Thomas Richter-Trummer retweeted
This started with a Gaussian Splat from @Schindelar3D and a few prompts. Astra + Opus 5.5 handled the game dev, generating assets through @Blender and accessing our Splat relighting capabilities directly. No additional app opened. All inside the browser and ArrivalSpace. What would you add next?
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Apollo 11, simulated at full Earth-Moon scale in the browser. Real mission sequence, staging + docking, Google 3D Tiles for Earth, original NASA audio, and you can walk on the Moon. Built on arrival.space. and @playcanvas
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Thomas Richter-Trummer retweeted
“This is not a game character. It’s me.” 20 minutes from iPhone capture with SplatKing and processing in Splatjs to a photorealistic, animated avatar walking through Gaussian Splats. Try now. See you at IBC2026 in Amsterdam
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Depth occlusion in WebXR in @playcanvas , no install. A gaussian splat on my desk, feels strange to touch with my own hands... Open on a Quest 3 / MIT Licence github.com/arrival-space/pla…
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Per-pixel per-eye depth from the Quest 3, in the browser. No AI — straight off the depth sensors. Because it's sampled per eye, it lands on the hand in stereo — surreal, it stops reading as an overlay and starts feeling real. WebXR, no native code.
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Thomas Richter-Trummer retweeted
train gaussian splatting straight in the browser with Splat.js. SfM included, open source, and MIT Licensed. Video from @PixelBilly and @arrival_space_
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A single static 3DGS scan → animated + relit. Rig once, apply any Mixamo animation, and reuse the same rigging data for per-splat relighting — no proxy mesh. The result: captured humans that can become avatars or NPCs with dynamic lighting. @arrival_space_ #GaussianSplatting
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Global #GaussianSplatting rendering in the browser. Inspect a splat in full detail — then zoom all the way out to #Space. This is running in @arrival_space_ with our new Cesium/Google tile renderer, atmospheric simulation, and time-of-day lighting. Demo 🔗↓
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Thomas Richter-Trummer retweeted
Walk you photorealistic Splat with your VRM Avatar Major upgrades live now 🚀 ▫️Spring Bones - natural hair & cloth motion ▫️Generic Animations - every VRM plays the full animation set ▫️Toon Shading - proper anime look on VRM avatars ▫️Apply Mixamo FBX animations directly to your NPCs See you in-space ✨ Skate park captured by @Schindelar3D
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河津七滝(かわづななだる)の蛇滝・エビ滝・釜滝沿いの遊歩道をXGRIDS PortalCamで3Dキャプチャしました。 柱状節理の岩壁を穿つ滝が特徴的です。 環境音も現地収録、釜滝の水煙をVibeエフェクトで再現しています。 Arrival Spaceで体験できます。 URLは次のポスト👇
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Thomas Richter-Trummer retweeted
🏆@arrival_space_ is an Auggie Awards Finalist 🚀 Big thank you to everyone supporting us - especially the @ARealityEvent AWE, XR & 3DGS community, our creators, partners, and team. This milestone belongs to the people building, exploring, and pushing the 3D web forward with us. Let’s build the spatial web together.
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Thomas Richter-Trummer retweeted
🌐 Claim a URL, get a 3D space on the web. Arrival.Space (@arrival_space_) is a browser-native platform where anyone can drop in a gaussian splat, a photogrammetry capture, or a glTF and have people walk through it. No installs, no walled garden. 🔗 webgpu.com/showcase/arrival-… #3DWeb #GaussianSplatting #WebGL #SpatialWeb #Metaverse
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Thomas Richter-Trummer retweeted
大阪の新世界(通天閣近く)をiPhone単体で3分ほど3Dスキャンしてブラウザに入れて歩いてる。旅先の記録もスマホを使えば3Dで手元にアーカイブできるようになってきたのがいいな。 #Scaniverse #ArrivalSpace
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Doom on DOM? DOS rendered client-side onto a simulated cloth in a scanned UE5 scene (Gaussian splats). Live HTML, placed directly into 3D. Fully interactive, even on mobile.
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