Virtual producer & loremaster behind your oshi's personal stories. ・IRL @heyacazz ・Model @CarillusArt & @iron_vertex πŸ’š ・work @heylorecrafters @teatomesstudio

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Replying to @RAINAplease
My un-NDA'ed story of working in online entertainment, as promised. Given how many people resort to whisper networks when talking about work conditions, because speaking up publicly in this space is risky - I realize talking about things like this will paint a massive target on my back. But after the recent agency + merch company collapses, and seeing people ask "why doesn't anyone call bad actors out publicly until it's too late?" - this is part of why I'm posting. And for the record: I exhausted every avenue available to me at the time to resolve things internally first. Some industry staff might side-eye me for "not having discretion" and deem me a risk just for posting this, and I don't expect everyone to believe me either. Which I get - the people on the other side of this will have their own view of things. Still, I'm hoping this story will reach the people who need it most. Maybe it'll help people already in this scene recognize red flags, whether in how they're treating people - or how they're being treated. *** I was scouted for and offered a "project manager" role a few years out of uni, while I was working as a research assistant by day, and a freelance editor + online community manager by night. I was frank with them: "I have no PM experience". That didn't stop the company leads from begging me for over a year to join full-time, with promises they'd "pay and look after me properly". I was cautious about why they were so keen, because again - no PM experience. I did eventually take the leap - and while there were good moments, and some degree of struggle is expected in any job...what happened is quite the laundry list. When I was there, I: - received no structure or expectations for skill or biz development - just "trust me" and "we're loyal, so we expect that from you" - was told "I pay you so much to figure shit out" when I asked uppers for guidance to calibrate to expectations - was told "you don't put in enough effort" or "you're not passionate enough" whenever work I'd had to figure out alone (or was still waiting on direction for) was deemed "not good enough" - was told "the reason you're not getting anywhere and you're being shat on by uppers is because you have an ego and you're lazy" - right after I raised concerns about quality slippage due to scope creep being requested on a crunched project - had my job scope balloon over 4+ full-time years as many new initiatives launched that I had to manage, without pay to match (I never got an official JD - this is partly on me for not spotting the red flags) - ended up working 50-60 hours/week across those initiatives (both internal and external), going beyond a typical PM's remit because I was "being paid so much" - was denied extra support staff to reduce my load for that same "paid so much" reason - watched the one underpaid dedicated support staffer I managed to get (and trained for a year before they left) get treated the same way by uppers ("you're paid so well, a million people would kill to be in your position, why can't you do more/better") - had uppers tell other staff I "did nothing" despite all of that, and was told "doubt you're actually working 8 hours a day" (it was more because I was often exhausted and slow) - was forbidden from having my own projects outside the role under my name (ones that wouldn't have competed with the company's direction anyway) - either because "it's risky making it out on your own, why not focus on your role with us and grow this company", OR because "we pay you so much" and wanting something outside of the job was "ungrateful" - was regularly threatened with being fired or having my pay cut - but told "we don't want to do this, but threats are the only way we can get you to actually perform" - actually had my pay cut as "punishment" because I posted something general about what stressful workplace dynamics look like, and had to beg after 6 months for it to be restored (there was no such thing as a formal code of conduct) - was told there were no yearly increments for salaried staff - raises had to be requested and justified, and "obviously" weren't automatic - watched anyone who asked for a raise (whether salaried or freelance) get called "not good enough" on undefined whims, to justify depressed pay and verbal abuse - while unbudgeted "bonuses" went to whoever was the favorite of the hour - saw no defined way of recognizing actual impact (because so many management outcomes are invisible) - was told, when I pointed all this out, that my pay (no medical or pension, btw) was "generous" and that asking for more was "disloyal" - was not allowed to talk to anyone else in the company, let alone industry friends, if I had problems - because that would be "gossiping", and "we wouldn't do that to you" - while they talked about me to others anyway. (I kept to it even without an NDA, because I had a weird heady mix of integrity out of "loyalty" and low self-esteem at the time) - was told by others in the company (when I started to break my silence internally before leaving) that I was "just as toxic, what did you expect" - and at one point, "an imbecile" - was told "if you leave, you won't make it elsewhere, you have nothing in this industry" - was told when I was leaving, "if only you had more confidence" - was earning just over 36k a year by the time I left - and that was after the one raise I had to beg for to keep up with inflation (I live in Singapore of all places.) I'll be the first to admit I was (ironically) overpaid when I was recruited, given the company's inflow and my experience at the time - but massively underpaid by the time I left. I was paid a monthly salary and referred to as an employee, with employee expectations - but in hindsight was actually legally a contractor - so no employee benefits or protections. Realistically, looking at what the company was bringing in and all the stuff they were trying to do...I don't think they had the capacity, nor did they think to prioritize that sort of thing. I don't claim to be the perfect "employee" - and on reflection, there's lots of stuff I did back then that I'm really not proud of. But I also know I did the best I could with what was afforded and "promised" to me, given the internal environment at the time. And I'm still grateful for the initial "break" into the industry, and that most of it was remote (small mercies, though mostly because there was office money for leadership's own priorities...just not for the mostly underpaid Southeast Asian staff being put through the wringer, welp). But no amount of pay was worth some of the horrors of that job, nor the opportunity cost of staying out of "loyalty". Looking back, so much of it was exactly what I talked about in my first quote-reply to Dizzy's "lack of good managers in this scene" post - skill gaps and scope issues being framed as character flaws, with a heavy dose of shaming to match. It took me a long time to finally break my silence to the right people - what came after is in the reply below, and I promise the payoff is positive! πŸ‘‡ #RAINArambles nitter.net/RAINAplease/status/210…
