Although I have a couple regrets towards the end of our run it was still a journey we can all be proud of Without every single contribution from our managers, coaching staff, owners, and most of all our players, nothing was possible Thank you for an unforgettable year GE ❤️💙🖤
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This is updated for 2026 (missing a couple recent games) and I swear no bias to @patmenVLR since he's my teammate 😅 - FYI the numbers from when I did it originally in 2024 were jacked up a bit because they counted assisted kills, but Leo was clearly still dominant then
Who is the scariest person to peek in VCT Has to be Alfajer right??
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Shooting feet for bigger hitbox? Only real ones know
this might be a hot take but I don't think bullets should go through people's legs like this. I feel like if you're hitting the bottom part of the hitbox like this it should just count as a hit
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The Lakers never actually compete against a club from Spain, so you can more easily be a fan of both. There isn't constant global pressure between clubs so regional games still matter a lot more There is simultaneously less money in esports, and a harsher competitive environment
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1,380
But the single biggest difference compared to trad sports is the international nature of esports. Winning regionally "doesn't matter to fans" if you can never win internationally (TSM LoL). You don't play FIBA 3 times a year like we do in VAL, and FIBA is still a nations league.
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Now that Abyss is out of the pool here's a plot of OP kill/OP death positions from Kickoff and Santiago on Defense It's interesting to see it highlight certain off angles that had a bit more success compared to others
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Attack side pacing at Masters Santiago @nsr_valorant owned the early round while @pprxteam surprisingly became much worse at early round scenarios than before (I tried to normalize each curve by each team's average win rate so curves are more comparable between winners/losers)
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Suggested by @ElevatedSpeaks I was able to make an attempt at unassisted AND untraded duel competency to isolate fights further (and also was able to get data for the remaining matches that were missing)
DEADLIEST players from Masters Santiago 2026 Duel competency calculates how often a player wins isolated fights vs expected outcomes (weighed by the weapon they were using) This means @imthemarteen had a 15.3% higher chance to win any given fight over the average player WTF!
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Weapon Kill Distribution at Masters Santiago really highlights the meta shift we saw with Neon/Waylay (and countering them) Compared to Champs '25, Phantom, Spectre, Judge, and Bucky usage went up significantly, while longer range weaponry like the OP or Outlaw went down
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DEADLIEST players from Masters Santiago 2026 Duel competency calculates how often a player wins isolated fights vs expected outcomes (weighed by the weapon they were using) This means @imthemarteen had a 15.3% higher chance to win any given fight over the average player WTF!
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Top 15 DEADLIEST Players in VCT 2025 An average VCT player dueling NoMan was 7.36% more likely to lose with equal gunpower. Looking only at untraded fights and weighing weapon strength, these were the players that you DID NOT want to peek alone. International events only
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Top 15 Most IMPACTFUL Players of VCT 2025 t3xture's kills increased his team's chances of winning every single round GEN played by 20% Super interesting to see Champs winner mada at #14 (with no other NRG players in the top 15), again proving that teamplay > solo performances
24
72
1,054
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Sentinels seemed to struggle on defense towards the end of 2025 With Viper becoming a key pick in many comps, it felt like their DEF broke down in the mid round on certain maps without johnqt/zellsis on initiators In 2024 they had more success winning mid-late rounds on defense
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The win % difference from 5v5 to 4v4 is a bit too small to say that it's always good and not way more dependent on game state It's kinda like saying it's always good to pick attack because the current meta is attack sided, but obviously it's map/comp/team dependent
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I’m LF AC roles for VCT 2026 My wide and deep skillset can fully empower any HC to do what they do best, while I focus on filling in the gaps - Relocation to any region (EN + Conversational Mandarin) - Full resume + samples: drive.google.com/file/d/1zNS… 📩 DM if interested!
