Patch 18 for
#TheRelicFirstGuardian is LIVE on PS5 & Steam!
Patch Notes
1. General & System Updates
• Map Markers: Updated boss markers on the map to display upon defeating a boss.
• Sealing Stone Dungeons: Updated to mark as cleared on the map upon obtaining the item or defeating the boss.
2. Level & Enemy Adjustments
• Chapters 1 & 2 Field Adjustments: Removed unfairly placed monsters and explosive barrels across field zones, and adjusted overall enemy spacing and density.
• Patrols & Ambushes: Removed most patrol monsters and added location-triggered ambush monsters in field areas.
• Chapter 2 Outcast Zone: Revised enemy compositions to reduce high monster density, preventing unfairly difficult combat. Added location-triggered ambush Outcasts.
• Chapter 2 Swamp Area: Adjusted areas where patrolling Victims overlapped with static Shamans and Victims to prevent overly dense encounters. Added location-triggered ambush Victims.
• Dungeons & Caves:
• Caves (Mid-Ch. 1 to Ch. 2): Overhauled overall combat encounters, enemy placement, and increased enemy variety while removing unfairly positioned hazards and barrels.
• Eltrin Dungeon (Ch. 2): Reduced Ghoul density and updated them to spawn via location triggers, fixing issues where players were overwhelmed by large mobs.
3. Boss & Combat Balancing
• Ishak: Removed rat summons.
• Eltrin: Added Phase 2 mechanics, and updated emissive textures/effects to activate upon entering Phase 2.
4. Sound & Audio
• Added audio elements for Grave [Cemetery of Waiting].
• Added audio elements for Grave [The Unburied Cemetery].
• Added audio elements for Dungeon [The Archive of Silence].
Please let us know if you have any questions or feedback.