I've been mulling on whether many of the people who have both the actual dedication/passion - never mind the competencies - to be good managers in VTubing/content creation would just rather work in other fields, simply because of how underpaid it can be here on the whole, given that this is a known "passion industry"... πŸ™ Which is ironic, because you DO need some level of pragmatism to qualify as a good mane-san - but that's the kind of trait that would make you go "I need to eat first, doing this [full-time] isn't exactly sustainable." πŸ€·β€β™€οΈ Also - many of the skills needed to be a good mane-san sometimes just get assumed to be personal character values, like "either you have it innately as a good person, or you don't and you're just lazy/malicious" - as if they're not actually learnable or teachable things. But it's mostly just skill [gap] issues, and those CAN be fixed with time + the right (social) conditions. Believe it or not: - "Being organized" is a teachable skill. - Diagnosing/problem solving is a teachable skill. - Emotional resilience is a teachable skill (yeah, surprising! doesn't mean stuffing your emotions btw) - Learning to read people is a teachable skill. - Communicating well with different personality types + needs is a teachable skill (yes, even with many of the neurospicy people in this space!) And they're all things you can find step-by-step frameworks for, and decision logic etc to learn about - not "character problems". But there are a bajillion ways to do all these things, because there are SO many frameworks - and in a space that's full of neurospicy people, some of these frameworks/methodologies are written to suit different "normie" spaces/people. To top it off, some resources don't always teach you the first-principles logic (the actual "why" behind these things) - many things can sometimes be a case of "because I said so", if it's being taught by a person. That's an issue because many ND people may learn SOME of these things, hit a wall where they don't work (because they don't get taught the actual "why", so they can't deduce when something doesn't fit the criteria). And even if they can tell there's a mismatch, they also don't always have the knowledge/confidence to know what to do differently. So these "resources" may end up being just hard to understand to begin with, let alone apply. Or they just straight up don't work 1:1 with vtubing/content creation - simply because of the many different people and other situational/environmental differences you have to deal with. That's also not including the challenge of knowing which teaching resources are actually legit, and not just some fly-by snippet on a YT short/reel designed to rack up views/likes...let alone even knowing the people who CAN actually help you build those skills up. Because you can't practice these things in a vacuum (knowing the theory alone by taking courses is nowhere near enough), having the actual space - AND hands-on correction/feedback from others to do those skill-building reps to begin with - is so important. But trying to find one with less of the shaming or traumatizing that's common in many spaces - where they just call that sort of shit "character building" for their people...that's another can of worms altogether. Which makes the trial and error process quite demotivating for many backend staff who may have the passion to git gud, but really just need more help in building up the skillset to begin with. Not to say that we should be sheltering/coddling the people who want to learn/go into this space to be backend staff - but given how many competent aspiring managers/support staff I've known who have quit, and have cited all those reasons above to me... Well, let's just say that performers in this space aren't the only ones who should have their welfare throughout the learning process considered. #RAINArambles
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RAINA γƒ©γ‚€γƒŠ 🍱 lorecrafters retweeted
Replying to @TeaTomesStudio
trying, failing, learning, re-calibrating and (finally) trusting my judgement to not stall actually feels fun again now with the village I built, and I'm so grateful for them! ...still makes me wonder who the real party with the skill and attitude issue was all along, though πŸ’…
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RAINA γƒ©γ‚€γƒŠ 🍱 lorecrafters retweeted
I wish I could elaborate, because it's really exciting workflow origination for @TeaTomesStudio - not quite anime, but not quite animatic. but more kinks need to be ironed out first, so I'll write my behind-the-scenes producer logs and save them for when the first ep goes live!
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RAINA γƒ©γ‚€γƒŠ 🍱 lorecrafters retweeted
there is nothing like the feeling of finally hitting multiple mental + professional skill breakthroughs in the past 2 wks - all for things you were "promised support" in for 4+ yrs that never came 🀷 all I had to do was revisit my old peer groups from ~10 yrs back for knowhow πŸ₯Ή
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Guess who's got a "lecture" next month? πŸ‘€ I'll be hitching a ride with my human puppeteer - and the papa-rtner san @CarillusArt - back to Malaysia for a panel talk at VTuber@VAX! It'll be one of our signature talks on creative business in the space, so keep your eyes peeled for more info ✨ (It'll also be right after my broski @heyitsoscen's audio talk, so make sure to stop by for his too \o/)
Join us at VTuber@VAX! Panel Talks - Game Sessions - Performances Enjoy back-to-back VTuber programs for 2 days only at #VAX2026 31 Oct - 1 Nov, Taylor's University Lakeside Campus Get your VAX Tickets today! vax.asia/
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RAINA γƒ©γ‚€γƒŠ 🍱 lorecrafters retweeted
This is the greatest read you will come across about some truth in this space. I have a few points I want to talk about, I'll keep it brief, but they absolutely boil my blood to hear about. Even with the difference of SEA currency, starting at 24k a year for a project management job is fucking nuts man. Again, I know the currency is different, but even as a beginning freelancer in audio, and not being a manager or creative direction of any sort for any work, which I'd argue is even harder than what I or my peers do, I managed up at least 30k a year, and actual industry jobs would pay you more than that as a salaried employee. Leaving on 36k is fucking laughable man, it's actually dosghit. It's the worst thing I've had to read this entire year. Being treated as a salaried employee without any of the benefits because you're technically a contractor is a disgusting, ugly, horrible way to run a business. You're just taking advantage of people and making them do way more for less pay, less benefit, and less compensation in general. There are SO many things I could say here, but considering the amount of care I've seen Raina put into her work, reading this is so nuts to me. I have known her many years, and I know she even goes out of her way to learn so many parts of a process in depth so she can better suit a project's needs. You could argue that any PM should do that, but I'm talking deep her. The number of times Raina has asked me about audio things, even super deep in depth post production processes, just so she can better direct talent, help recordings be higher quality, and even streamline the process for the person on the other end doing the creating, has been more than I can count. Seeing all of this information just makes me really sad. And I know it's bad around here man, I know budgets are tight, I know it can be tough, but these are the exact reasons you lose people, people that could bring forth an entire new world of creation, content, and art. For the last time man, pay your people what they're worth, don't verbally abuse them, and take care of their needs as an employee. Anything less than that is mega cringe and you're disgusting. If you want people to stick around and take care of business for a long time, then you'd better believe that requires a certain amount of compensation. So much more I could say here, but I'll leave it on that. Go give Raina some love, she deserves it always.