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3. Map Tendencies and Statistics - Fnatic have NEVER lost a post plant on ABYSS at champs - 93.3% of Fnatic's plants on Lotus are after 50s - In longer rounds, NRG like the choice to end B. Their post plant win rate is 90% in late round B plants. More details in graphic below
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2. FNATIC Attacking vs NRG Defending (style matchup) FNATIC are good at starting in a default and transitioning into an early mid round exec, but if that timing is missed, NRG will start hunting for round winning info/control
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Champs 2025 Grand Final Preview 1. NRG Attacking vs FNATIC Defending (style matchup) FNC love the mid round defensive re-clear timings and NRG seem weak to them. If NRG can counter or avoid them and make it later into attack rounds, that's where they're more comfortable
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3. Assuming DRX pick Bind while FNC pick Lotus, here are some map tendencies we might see. - 93.3% of FNC lotus plants are after 50s - DRX Lotus retakes have only really been successful on B (4/5 won) - FNC have a 88% post plant win rate on Lotus C More details in the graphic
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2. Style matchup (DRX on ATK, FNC on DEF) Early win rates are still quite low here. DRX will want to drag rounds on longer Funny that FNC's DEF curve looks similar to DRX's DEF curve, so DRX are in a good spot if they know how to play against themselves - but most teams don't!
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Champs 2025 LF Pregame Analysis: DRX vs FNATIC 1. Style matchup (FNC on ATK, DRX on DEF) Both teams have low win rates early so we probably won’t see many fast rounds The game will be decided on if FNC can counter mid-round timings from Hyunmin/Flashback’s Waylay/Yoru pushes
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PRX clearly showed a Lotus ATK weakness as they struggled to close against FNC and TL at Toronto too But watching the other APAC teams too, the whole region seems to struggle with good post plant positioning on Lotus Just an interesting nuance of different regional competition!
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Whether it was intentional or not, it felt like G2 rushed their rounds too much after the tech pause on Abyss. They won big rounds playing out longer defaults (bonus R15) and even the remade round first blood was earned this way. They tried to adjust on R23 but it was too late
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Replicated @pablo_vlr’s old work to look at loss probability based on which agent dies first on ATK Tejo’s loss probability was expected to be high in 2025 if he dies first, but it’s funny to see Jett up there as well as she continues to evolve into more of a baity agent.
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Was looking at some entrying stats for @OfficialANGE1 after his retirement announcement - here’s a graph of his first engagements and FB rate over the years At certain points in 2023, he was taking a huge amount of first engagements for his team with a very high FB rate
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Elimination match today between G2 and T1 really felt like we returned to Masters Bangkok Both teams playing their comps from Bangkok with Neon/Yoru for T1 and Tejo/Yoru for G2 T1 winning the fast rounds while G2 played to force T1 into the late round where they thrive
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I also plotted this using stage 2 data for all teams attending Champs 2025 (No VCT CN)
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The best teams always consistently close out advantages, but also get advantages to begin with I quantified this for all teams that attended Bangkok and Toronto. The teams that have a good balance between both usually go far! (PRX showed this in stage 1 despite placing 3rd)
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Going into Champions Paris I took stage 2 data and plotted the same curve for participating teams! (except VCT CN) A lot of really interesting observations like FNATIC actually having a much higher early round win rate than late round, or SEN and PRX having very similar curves.
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What do VCT winners have in common? I plotted the cumulative win % of the past 6 grand finalists 2nd place teams always seem to have abusable weaknesses in their playstyle, while champions have a smoother curve, showing consistency across different types of rounds
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Adding onto this - PRX and G2 start the same way but must close rounds differently due to their comps After challenging early control, PRX's double duelist can transition into aggressive fights in flanks and key rotation areas, while G2 have a better time containing for retake
Replying to @minijake_
The key difference between the GREAT Defence teams and just the rest isn't their style but whether they aren't afraid of push-outs and flanks, for info + better retakes. G2 and PRX share this despite their very different styles. (noobs only "horizontally rotate" via CT!!)
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(3/3) Fnatic is a great example of a team with a high eco round win rate but low stinger buy percentage. They achieve good results because they’re also explicitly playing towards the strength of their buys. Any gun can look broken if an entire team executes all the details well
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(2/3) G2 are often credited with popularizing the stinger meta. They have one of the highest stinger usage rates and highest eco win rates in the entire world The key to making stingers work is having a full tactical plan which allows you to play to the strength of your buy
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Is the stinger actually broken? (1/3) In isolated duels against rifles, the stinger performs as expected, but when trades are considered in the data the stinger’s performance skyrockets G2 and Americas teams use the stinger the most, while EMEA teams barely use the gun at all.
