M22 I am a man on the internet. Glory Be To God. โœ๏ธ๐Ÿ‡บ๐Ÿ‡ธ๐Ÿ‡ฎ๐Ÿ‡ฑ If you want to support here: buymeacoffee.com/aredpandah throne.com/justdokime04

Texas
How about little old me? YES that's "Doki" XD
Kay, this turned out WAY better than I expected. And for my chosen victims to be the next Wonka: @SirMichael8963 @SirMichael8963 @SirMichael8963 @SirMichael8963
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If you pick me uh just do some art with Zabyl. I don't have a face cam for a rigged vtuber thing. ANYWAYS have fun Foxu.
หšโ‚Šโ€ง VTUBER MODEL ART RAFFLE โ€งโ‚Šหš One lucky foxling will win a VTuber Model Art, ready to rig! เญจเญง How to enter? โ™ก Follow me โ™ก RT this post โ™ก Leave your OC in the comments! โณ Raffle ends on October 17th! ๐ŸŽ‰ Winner announced on October 18th! Good luck, foxlings~ Let's bring someone's VTuber dreams to life! AWUUU!! #VTuber #artraffle #artgiveaway
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since i been playing a lot of pokemon i made these. have fun and make ur own with ur OC! haha
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heh no drawings for the sessions this year round tbh. i am gonna draw stuff I want haha
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I AM REAL!!! - Jasper
Replying to @arkd3v
UNIVERSAL โ€œSTUCK INSIDE THE PCโ€ ONE-PANEL COMIC PROMPT Use the supplied Character Reference Image as the absolute authority for the characterโ€™s identity and visual design. CHARACTER PRESERVATION Recreate the exact character from the reference image. Preserve: * Facial structure and recognizable facial features * Hairstyle, hair length, hair shape, and hair color * Eye shape, eye color, pupils, and eye details * Skin tone * Species traits * Mechanical or robotic anatomy * Horns, ears, tails, wings, markings, or other defining traits * Body type and established proportions * Clothing and costume design * Accessories * Signature colors and motifs * Overall visual identity * The original reference imageโ€™s illustration style and rendering language Do not redesign, simplify, reinterpret, or replace important character details. The character must unmistakably be the exact same character from the supplied reference. โธป FORMAT Create a single-panel 16:9 horizontal comedic comic illustration. There must be exactly ONE main comic panel. No additional panels. No character sheet. No turnaround. No split-screen. No collage. โธป LOCKED CINEMATIC COMPOSITION Every version of this prompt must use essentially the same composition and camera angle regardless of which character reference is supplied. The viewer is positioned outside a desktop PC monitor, looking slightly downward toward the screen from a dramatic three-quarter front angle. The physical monitor occupies most of the frame. Inside the glowing computer screen, the referenced character is visibly trapped behind the monitor glass, as though they physically exist inside the computer. The character is pressed extremely close against the inside surface of the screen. Their upper body dominates the center of the monitor. Use a dramatic medium-close perspective emphasizing their face, hands, and desperate attempt to escape. The monitor bezel remains clearly visible around them so the visual joke immediately reads: THE CHARACTER IS LITERALLY STUCK INSIDE THE COMPUTER. Include part of the desk, keyboard, and computer setup in the foreground for environmental context. Use slight cinematic perspective distortion and depth, but never distort the characterโ€™s anatomy. โธป LOCKED CHARACTER POSE The trapped character is desperately trying to escape. Their pose should remain very similar between generations: * Body leaning forcefully toward the screen * Shoulders raised with panic * One hand pressed completely flat against the inside of the monitor glass * Second hand pounding desperately against the glass * Fingers naturally spread * Exactly five fingers on every visible hand * Face extremely close to the screen * Torso visibly compressed forward from the frantic movement * Lower body receding naturally deeper into the digital environment The pose should feel energetic, desperate, and slightly ridiculous. Use excellent foreshortening while maintaining perfect anatomical structure. โธป LOCKED FACIAL EXPRESSION Give the character an exaggerated desperate crying-and-panicking expression. Their expression should consistently include: * Large distressed eyes * Visible tears streaming down the cheeks * Moist glossy eyes * Raised or pinched eyebrows * Mouth open in a desperate cry * Slightly flushed cheeks from panic * Strong emotional strain * Comedic desperation rather than genuine horror They look like they have been trapped inside the computer for far too long and have finally spotted someone outside. The energy should communicate: โ€œPLEASE GET ME OUT OF HERE!!