Replying to @RAINAplease
My un-NDA'ed story of working in online entertainment, as promised. Given how many people resort to whisper networks when talking about work conditions, because speaking up publicly in this space is risky - I realize talking about things like this will paint a massive target on my back. But after the recent agency + merch company collapses, and seeing people ask "why doesn't anyone call bad actors out publicly until it's too late?" - this is part of why I'm posting. And for the record: I exhausted every avenue available to me at the time to resolve things internally first. Some industry staff might side-eye me for "not having discretion" and deem me a risk just for posting this, and I don't expect everyone to believe me either. Which I get - the people on the other side of this will have their own view of things. Still, I'm hoping this story will reach the people who need it most. Maybe it'll help people already in this scene recognize red flags, whether in how they're treating people - or how they're being treated. *** I was scouted for and offered a "project manager" role a few years out of uni, while I was working as a research assistant by day, and a freelance editor + online community manager by night. I was frank with them: "I have no PM experience". That didn't stop the company leads from begging me for over a year to join full-time, with promises they'd "pay and look after me properly". I was cautious about why they were so keen, because again - no PM experience. I did eventually take the leap - and while there were good moments, and some degree of struggle is expected in any job...what happened is quite the laundry list. When I was there, I: - received no structure or expectations for skill or biz development - just "trust me" and "we're loyal, so we expect that from you" - was told "I pay you so much to figure shit out" when I asked uppers for guidance to calibrate to expectations - was told "you don't put in enough effort" or "you're not passionate enough" whenever work I'd had to figure out alone (or was still waiting on direction for) was deemed "not good enough" - was told "the reason you're not getting anywhere and you're being shat on by uppers is because you have an ego and you're lazy" - right after I raised concerns about quality slippage due to scope creep being requested on a crunched project - had my job scope balloon over 4+ full-time years as many new initiatives launched that I had to manage, without pay to match (I never got an official JD - this is partly on me for not spotting the red flags) - ended up working 50-60 hours/week across those initiatives (both internal and external), going beyond a typical PM's remit because I was "being paid so much" - was denied extra support staff to reduce my load for that same "paid so much" reason - watched the one underpaid dedicated support staffer I managed to get (and trained for a year before they left) get treated the same way by uppers ("you're paid so well, a million people would kill to be in your position, why can't you do more/better") - had uppers tell other staff I "did nothing" despite all of that, and was told "doubt you're actually working 8 hours a day" (it was more because I was often exhausted and slow) - was forbidden from having my own projects outside the role under my name (ones that wouldn't have competed with the company's direction anyway) - either because "it's risky making it out on your own, why not focus on your role with us and grow this company", OR because "we pay you so much" and wanting something outside of the job was "ungrateful" - was regularly threatened with being fired or having my pay cut - but told "we don't want to do this, but threats are the only way we can get you to actually perform" - actually had my pay cut as "punishment" because I posted something general about what stressful workplace dynamics look like, and had to beg after 6 months for it to be restored (there was no such thing as a formal code of conduct) - was told there were no yearly increments for salaried staff - raises had to be requested and justified, and "obviously" weren't automatic - watched anyone who asked for a raise (whether salaried or freelance) get called "not good enough" on undefined whims, to justify depressed pay and verbal abuse - while unbudgeted "bonuses" went to whoever was the favorite of the hour - saw no defined way of recognizing actual impact (because so many management outcomes are invisible) - was told, when I pointed all this out, that my pay (no medical or pension, btw) was "generous" and that asking for more was "disloyal" - was not allowed to talk to anyone else in the company, let alone industry friends, if I had problems - because that would be "gossiping", and "we wouldn't do that to you" - while they talked about me to others anyway. (I kept to it even without an NDA, because I had a weird heady mix of integrity out of "loyalty" and low self-esteem at the time) - was told by others in the company (when I started to break my silence internally before leaving) that I was "just as toxic, what did you expect" - and at one point, "an imbecile" - was told "if you leave, you won't make it elsewhere, you have nothing in this industry" - was told when I was leaving, "if only you had more confidence" - was earning just over 36k a year by the time I left - and that was after the one raise I had to beg for to keep up with inflation (I live in Singapore of all places.) I'll be the first to admit I was (ironically) overpaid when I was recruited, given the company's inflow and my experience at the time - but massively underpaid by the time I left. I was paid a monthly salary and referred to as an employee, with employee expectations - but in hindsight was actually legally a contractor - so no employee benefits or protections. Realistically, looking at what the company was bringing in and all the stuff they were trying to do...I don't think they had the capacity, nor did they think to prioritize that sort of thing. I don't claim to be the perfect "employee" - and on reflection, there's lots of stuff I did back then that I'm really not proud of. But I also know I did the best I could with what was afforded and "promised" to me, given the internal environment at the time. And I'm still grateful for the initial "break" into the industry, and that most of it was remote (small mercies, though mostly because there was office money for leadership's own priorities...just not for the mostly underpaid Southeast Asian staff being put through the wringer, welp). But no amount of pay was worth some of the horrors of that job, nor the opportunity cost of staying out of "loyalty". Looking back, so much of it was exactly what I talked about in my first quote-reply to Dizzy's "lack of good managers in this scene" post - skill gaps and scope issues being framed as character flaws, with a heavy dose of shaming to match. It took me a long time to finally break my silence to the right people - what came after is in the reply below, and I promise the payoff is positive! πŸ‘‡ #RAINArambles nitter.net/RAINAplease/status/210…