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Bit of a late post but unfortunate end to the season with GE. Despite the losses it was a great experience and I learned so much from @ElevatedSpeaks, @MatthewCElmore and all the players! Everyone has insane potential and they're all capable of MUCH more than we were able to show
See you next season #GEFighting
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(5/5) But PRX showed they were a different team in the final While Fnatic waited for pushes, PRX stayed disciplined, then suddenly, they would still make the crazy plays we know and love PRX kept their identity but fixed their weaknesses, and their hard work finally paid off
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(4/5) Fnatic was Paper Rex’s final boss because they are the best team in the world at playing slow. Their cumulative win rate is really low when round time is low, but increases significantly as the round time increases. They’re almost the complete opposite of the old PRX
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(3/5) A big reason for this was their coaching staff, but also because of Patmen and f0rsaken’s contributions f0rsaken started as a cracked duelist, but by 2025 was a flex god with an insane 31% clutch rate
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(2/5) Paper Rex were able to keep their fast and aggressive identity, but no longer had a glaring weakness in the late round. Paper Rex started to win way more rounds off of macro decisions, rather than only relying on big fights - even against methodical teams like G2 or Fnatic
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How Paper Rex Won Masters Toronto (1/5) This graph shows PRX’s cumulative win rate as round time increases In 2024, PRX’s win rate plummeted when rounds dragged on too long. They had a clear and abusable late round weakness. At Masters Toronto, this was no longer the case…
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Someone else asked so might as well show the full list without the 100 round restriction for all players that attended #VALORANTMasters Toronto
Top 25 Most IMPACTFUL Players from #VALORANTMasters Toronto - @Alfajervl was the most impactful player - No one from @pprxteam stands out, but are the ONLY team with ALL 5 PLAYERS in the top 25 (most teams only have 2-3) - @t3xture_kr is the only GEN.G player in the top 20
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Top 25 Most IMPACTFUL Players from #VALORANTMasters Toronto - @Alfajervl was the most impactful player - No one from @pprxteam stands out, but are the ONLY team with ALL 5 PLAYERS in the top 25 (most teams only have 2-3) - @t3xture_kr is the only GEN.G player in the top 20
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At #VALORANTMasters Toronto Grand Final! Come say hi if you recognize me 😊
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G2 broke turret mid, pressured A main, then avoided GEN's stack on A. Munchkin made a huge solo play but look at the map when G2 are about to go B. GEN are still stacked A and worried about mid. The extra time/pressure from this call gave them time to res and for leaf to flank!
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Replying to @_TheWilkin
He's scared to go back since he thinks he got timing lurked up default when he goes yellow. That's why t3xture is also clearing site He shouldn't have crossed yellow to begin with and played for info/retake + ult from default but that's not really GEN (or APAC's) style haha
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Replying to @_TheWilkin
I 100% agree that the Sova ult was a mistake and would have probably won this round, but the Viper ult was really close and could have been game changing too. 18s left for G2 to plant in a viper ult but Trent was spamming so Munchkin couldn't really hear Jawgemo run up behind him
1
1
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Replying to @fsosa27 @GenG
It seems that way at first but G2 hid and had their normal lurker break drone t3xture is even rotating so GEN are not expecting a close drone. No way Ash is ready to ult here and he's more worried about G2 being close to him By the time they clear close, G2 have already left
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Replying to @OmgItsYuxrxj @GenG
GEN.G tried to change their mid setup so it can't be broken early, and also played to defend their mid setup with a mid push. G2 just knew that they conditioned mid enough at this point, so they started avoiding it early. See leaf throwing a late molly to break turret at 1min
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Replying to @pinguazoned @GenG
G2 broke turret mid, pressured A main, then avoided GEN's stack on A. Munchkin made a huge solo play but look at the map when G2 are about to go B. GEN are still stacked A and worried about mid. The extra time/pressure from this call gave them time to res and for leaf to flank!
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It looks like @GenG "threw" because the score flipped, but there wasn't any round after 15 where GEN.G had great control of the round G2 just called perfectly and were never forced into bad fights A rare comeback where the other team didn't play too badly, G2 just locked tf in
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This is also the classic feeling
@pprxteam just embody the classic feeling you get from playing games with your boys Love seeing @jasonsusantoo smile and stand up every single round - especially after he mentioned earlier this year that the game felt like a job. What a turnaround for the team!
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@pprxteam just embody the classic feeling you get from playing games with your boys Love seeing @jasonsusantoo smile and stand up every single round - especially after he mentioned earlier this year that the game felt like a job. What a turnaround for the team!
