This started with a Gaussian Splat from @Schindelar3D and a few prompts.
Astra + Opus 5.5 handled the game dev, generating assets through @Blender and accessing our Splat relighting capabilities directly.
No additional app opened. All inside the browser and ArrivalSpace.
What would you add next?
Apollo 11, simulated at full Earth-Moon scale in the browser.
Real mission sequence, staging + docking, Google 3D Tiles for Earth, original NASA audio, and you can walk on the Moon.
Built on arrival.space. and @playcanvas
“This is not a game character. It’s me.”
20 minutes from iPhone capture with SplatKing and processing in Splatjs to a photorealistic, animated avatar walking through Gaussian Splats. Try now.
See you at IBC2026 in Amsterdam
Depth occlusion in WebXR in @playcanvas , no install.
A gaussian splat on my desk, feels strange to touch with my own hands...
Open on a Quest 3 / MIT Licence
github.com/arrival-space/pla…
Per-pixel per-eye depth from the Quest 3, in the browser. No AI — straight off the depth sensors.
Because it's sampled per eye, it lands on the hand in stereo — surreal, it stops reading as an overlay and starts feeling real.
WebXR, no native code.
train gaussian splatting straight in the browser with Splat.js. SfM included, open source, and MIT Licensed.
Video from @PixelBilly and @arrival_space_
A single static 3DGS scan → animated + relit.
Rig once, apply any Mixamo animation, and reuse the same rigging data for per-splat relighting — no proxy mesh.
The result: captured humans that can become avatars or NPCs with dynamic lighting.
@arrival_space_#GaussianSplatting
Global #GaussianSplatting rendering in the browser.
Inspect a splat in full detail — then zoom all the way out to #Space.
This is running in @arrival_space_ with our new Cesium/Google tile renderer, atmospheric simulation, and time-of-day lighting.
Demo 🔗↓
#WebGPU at planetary scale.
Smooth globe rendering in the browser with Cesium/Google tiles, atmosphere, time of day, and continuous zoom from aircraft view to space.
Built in @arrival_space_
Walk you photorealistic Splat with your VRM Avatar
Major upgrades live now 🚀
▫️Spring Bones - natural hair & cloth motion
▫️Generic Animations - every VRM plays the full animation set
▫️Toon Shading - proper anime look on VRM avatars
▫️Apply Mixamo FBX animations directly to your NPCs
See you in-space ✨
Skate park captured by @Schindelar3D
🏆@arrival_space_ is an Auggie Awards Finalist 🚀
Big thank you to everyone supporting us - especially the @ARealityEvent AWE, XR & 3DGS community, our creators, partners, and team. This milestone belongs to the people building, exploring, and pushing the 3D web forward with us.
Let’s build the spatial web together.
Doom on DOM?
DOS rendered client-side onto a simulated cloth in a scanned UE5 scene (Gaussian splats).
Live HTML, placed directly into 3D.
Fully interactive, even on mobile.