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Zoey said it more concisely than I could, tbh. At best, I've seen agencies just not price in the cost of finding, retaining and upskilling good backend staff. Many seem to prioritize hiring their public faces (talents), because that's the most obvious revenue-bringing role... But with backend staff, they hire cheap and inexperienced and think "they'll learn on the job, everyone does" - forgetting that learning on the job needs clear direction, examples of what good standards are (from uppers, senior staff, etc.), and support to achieve it. Career progression structures and sponsored upskilling are meant to be that support - but they're investments many agencies overlook in favor of the more visible things (models, art) - which aren't cheap either. Many of these companies may mean well and intend to offer better environments, but it's a really bad catch-22 (you need good staff to grow revenue, but need revenue to afford good staff) - and part of good leadership, or even being a talent manager, is understanding + mitigating that risk. (Never mind that many people will take piss-poor deals to break into entertainment industry jobs, then burn out and leave - passion industries and all that.) At worst...well. I'll be sharing my own un-NDA'ed story in the reply below. πŸ‘‡
My opinion is that the VTubing scene could have far more high quality backend staff. But only if corpos were willing to pay salaries proportionate to the hours and skills required to be a manager. I think that corpo work is still the best way to get genuine work experience in the field, but it comes at a real cost. There's a world where the pathway looks like: - get skills from other jobs - join corpo as a manager - have decent starting pay and a structure for career progression - corpo upskills you to improve your existing skills, and grants exposure to new types of work to broaden capabilities I know of too many cases where managers were and sometime still are working 60+ hour weeks for like $25k/yr. That's about $8/hr, it's no wonder most of us realise indie management is the only way forward on a career progression level. Management is a huge, multifaceted role with many specialisations. Other industries worked this kind of thing out ages ago. All of the above can be applied to any backend role also. I hope that Western company leadership figures take notice of that actively and understand it. Getting and retaining good staff, that remains loyal and can be developed internally, will only come from good compensation packages - and also development structures that don't roadblock staff from progression in their careers.
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My un-NDA'ed story of working in online entertainment, as promised. Given how many people resort to whisper networks when talking about work conditions, because speaking up publicly in this space is risky - I realize talking about things like this will paint a massive target on my back. But after the recent agency + merch company collapses, and seeing people ask "why doesn't anyone call bad actors out publicly until it's too late?" - this is part of why I'm posting. And for the record: I exhausted every avenue available to me at the time to resolve things internally first. Some industry staff might side-eye me for "not having discretion" and deem me a risk just for posting this, and I don't expect everyone to believe me either. Which I get - the people on the other side of this will have their own view of things. Still, I'm hoping this story will reach the people who need it most. Maybe it'll help people already in this scene recognize red flags, whether in how they're treating people - or how they're being treated. *** I was scouted for and offered a "project manager" role a few years out of uni, while I was working as a research assistant by day, and a freelance editor + online community manager by night. I was frank with them: "I have no PM experience". That didn't stop the company leads from begging me for over a year to join full-time, with promises they'd "pay and look after me properly". I was cautious about why they were so keen, because again - no PM experience. I did eventually take the leap - and while there were good moments, and some degree of struggle is expected in any job...what happened is quite the laundry list. When I was there, I: - received no structure or expectations for skill or biz development - just "trust me" and "we're loyal, so we expect that from you" - was told "I pay you so much to figure shit out" when I asked uppers for guidance to calibrate to expectations - was told "you don't put in enough effort" or "you're not passionate enough" whenever work I'd had to figure out alone (or was still waiting on direction for) was deemed "not good enough" - was told "the reason you're not getting anywhere and you're being shat on by uppers is because you have an ego and you're lazy" - right after I raised concerns about quality slippage due to scope creep being requested on a crunched project - had my job scope balloon over 4+ full-time years as many new initiatives launched that I had to manage, without pay to match (I never got an official JD - this is partly on me for not spotting the red flags) - ended up working 50-60 hours/week across those initiatives (both internal and external), going beyond a typical PM's remit because I was "being paid so much" - was denied extra support staff to reduce my load for that same "paid so much" reason - watched the one underpaid dedicated support staffer I managed to get (and trained for a year before they left) get treated the same way by uppers ("you're paid so well, a million people would kill to be in your position, why can't you do more/better") - had uppers tell other staff I "did nothing" despite all of that, and was told "doubt you're actually working 8 hours a day" (it was more because I was often exhausted and slow) - was forbidden from having my own projects outside the role under my name (ones that wouldn't have competed with the company's direction anyway) - either because "it's risky making it out on your own, why not focus on your role with us and grow this company", OR because "we pay you so much" and wanting something outside of the job was "ungrateful" - was regularly threatened with being fired or having my pay cut - but told "we don't want to do this, but threats are the only way we can get you to actually perform" - actually had my pay cut as "punishment" because I posted something general about what stressful workplace dynamics look like, and had to beg after 6 months for it to be restored (there was no such thing as a formal code of conduct) - was told there were no yearly increments for salaried staff - raises had to be requested and justified, and "obviously" weren't automatic - watched anyone who asked for a raise (whether salaried or freelance) get called "not good enough" on undefined whims, to justify depressed pay and verbal abuse - while unbudgeted "bonuses" went to whoever was the favorite of the hour - saw no defined way of recognizing actual impact (because so many management outcomes are invisible) - was told, when I pointed all this out, that my pay (no medical or pension, btw) was "generous" and that asking for more was "disloyal" - was not allowed to talk to anyone else in the company, let alone industry