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Literally watching any Verno interview today it's unbelievable he's the same guy that did that meme NRG interview Fitting into your team's culture is everything lol
now that im looking back at this picture.....wtf was going on in nrg for verno to be looking like this after winning
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10
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(4/4) Regardless of who LEV pick up, they’ll have to reassess how they want to play the game and see if their new players can align on one vision LEV might feel much more comfortable playing their signature style for stage 2 once the Tejo nerfs come in and c0m can return to Sova
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(3/4) LEV are struggling to decide between playing the slower style that they’re good at, or adhering to the dominant Tejo meta, which is very different from what they're used to This has caused some problems with certain setups and their team systems as a whole
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(2/4) Instead of playing slow rounds, LEV now forces fights much faster In 2025 LEV are 7s faster at finding their first engagement than in 2024. This would have put them as one of the fastest teams last year Interestingly enough 2025 LEV still wins more of their longer rounds
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11,663
Why LEV is struggling after aspas left (1/4) 2024 LEV were one of the slowest teams at champs with a median attack round length of 96 seconds Longer attack rounds meant more wins for LEV (PRX for comparison who had shorter rounds = more wins for them)
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(4/4) I still think Yoru is more broken than Tejo, but it’s a problem that Tejo is less fun to play against AOE was unique at the beginning but now it feels like a cop out when designing new agents Agent bans are only a band aid solution if the overarching designs don't change
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(3/4) IMO the biggest problem with utility is AOE creep. Why do the last 3 agents have AOE ults? Fundamentally tac shooters are about controlling angles and info, not clearing big spaces at a time E.g. Vyse ult could have targeted 1-2 players in a round, rather than being AOE
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(2/4) Does this mean utility isn’t actually a problem and people are complaining for no reason? Truthfully I think it's an even bigger problem if utility deaths have not increased but player sentiment around utility is worsening
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1,076
Is Utility Ruining Valorant? (1/4) There's a lot of discussion about the state of utility recently, but the most interesting part is that Bangkok did not have a significant increase in utility kills compared to the past 4 years of Champs Utility killed more players in 2023/2024
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(5/5) This is partly why they struggled against FURIA on Lotus recently, and why Vitality had success against them on Bind at Bangkok These teams ruthlessly prioritized fighting for control prior to planting the spike, and this prevented them from falling into G2's traps
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(4/5) The biggest mistake teams make against G2 is thinking the spike plant is the end goal. Planting when G2 has control of the map traps yourself into a retake you can’t win Teams that found success always delayed their plant against G2 in order to fight for map control
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(3/5) The truth is that G2 aren’t necessarily playing for retakes - Retakes are just a consequence of perfect map control and teamplay fundamentals. So how do you even begin to counter that? They were doing it long before they implemented Yoru/Chamber in their comps!
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(2/5) G2’s retakes don’t rely on util combos or plant stalling gimmicks. They’re entirely based on map control fundamentals. By using Yoru/Chamber, G2 can play to challenge early control, gain valuable info, and then trade control more efficiently with less risk involved
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How G2 Win 46% of ALL Retakes (and how to counter it!) (1/5) G2 won 60% of all their DEF rounds at Bangkok, and retakes were a huge part of their game plan Compared to other top teams, they already look like they’re moving into retakes long before the spike is planted, but how?
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(4/4) It’s crazy how the original DRX squad with stax and BuZz were one of the first teams to show the full potential of playing solo duelist with aggressive double initiator combos back in 2021, and now they’ve won their first international title playing double duelist instead.
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(3/4) T1 was never at a disadvantage by playing Yoru instead of a second initiator. Yoru WAS their second initiator. T1 knew exactly how to combine him with other duelists like Raze/Iso/Neon to run traps, collect info, and be the one taking the fights all at the same time.
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(2/4) Masters Bangkok is the first event in Valorant history where Jett or Raze was not the most picked duelist Yoru was a natural counter to the Tejo meta. He has two TPs to take advantage of Tejo/Breach’s biggest weakness, which is their lack of info to use utility efficiently
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Why did T1’s Double Duelist work at Masters Bangkok? (1/4) Tejo had a 56% pick rate at Bangkok but T1 won the event picking him in only 19% of games. The truth is that towards the end of the event, the meta became less about Tejo being OP, and more about how teams used Yoru.
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Where should you plant on Fracture? Here are spike plants plotted by win/loss with pros and cons of each spot. Plant data is from Kickoff and Bangkok!
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