I AM REAL!!! - Jasper
UNIVERSAL โSTUCK INSIDE THE PCโ ONE-PANEL COMIC PROMPT
Use the supplied Character Reference Image as the absolute authority for the characterโs identity and visual design.
CHARACTER PRESERVATION
Recreate the exact character from the reference image.
Preserve:
* Facial structure and recognizable facial features
* Hairstyle, hair length, hair shape, and hair color
* Eye shape, eye color, pupils, and eye details
* Skin tone
* Species traits
* Mechanical or robotic anatomy
* Horns, ears, tails, wings, markings, or other defining traits
* Body type and established proportions
* Clothing and costume design
* Accessories
* Signature colors and motifs
* Overall visual identity
* The original reference imageโs illustration style and rendering language
Do not redesign, simplify, reinterpret, or replace important character details.
The character must unmistakably be the exact same character from the supplied reference.
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FORMAT
Create a single-panel 16:9 horizontal comedic comic illustration.
There must be exactly ONE main comic panel.
No additional panels.
No character sheet.
No turnaround.
No split-screen.
No collage.
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LOCKED CINEMATIC COMPOSITION
Every version of this prompt must use essentially the same composition and camera angle regardless of which character reference is supplied.
The viewer is positioned outside a desktop PC monitor, looking slightly downward toward the screen from a dramatic three-quarter front angle.
The physical monitor occupies most of the frame.
Inside the glowing computer screen, the referenced character is visibly trapped behind the monitor glass, as though they physically exist inside the computer.
The character is pressed extremely close against the inside surface of the screen.
Their upper body dominates the center of the monitor.
Use a dramatic medium-close perspective emphasizing their face, hands, and desperate attempt to escape.
The monitor bezel remains clearly visible around them so the visual joke immediately reads:
THE CHARACTER IS LITERALLY STUCK INSIDE THE COMPUTER.
Include part of the desk, keyboard, and computer setup in the foreground for environmental context.
Use slight cinematic perspective distortion and depth, but never distort the characterโs anatomy.
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LOCKED CHARACTER POSE
The trapped character is desperately trying to escape.
Their pose should remain very similar between generations:
* Body leaning forcefully toward the screen
* Shoulders raised with panic
* One hand pressed completely flat against the inside of the monitor glass
* Second hand pounding desperately against the glass
* Fingers naturally spread
* Exactly five fingers on every visible hand
* Face extremely close to the screen
* Torso visibly compressed forward from the frantic movement
* Lower body receding naturally deeper into the digital environment
The pose should feel energetic, desperate, and slightly ridiculous.
Use excellent foreshortening while maintaining perfect anatomical structure.
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LOCKED FACIAL EXPRESSION
Give the character an exaggerated desperate crying-and-panicking expression.
Their expression should consistently include:
* Large distressed eyes
* Visible tears streaming down the cheeks
* Moist glossy eyes
* Raised or pinched eyebrows
* Mouth open in a desperate cry
* Slightly flushed cheeks from panic
* Strong emotional strain
* Comedic desperation rather than genuine horror
They look like they have been trapped inside the computer for far too long and have finally spotted someone outside.
The energy should communicate:
โPLEASE GET ME OUT OF HERE!!โ
without requiring dialogue.
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COMIC ACTION EFFECTS
Add polished manga/comic effects emphasizing the frantic banging:
* Strong impact lines around the pounding hand
* Small vibration lines around both hands
* Dynamic speed lines
* Subtle screen shake effects
* Stylized impact burst where the hand strikes the glass
* Tiny comic tears flying from the characterโs face
* Slight exaggerated facial squash against the screen if appropriate
* Screen glare interacting naturally with their hands and face
Optional small comic SFX near the pounding hand:
BANG! BANG!
or
THUD! THUD!
Keep the effects visually consistent across versions.
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DIGITAL PRISON ENVIRONMENT
Behind the character, show a vague surreal digital interior suggesting they are physically trapped inside the PC.
Possible elements:
* Floating windows
* File icons
* Glowing code fragments
* Digital grids
* Error boxes
* Loading symbols
* Floating folders
* Abstract circuitry
* Blue screen glow
These elements should remain secondary.
The character is always the dominant focal point.
Do not obscure their silhouette or important character details.
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LIGHTING
Use cinematic contrast between the real-world desk environment and the glowing digital interior.
The monitor emits strong cool screen light.
This light illuminates:
* The monitor bezel
* Desk surface
* Keyboard
* Nearby objects
Inside the screen, use strong rim lighting around the character to separate them from the digital background.
Maintain crisp readable forms.
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STYLE PRESERVATION
Preserve the visual style of the supplied reference image as closely as possible.
If the reference is anime, retain its anime aesthetic.
If the reference uses cel shading, retain comparable cel shading.
If the reference uses specific line weight, facial rendering, color treatment, or stylization, preserve those qualities.
Do not force every reference character into a generic art style.
Only the composition, camera, comic staging, pose concept, and visual gag should remain universal.
The characterโs original visual style must remain recognizable.
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ANATOMY AND QUALITY REQUIREMENTS
Perfect anatomy.
Correct shoulder structure.
Correct arm attachment.
Correct elbow placement.
Correct wrists.
Exactly five fingers per visible hand.
No fused fingers.
No duplicated fingers.
No missing fingers.
No extra hands.
No extra arms.
No duplicated limbs.
Correct facial structure.
Correct torso proportions.
Correct perspective.
Natural foreshortening.
Correct costume construction.
No clipping between clothing and anatomy.
No accidental body duplication caused by screen reflections.
The character must feel three-dimensional and physically present behind the glass.
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RENDERING QUALITY
Masterpiece quality.
Extremely polished professional illustration.
Crisp intentional linework.
Controlled high-quality shading.
Excellent form definition.
Strong cinematic lighting.
Expressive facial animation.
Dynamic perspective.
Clean comic effects.
Clear silhouette.
Rich but controlled colors.
Professional anime/comic production quality.
No grain.
No pointillism.
No stippling.
No noisy texture.
No muddy shading.
No blurry anatomy.
No malformed hands.
No unnecessary redesign.
No reference-sheet presentation.
No additional characters.
No extra panels.
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FINAL VISUAL READ
At first glance, the image should immediately communicate:
A beautifully rendered version of the referenced character is somehow physically trapped inside a desktop PC and is desperately crying, pounding against the monitor glass, and begging to be rescued.
The situation should feel dramatic enough to look cinematic but ridiculous enough to be instantly funny.