friends, if I had problems - because that would be "gossiping", and "we wouldn't do that to you" - while they talked about me to others anyway. (I kept to it even without an NDA, because I had a weird heady mix of integrity out of "loyalty" and low self-esteem at the time) - was told by others in the company (when I started to break my silence internally before leaving) that I was "just as toxic, what did you expect" - and at one point, "an imbecile" - was told "if you leave, you won't make it elsewhere, you have nothing in this industry" - was told when I was leaving, "if only you had more confidence" - was earning just over 36k a year by the time I left - and that was after the one raise I had to beg for to keep up with inflation (I live in Singapore of all places.) I'll be the first to admit I was (ironically) overpaid when I was recruited, given the company's inflow and my experience at the time - but massively underpaid by the time I left. I was paid a monthly salary and referred to as an employee, with employee expectations - but in hindsight was actually legally a contractor - so no employee benefits or protections. Realistically, looking at what the company was bringing in and all the stuff they were trying to do...I don't think they had the capacity, nor did they think to prioritize that sort of thing. I don't claim to be the perfect "employee" - and on reflection, there's lots of stuff I did back then that I'm really not proud of. But I also know I did the best I could with what was afforded and "promised" to me, given the internal environment at the time. And I'm still grateful for the initial "break" into the industry, and that most of it was remote (small mercies, though mostly because there was office money for leadership's own priorities...just not for the mostly underpaid Southeast Asian staff being put through the wringer, welp). But no amount of pay was worth some of the horrors of that job, nor the opportunity cost of staying out of "loyalty". Looking back, so much of it was exactly what I talked about in my first quote-reply to Dizzy's "lack of good managers in this scene" post - skill gaps and scope issues being framed as character flaws, with a heavy dose of shaming to match. It took me a long time to finally break my silence to the right people - what came after is in the reply below, and I promise the payoff is positive! πŸ‘‡ #RAINArambles nitter.net/RAINAplease/status/210…
I've been mulling on whether many of the people who have both the actual dedication/passion - never mind the competencies - to be good managers in VTubing/content creation would just rather work in other fields, simply because of how underpaid it can be here on the whole, given that this is a known "passion industry"... πŸ™ Which is ironic, because you DO need some level of pragmatism to qualify as a good mane-san - but that's the kind of trait that would make you go "I need to eat first, doing this [full-time] isn't exactly sustainable." πŸ€·β€β™€οΈ Also - many of the skills needed to be a good mane-san sometimes just get assumed to be personal character values, like "either you have it innately as a good person, or you don't and you're just lazy/malicious" - as if they're not actually learnable or teachable things. But it's mostly just skill [gap] issues, and those CAN be fixed with time + the right (social) conditions. Believe it or not: - "Being organized" is a teachable skill. - Diagnosing/problem solving is a teachable skill. - Emotional resilience is a teachable skill (yeah, surprising! doesn't mean stuffing your emotions btw) - Learning to read people is a teachable skill. - Communicating well with different personality types + needs is a teachable skill (yes, even with many of the neurospicy people in this space!) And they're all things you can find step-by-step frameworks for, and decision logic etc to learn about - not "character problems". But there are a bajillion ways to do all these things, because there are SO many frameworks - and in a space that's full of neurospicy people, some of these frameworks/methodologies are written to suit different "normie" spaces/people. To top it off, some resources don't always teach you the first-principles logic (the actual "why" behind these things) - many things can sometimes be a case of "because I said so", if it's being taught by a person. That's an issue because many ND people may learn SOME of these things, hit a wall where they don't work (because they don't get taught the actual "why", so they can't deduce when something doesn't fit the criteria). And even if they can tell there's a mismatch, they also don't always have the knowledge/confidence to know what to do differently. So these "resources" may end up being just hard to understand to begin with, let alone apply. Or they just straight up don't work 1:1 with vtubing/content creation - simply because of the many different people and other situational/environmental differences you have to deal with. That's also not including the challenge of knowing which teaching resources are actually legit, and not just some fly-by snippet on a YT short/reel designed to rack up views/likes...let alone even knowing the people who CAN actually help you build those skills up. Because you can't practice these things in a vacuum (knowing the theory alone by taking courses is nowhere near enough), having the actual space - AND hands-on correction/feedback from others to do those skill-building reps to begin with - is so important. But trying to find one with less of the shaming or traumatizing that's common in many spaces - where they just call that sort of shit "character building" for their people...that's another can of worms altogether. Which makes the trial and error process quite demotivating for many backend staff who may have the passion to git gud, but really just need more help in building up the skillset to begin with. Not to say that we should be sheltering/coddling the people who want to learn/go into this space to be backend staff - but given how many competent aspiring managers/support staff I've known who have quit, and have cited all those reasons above to me... Well, let's just say that performers in this space aren't the only ones who should have their welfare throughout the learning process considered. #RAINArambles
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The good thing is that I've since had the time and headspace to repair my relationship with the work in this space - and to actually teach myself some of the other skills that I was promised guidance for, but never received. All with the help of many good friends and some mentors, who I finally broke my silence to. (You know who you are <3) And budgets in this scene are still tight on the whole, but even so, I've volunteered a lot of my time for mentorship to plug the gaps - doing my best to provide my staff at Lorecrafters + Tea & Tomes with what I wasn't able to get. I won't claim to be a hotshot boss either, or an amazing teacher - but if my staff are able to improve, and bring in better revenue as a result of that time and guidance investment (and they have!)...then that revenue bump goes right back to everyone involved. It's a long game for sure, but holds a lot of meaning for me.
