We’re doing it with Final Drop, 100-player open-world battle royale, no install, running in the browser. Still early, but this is absolutely achievable on web: final-drop.com Want easy duos with invite links? Jump in on CrazyGames, game published there too.
This is achievable with threejs, why nobody doing it?
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This really useful to understand better when to use low vs max effort in Claude.
What is effort really? When do you change it it and why not just use max effort for everything? I dove deep into this problem, looking into evals and doing my own tests and I was quite surprised by the results.
Article

Using Claude Code: Spending your effort

One of the best parts of our newest Claude models is how they respond to effort without breaking the prompt cache in Claude Code, but I’ve received a lot of questions on this from users. What is

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Leonidas Maliokas retweeted
Water shaders seem to be a thing. Here's a nice @playcanvas spectral one with caustics. marklundin.github.io/water/
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Vertex animation textures, at last!!!
🚀 PlayCanvas Engine 2.22.0 is out! Your free and open source web graphics engine 🌥️ Volumetric fog shafts + local lights 🧱 Parallax mapping 🪓 Vertex animation textures 🔮 Gaussian splat depth effects ⚡️ Heaps of optimizations Get started today: npm install playcanvas [1 / 2]
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Leonidas Maliokas retweeted
The Orynth Game Cup has officially come to an end. 🏆 The winners of the Game Cup are... 🥁 🥁🥁 🥁🥁🥁 🥁🥁🥁🥁 🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁 🥁🥁🥁🥁🥁🥁🥁🥁 🥇 1st PLACE — $4,000 Lumena by @lumenagg 🥈 2nd PLACE — $2,500 Final Drop by @PlayingInCanvas 🥉 3rd PLACE — $1,500 by Smash & Clash by @HarshitKhemani And there’s more… ⚡ Lumena also takes home the $2,000 Volume Champion award for generating the most trading volume. Huge congratulations to the winners and to every builder who participated.
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Leonidas Maliokas retweeted
There is a new physics joint component in @playcanvas. No robots were harmed in the making of this video. 🤖
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Can't believe this prototype was 4 years ago!
✨I wish this place was real ✨ ➡️🗺️ Visit this island live, here: aritelia.io/play/?island=0_1 🏝️ @Aritelia3 Created with @SolarGames3 Uranus tools for @playcanvas #webgl #indiedeveloper #gamedev #gamedesign #IndieGameDev #indiegames #Metaverse #metaverseproject #metaversegame
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Leonidas Maliokas retweeted
👀🕊️
Using some @Aritelia3 assets in Uranus Tools SDK. This world was created in ~2 hours in @playcanvas! ⏱️ ✅ Real time day cycle, reflective/refractive water ✅ ~100 draw calls! ✅ Fully interactive ➡️ accurate colliders 🔜 live demo! #screenshotsaturday #gamedev #webgl #html5
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Leonidas Maliokas retweeted
👀
The render surface script included in the Uranus Tools SDK can be used on regular UI elements to render a top down map on demand. Here rendering some nice game maps 🗺️ The fog effect isn't added separately, it's the actual in game fog! @playcanvas #metaverse #gamedev #webgl #js
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Nowhere near 99K yet, but Final Drop is currently running 8K networked entities directly in the browser. Different constraints, still a fun milestone 😅
Fun Video Game Fact: The Overworld in Order of the Sinking Star has 99,154 entities (and this continues to rise as we keep arting it up.)
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My X account was compromised and used to post a crypto/token endorsement. I did not authorize or endorse that project. Please do not click any links from those posts.
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I’d love your insight on what we are building @SebAaltonen! Maybe another fun to play shooter at the office.
We’re doing it with Final Drop, 100-player open-world battle royale, no install, running in the browser. Still early, but this is absolutely achievable on web: final-drop.com Want easy duos with invite links? Jump in on CrazyGames, game published there too.
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We’re doing it with Final Drop, 100-player open-world battle royale, no install, running in the browser. Still early, but this is absolutely achievable on web: final-drop.com Want easy duos with invite links? Jump in on CrazyGames, game published there too.
This is achievable with threejs, why nobody doing it?
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Final Drop’s island full day/night cycle. 100-player browser battle royale: drop in, loot fast, build cover, survive the zone. Fast, Classic, and Practice modes are live in soft launch. Play now: final-drop.com
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Final Drop’s island full day/night cycle. 100-player browser battle royale: drop in, loot fast, build cover, survive the zone. Fast, Classic, and Practice modes are live in soft launch. Play now: final-drop.com
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Leonidas Maliokas retweeted
Gaussian splats are captures frozen in time — not anymore. ⚡ Experimental RELIGHTING of splat scenes in the @playcanvas engine, driven by a proxy mesh: swap the sky, drag the sun with its soft shadows, drop in point lights — all live on a captured scene. 🔗 Runnable demo👇
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First minute of a Final Drop test match. 100-player open-world battle royale running directly in the browser. No downloads. No installation. Coming soon.
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Can you build a similar demo in Unreal or Unity quickly? Absolutely. But crossplatform support and load times will suffer. Can you vibecode a similar demo fast? Sure. But it likely won't scale. Any tech demo built on foundations that can evolve into a real game deserves respect.
Internal test game created by a single (senior) developer in 5 days using our new tools and engine. Uses WASM mini-engine (ECS, rendering, animations and physics). 100% AI generated assets using our new asset pipeline. Custom character controller. Slop or not?
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Feels like we’re all converging on the same idea lately 😄 Check this out:
Gaussian Splats are interesting technology, I saw one open-source scene last night and put it into one of my game. Want to share it here, this is how future web games might look like. 📷 Especially since now with AI synthetic data can be created.
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RELEASED: Gaussian Splat multiplayer demo is live. Drop into a scanned scene with our Final Drop controller: combat, weapons, bots, friend-vs-friend networking, realtime shadows, and light occlusion. Built with PlayCanvas, link in 🧵
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Play it here: clear-site.pages.dev/ Works on mobile too, but it’s a third-person shooter, so desktop is much easier to play. Thanks to @yak32 for the original resources, and @Schindelar3D for the abandoned building photoscan via SuperSplat.
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