โ€ without requiring dialogue. โธป COMIC ACTION EFFECTS Add polished manga/comic effects emphasizing the frantic banging: * Strong impact lines around the pounding hand * Small vibration lines around both hands * Dynamic speed lines * Subtle screen shake effects * Stylized impact burst where the hand strikes the glass * Tiny comic tears flying from the characterโ€™s face * Slight exaggerated facial squash against the screen if appropriate * Screen glare interacting naturally with their hands and face Optional small comic SFX near the pounding hand: BANG! BANG! or THUD! THUD! Keep the effects visually consistent across versions. โธป DIGITAL PRISON ENVIRONMENT Behind the character, show a vague surreal digital interior suggesting they are physically trapped inside the PC. Possible elements: * Floating windows * File icons * Glowing code fragments * Digital grids * Error boxes * Loading symbols * Floating folders * Abstract circuitry * Blue screen glow These elements should remain secondary. The character is always the dominant focal point. Do not obscure their silhouette or important character details. โธป LIGHTING Use cinematic contrast between the real-world desk environment and the glowing digital interior. The monitor emits strong cool screen light. This light illuminates: * The monitor bezel * Desk surface * Keyboard * Nearby objects Inside the screen, use strong rim lighting around the character to separate them from the digital background. Maintain crisp readable forms. โธป STYLE PRESERVATION Preserve the visual style of the supplied reference image as closely as possible. If the reference is anime, retain its anime aesthetic. If the reference uses cel shading, retain comparable cel shading. If the reference uses specific line weight, facial rendering, color treatment, or stylization, preserve those qualities. Do not force every reference character into a generic art style. Only the composition, camera, comic staging, pose concept, and visual gag should remain universal. The characterโ€™s original visual style must remain recognizable. โธป ANATOMY AND QUALITY REQUIREMENTS Perfect anatomy. Correct shoulder structure. Correct arm attachment. Correct elbow placement. Correct wrists. Exactly five fingers per visible hand. No fused fingers. No duplicated fingers. No missing fingers. No extra hands. No extra arms. No duplicated limbs. Correct facial structure. Correct torso proportions. Correct perspective. Natural foreshortening. Correct costume construction. No clipping between clothing and anatomy. No accidental body duplication caused by screen reflections. The character must feel three-dimensional and physically present behind the glass. โธป RENDERING QUALITY Masterpiece quality. Extremely polished professional illustration. Crisp intentional linework. Controlled high-quality shading. Excellent form definition. Strong cinematic lighting. Expressive facial animation. Dynamic perspective. Clean comic effects. Clear silhouette. Rich but controlled colors. Professional anime/comic production quality. No grain. No pointillism. No stippling. No noisy texture. No muddy shading. No blurry anatomy. No malformed hands. No unnecessary redesign. No reference-sheet presentation. No additional characters. No extra panels. โธป FINAL VISUAL READ At first glance, the image should immediately communicate: A beautifully rendered version of the referenced character is somehow physically trapped inside a desktop PC and is desperately crying, pounding against the monitor glass, and begging to be rescued. The situation should feel dramatic enough to look cinematic but ridiculous enough to be instantly funny.
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โ“ Is it the charging hassle itself or the risk of them dying mid-use that keeps you on wired? ๐Ÿ’ฌ both of these things. Also I use bluetooth headphones for when I use my phone. But wired for my PC #tellonym tellonym.me/justdokime04/ansโ€ฆ
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