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I've been mulling on whether many of the people who have both the actual dedication/passion - never mind the competencies - to be good managers in VTubing/content creation would just rather work in other fields, simply because of how underpaid it can be here on the whole, given that this is a known "passion industry"... πŸ™ Which is ironic, because you DO need some level of pragmatism to qualify as a good mane-san - but that's the kind of trait that would make you go "I need to eat first, doing this [full-time] isn't exactly sustainable." πŸ€·β€β™€οΈ Also - many of the skills needed to be a good mane-san sometimes just get assumed to be personal character values, like "either you have it innately as a good person, or you don't and you're just lazy/malicious" - as if they're not actually learnable or teachable things. But it's mostly just skill [gap] issues, and those CAN be fixed with time + the right (social) conditions. Believe it or not: - "Being organized" is a teachable skill. - Diagnosing/problem solving is a teachable skill. - Emotional resilience is a teachable skill (yeah, surprising! doesn't mean stuffing your emotions btw) - Learning to read people is a teachable skill. - Communicating well with different personality types + needs is a teachable skill (yes, even with many of the neurospicy people in this space!) And they're all things you can find step-by-step frameworks for, and decision logic etc to learn about - not "character problems". But there are a bajillion ways to do all these things, because there are SO many frameworks - and in a space that's full of neurospicy people, some of these frameworks/methodologies are written to suit different "normie" spaces/people. To top it off, some resources don't always teach you the first-principles logic (the actual "why" behind these things) - many things can sometimes be a case of "because I said so", if it's being taught by a person. That's an issue because many ND people may learn SOME of these things, hit a wall where they don't work (because they don't get taught the actual "why", so they can't deduce when something doesn't fit the criteria). And even if they can tell there's a mismatch, they also don't always have the knowledge/confidence to know what to do differently. So these "resources" may end up being just hard to understand to begin with, let alone apply. Or they just straight up don't work 1:1 with vtubing/content creation - simply because of the many different people and other situational/environmental differences you have to deal with. That's also not including the challenge of knowing which teaching resources are actually legit, and not just some fly-by snippet on a YT short/reel designed to rack up views/likes...let alone even knowing the people who CAN actually help you build those skills up. Because you can't practice these things in a vacuum (knowing the theory alone by taking courses is nowhere near enough), having the actual space - AND hands-on correction/feedback from others to do those skill-building reps to begin with - is so important. But trying to find one with less of the shaming or traumatizing that's common in many spaces - where they just call that sort of shit "character building" for their people...that's another can of worms altogether. Which makes the trial and error process quite demotivating for many backend staff who may have the passion to git gud, but really just need more help in building up the skillset to begin with. Not to say that we should be sheltering/coddling the people who want to learn/go into this space to be backend staff - but given how many competent aspiring managers/support staff I've known who have quit, and have cited all those reasons above to me... Well, let's just say that performers in this space aren't the only ones who should have their welfare throughout the learning process considered. #RAINArambles
To clarify, there are not enough managers let alone good managers in VTubing as a whole. Not a dig at my staff, I love them and need to stay in their good graces in case I miss deadlinesπŸ™πŸ’¦
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I told our team that my intrusive thoughts want Zeus to make his appearance to the Thunder Buddies song from Ted ⚑ 🧸 unhinged headcanon aside, Haho did an amazing job designing this ossan - you can see some of the things he tried out!
