To sum it up , he says “If it requires actual work and doing something, I don’t want to take part, BUT if I can hide and feel like I’m doing good then that’s for me “
Thank you for tuning in to “B’s summaries”
After about 100hrs this is my take on the classes so far:
Assault - Really good guns lategame, but annoying as hell to grind. I just recently grinded to lvl 10 after picking up someones decked out M4 and it truly is a whole different game compared to starting rifles.
Medic - I love the concept but since it relies so heavily on your team I think its a bit boring to play especially if your team is being destroyed, trying to keep people alive while constantly dying yourself to enemies is very frustrating. I never really used the SMGs but I hear they are good especially the vector.
Recon - By far my favorite, the game really rewards playing slow and deliberate and you can have games where you only die one or two times while having huge impact. Especially after unlocking the ghillie suit I am having a ton of fun lurking around like that one call of duty mission (iykyk)
Support - I find it really annoying that the good anti vehicle options are locked behind some of the most boring gameplay. Building FOBs for days on end is not fun, but at least you can level it while playing pilot or driver. I am excited to unlock mines and the MAAVS they look fun to use.
Driver - The most boring class to grind by far, insanely tedious driving and delivering pallets. I tried to do a couple of runs with the MG car and it was very fun but didnt give much money or XP.
Pilot - Another boring one, but at least this one there is some action when you deliver pallets or people, I see that the meta for good pilots is to use the minigun or rocket heli and dominate lobbies as a fast way to level up which is annoying for the support class but as a sniper I mostly just ignore them completely and get the random 1k spotting money when they inevitably crash.