw prompting against a <canvas> super tedious so: I added a three.js adapter to popmelt so I can tag objects right inside the scene and chat with sol about them directly. MUCH more fun to play in 3d when I can touch and talk at the same time also added omp support because seemingly everyone's using it and I got curious (it's okay! diehards: would love to know how it changed your life)
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Needle retweeted
3,200,000 → 3,000 triangles, 3 SECONDS for the full bake. In the browser, with @threejs and @NeedleTools. Superb normals+ao quality now too... such a great tool to have! Coming soon! Stay tuned!
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This is HUGE! Mesh baking & optimization might come to Needle Inspector 🤭 Very excited for this and what it will unlock! @NeedleTools #threejs #webdev #rendering #ai #ux
I'm super happy with my experiments for high→lowpoly workflows, right in the browser Fast, snappy, supergood quality, already replaces Nomad, Blender, xNormal, Substance for me 😇 powered by @threejs, @zeuxcg meshopt, @garrettkjohnson mesh-bvh and lots of other ideas
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