Who brings the thunder? Well...a few do BUT Zeus is who we are talking about right now! Next show character we wanted to give you guys a sneak peak of is Zeus! We really love his design and personality and we look forward to you guys falling in love with him too ❀️ 🎨@haho_03
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*Very* early impressions on Geega's Level One Talent - I'm trying to stay neutral + add something beyond "scam" vs "trust her", which is why I'm quoting Flork's tweet instead of the announcement itself. TL;DR: there are three layers people are trying to judge here at the same time - capacity + capability (of Geega and team), the actual offering itself, and how it's being communicated/marketed. Most concerns people have are with the latter two, and nobody can fully judge the first one just yet. Not enough people are clearly distinguishing between them. --- Anyway - most of the criticism I'm seeing falls into a few baskets: - "it's an MLM/grifter scam" (communication) - "it's all free online" (the offering) - "it's for beginners, so it's predatory" (communication) - "just spend it on an editor instead" (the offering) - "who's actually delivering this?" (communication - nobody's been named) - "talent company = agency red flag" (communication) - "1:1 can't scale" (the offering - the structure promises 1:1 time to every member) - "it's too expensive for who it's aimed at" (the offering) I'll pick up the ones I've got something to add to. Almost all of those points are about the offer + how it's been explained, not evidence about whether it delivers. And right now there really isn't any evidence on whether the service helps, because it's only JUST launched in paid alpha. "But it's Geega, and it's a project spearheaded by a successful creator!" Yes, I take my hat off to Sponsorbot's early promising reviews, and Geega's track record as a creator in the space. But that's not direct confirmation of Level One's effectiveness either, and the rules explicitly say they don't guarantee outcomes (which is honest, to be fair). The catch is that this argument reads like "a successful creator is behind this, so it could work for you too", and that's the same pull that guru courses run on - which is likely part of why people are reacting the way they are. That said, it cuts both ways: her name is on the tin, so it's her own credibility on the line. There's also a more charitable possibility: one common pattern I've seen (and am guilty of myself) is businesses focusing on building a decent product/offering, but not communicating it properly or often enough to the market (if at all), or checking it against actual demand. (Lorecrafters as a studio is very much in this exact position.) I wouldn't rule out the possibility that this is what Level One is facing right now, but I can't say for sure. On some of the "MLM/grifter scam" accusations: First off - there's no actual MLM-style recruitment/referral structure here. But the launch language reads a lot like a typical tech launch: an alpha that's very much being built in public, early-bird pricing, "offerings subject to availability", "bear with us" et al. Both the model (paid professional networks) and some of the launch practices (paying for early access in exchange for a bigger hand in shaping the product) are also quite common in that sphere. Also - to a lot of people, there are things in the announcement + the offer itself that probably sound like a social media guru/influencer course launch (which is a thing that I know gives some people the ick). Neither is actually bad in itself - but I suspect the mix of techie launch + guru/influencer launch vibes clashes with the VTuber space in particular, where people have been burned by folks who speak in exactly those patterns. From the outside, it's hard to tell which one you're actually looking at. On "it's free online": Yeah, the info mostly is. What's much harder to find reliably for free is curation of said info, vetted people to learn from and hire, and someone helping you act on it - which is what Level One appears to be selling, and the part that could justify a price. But the announcement led with "guides for every aspect of streaming" (the most replaceable part) instead of saying that, so I'm not surprised that a lot of criticism latched on to that part. The one thing neither free nor paid resources can give you is your own lived experience and judgement. That only comes from trial and error - good guidance (paid or otherwise) can shorten it, but it can't replace it. Full disclosure: even with all the essays I currently write and post for free - I'm also working on a book, which is something I'd charge for too, and that's due to the time, expertise and judgement needed to curate, edit and stand behind what goes in. So I get why curation can be worth paying for. (I've also got thoughts on whether paying for a resource changes how people use it, but that's for a different post.) Who is it *actually* for? The Twitch Affiliate/Partner requirement for creator members sits in the "Users Permitted" section of the server rules - alongside 18+, no alts + channel verification, with "manual approval available for established creators on other platforms" (so it's not Twitch exclusive). To me, that reads as an identity/accountability gate, not a "you're ready for these resources" gate. "The first level of your streaming career" (per Geega's own words) probably means the first level of treating streaming as a business, which is (typically) after you've started. But past that, the Discord description says it's for "creators looking to build a larger network with the primary goal of improving their content creation or the quality of their enjoyment while creating content." That's a goal-based definition, not a stage-based one - it tells you why you might join, but it isn't clear about whether you're at the point where you'd actually get value for your subscription. And yes, there's a feature list, but not the specifics you'd need to judge fit for yourself: who the managers and speakers are, how deep the guides go, or what a typical month looks like. Which is probably why some people seem to be skeptical of what the words "level one/first level" might imply, and are filling in the gaps themselves - and for some people, it means "for beginners". In short: "we don't quite know yet". Who I feel it *might* suit: Creators who've already started, are plateauing, and whose bottleneck isn't actually info but time/energy/connections - people for whom being able to have a one-stop network to consult about hiring, content strategy etc is cheaper, especially when compared to figuring it all out alone from multiple sources. The drawback is of course that you likely won't get bespoke assistance that fully fits your needs, but it'll (hopefully) be a step up from uncurated advice from various sources that can contradict itself and can't always back itself up. IMO, this looks to be the bridge in between "free with full DIY" and "bespoke manager + team". You might well find after a while that you outgrow it, and that you're confident enough in building your own support team with the connections and knowledge you've obtained - which is the point anyway. Who it's probably not for yet: If you're brand new to dabbling in content, you don't need what Level One is offering at this stage (I'd even say