Washed up gaming content creator

Austin, TX
The bubble/cannabalize combo is crazy 🔥
Thotticus
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I hated this at first. It made rage feel sticky and rotation prio feel random. But after playing more and studying the talent tree, it makes sense and should make warrior dps curve scale more in line with the rest of the classes. W change.
Your Warrior's weapon damage no longer feeds its Rage in WoW Forever, and crits don't add a single point. The devs confirmed it's intentional, and it changes the whole rotation. ⚠️ icy-veins.com/wow-forever/ne… #warcraft #wowforever
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the mage scroll comprehension can backfire?! 🤣
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idk if this is new, but its new to me and its awesome for an early enchanting quest
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Lost me with ‘Be a better human next time’ I have no issues with them forcing name changes. But labeling and judging the people that pay money to play your video game based on a name they chose is so out of touch to me.
Anyone saying they were removed from beta for naming their character “Billy Mcsuckmahballz” is telling little white lies. That character likely just received a forced name change. Multiple unfortunate humans read through every name that was removed from beta today. If you’re genuinely confused, remember that it’s our database, we can see every character you’ve created, not just the one you’re playing. I read the list. No sympathy. Be a better human next time.
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i am stunned every time i log into this game
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A what kind of tournament with HOW BIG of a prize pool?! we are so back boys
N_Tys
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This game man… 🔥
Put a cloak on: increased weather effects are coming to certain WoW: Forever Beta Zones soon 🌧️
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im just a sneaky little snake 🐍
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‘Warriors pop recklessness’ 🫦
3 words better than “i love you"
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Better than sex
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I will never get tired of killing Illidan
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Blood and Thunder
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I say again.. the internet is going to BREAK on November 4th
WoW Forever Daily Clips & News
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Little shit like this is so cool to me
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Can only mages use this? Looks like a paladin weapon to me.
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your community is not in their teens and early 20s anymore. we are husbands, dads, wives and mothers with responsibilities. Not every time sink or friction touch point that existed in 2005 must exist now. WoW forever can still feel like classic without all of them.
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class. I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself. Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone. Since the day I started working on the Riverglades I have lived by three sayings. "Convenience is the death of the journey." "If you're making a game for everyone then you're making it for no one." "Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid." These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place. That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
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gamers, i do not want retail. i have requested ONE minor change which would be to add summoning stones as a courtesy factor for the engaged player base.
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literally doesnt matter what i say its either this or 'play retail' 🤣
Replying to @NotFabTV
stick to classic kid
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