Shipped the POKEFORGE Battle Engine today.
We aren't building a static database site. We're building a developer sandbox to dry-run and simulate on-chain creature rules before writing smart contracts.
What's live in this build:
• Dual Combatant Workspace: Test element attributes side-by-side ->
pokeforge.dev/lab
• Round-Based Simulator: Dry-run turn calculations & speed priority
• Live Action Logger: Verify turn-by-turn state mutations
• Evolution Trigger Alg: XP threshold gates + dynamic particle morphs
(and yes, the chiptune arcade cabinet is up at
pokeforge.dev/play for when you're waiting on compile times)
Docs:
pokeforge.dev/docs
GM
Working on the POKEFORGE Battle Engine today.
We aren't building a static database. We’re building a developer sandbox to simulate, verify, and dry-run on-chain creature rules before writing smart contracts.
What we’re delivering in this next build:
• Dual Combatant Workspace: Test combatants and attribute matrices side-by-side. • Round-Based Simulator: Dry-run turn calculations with elemental type multipliers. • Live Action Logger: Verify turn-by-turn state mutations and outputs. • Evolution Trigger Alg: XP threshold checks and dynamic card morph animations.
(and yes, the arcade cabinet is up for when you're waiting on compile times).