you might actually be at Level Zero, which isn't a bad place to be.) Flork is right - you don't need a manager yet. Go stream/record content, build habits, an early community, fall in love with the medium, enjoy the trial/error of the process - and come back when you're there. If you find you still enjoy making content even with the learning friction, that's good - because that's the thing that'll see you through when the tough "business" side of the grind starts kicking in. And if you're confident in your judgement when it comes to hiring support staff: the money may be better spent directly on an editor, designer etc if you're willing to do the legwork of looking for people yourself and onboarding them, and you're willing to accept the risk if things go sour. What would help people evaluate Level One Talent: Named managers + speakers, a public FAQ with terms (right now you need to verify to even see the rules), and clearer "this is/isn't for you" criteria - preferably on an official website. Some of this may exist on Geega's streams, or inside the relevant Discord servers - which means the people best placed to understand it right now are those who already trust Geega and are closely following her. For everyone else, signing up right now means paying before they can properly evaluate it, and it's not in everyone's budget or risk appetite - and that's okay. What I'm personally looking out for: Reviews that members post on their own, especially "it was fine but not for me" ones. Those will tell us more than featured success stories - and hopefully will shape the product for the better. IMO, there's one thing that could've gone a long way pre-launch: having industry people - preferably those not involved with Level One at the founding stage - review the offer properly, then vouch for it publicly with specifics: what they looked at, who they think it suits, and who it doesn't. Or having confirmed scheduled speakers come out in public to say that they're tapped for a future lecture - but I get why this may not be feasible just yet. Right now most of the public support reads as "you're so cool" - which is support for Geega and that's great, but not a proper assessment of Level One as a product/service. (Ironically, Level One's own commissions board works on exactly that principle: you stake your standing on who you vouch for.) For transparency: I don't know Geega personally, but I do wish her the very best with this - and I don't fault anyone for trying new ways to tackle the issue of VTubing/content creation lacking - or not having easy access to - competent backend people. I also manage one indie talent, but I'm not looking to expand those services - my current focus is on writing and creative production, plus mentorship of our creative staff at Lorecrafters. So this isn't me defending my turf. My post is not a verdict either way - and Level One Talent itself is still in its early days, so I expect and do hope for more info to come. But there's clearly a gap between what it might be, and how it's being explained/communicated - and IMO, that's something I'd personally like to see sorted sooner rather than later. #RAINArambles
I want to open with I love Geega. I think she has very good business acumen and is doing what she believes in her heart will be beneficial to everyone. It may or may not be a good idea, who knows? Its frame 1 Do the following: 1)wait All you need to do is wait and see, dont spend money, dont feel obligated to spend money. Observe and see if there are results. I would be lying if I didn't see some things about the structure didn't appeal to me, which will be the reason why im quote retweeting this post from this gentleman. I think the most important item is the issue of management. Vtubing as a whole has a SEVERE lack of backend workers. Managers, competent editors, anything that isnt the vtuber itself is severely and critically lacking. There is a problem with way too many entertainers and not enough people servicing them. There will always be a need for good management, Geegas company is offering something around 30-40 minute meetings a month and that is not enough time to direct any client. Consider also your first meeting will probably be getting to know eachother and you might not be reasonably taking away anything from that. So what can be done for potential managers. TAKE COURSES AND CREDENTIALS IF YOU WANT TO MANAGE! A very good resource is coursea, take project management courses and beef up your knowledge and resume. Know that dedicated managers will be the better option over once a month limited meetings. If youre a small vtuber also keep in mind, you dont need a manager at this level. What you need is organization skills and building up being consistent.
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Update: since new info's come out, I've decided to give things at Level One a deeper look (short of actually being inside the program). Follow-up here:
GEEGA's answered a fair bit of the Level One Talent discourse - most of it on stream. Which is sort of the problem: it's easier to pay than to find out. All fixable though, and everything else is still too early to call. I take a closer look below:
Article

On Level One Talent: (Re)checking What's In The Basket

Since my initial "very early first impressions" writeup, GEEGA's actually put out various clarification pieces on Level One Talent - so let's analyze what they cover, the things that do make sense,

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GEEGA's answered a fair bit of the Level One Talent discourse - most of it on stream. Which is sort of the problem: it's easier to pay than to find out. All fixable though, and everything else is still too early to call. I take a closer look below:
Article

On Level One Talent: (Re)checking What's In The Basket

Since my initial "very early first impressions" writeup, GEEGA's actually put out various clarification pieces on Level One Talent - so let's analyze what they cover, the things that do make sense,

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RAINA γƒ©γ‚€γƒŠ 🍱 lorecrafters retweeted
Stuff I will cover in my talk: - The power of the blanket - Why today is the day to upgrade from the Blue Yeti - Leaving the cult of the Noise Gate - Avoiding egg carton foams so your room doesn't smell like ass Shoutout to @VGakuenLIVE for the invite!
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RAINA γƒ©γ‚€γƒŠ 🍱 lorecrafters retweeted
I'll be giving a talk about general audio for streaming/content at VTuber @ VAX! I'm working together with a local audio retail store, so I'll also be bringing a bunch of audio equipment and products for attendees to check out in person! Pull up! #VAX2026
Join us at VTuber@VAX! Panel Talks - Game Sessions - Performances Enjoy back-to-back VTuber programs for 2 days only at #VAX2026 31 Oct - 1 Nov, Taylor's University Lakeside Campus Get your VAX Tickets today! vax.asia/
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those "hydrate!" redeems on the purple site about to get spammed chat, make sure to water your oshis
You don’t need to be severely dehydrated to feel awful. At just 1.36% dehydration, women experience: ↑ Anger 8% ↑ Fatigue 17% ↑ Mood disturbance 19% ↑ Task difficulty 58% ↑ Difficulty concentrating 45% ↑ Headache severity 2x
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