I haven’t really talked about the behind the scenes.
Not because I wanted to hide anything. I just prefer to let results do the talking since I’ve got skin in the game.
But presalers deserve answers, and the questions are fair.
1) Presale & Costs
All presalers have the same allocation: 50
$AVAX each. Everyone receives the same amount of
$CAPY tokens and the same OG sword.
We’re targeting a sub 500k market cap launch to keep the upside very huge for early believers, with less than 200 presalers total (hard cap).
The v1 of the game costs around $35k. I covered the first payments myself, and the presale will help fund the rest, with liquidity for launch and treasury to keep building, expanding, posting art, and improving the project.
I am the only one with access to the funds because I trust nobody in this ecosystem. My devs are amazing, I'm very lucky, but I still double-check everything because I want to make sure the project is always protected.
Everything you see on Capy Sword (art, design, music, animation...) is made by professionals. Zero AI involved. 100% handcrafted 🍊
2) Marketing & Post-Launch
I’ve reached out to KOLs, and most of them only care about how much they can get for free. I shouldn't be surprised, but the lack of professionalism is wild.
So I decided to go fully organic. I’ll consider ambassador partnerships later, but only through protocol income, and never touching the token supply. Not a single
$CAPY will be given to KOLs. The community always comes first.
We’ve tested launches, and it’s honestly not hard to do one right when you don’t plan to dump.
Most “failed launches” are just people who needed an excuse to cash out quietly.
We’ll deliver first and then launch with transparency this ecosystem has never seen.
We want the support of the whole Avalanche community, and it starts by bringing a great game and making presalers earn big.
It will work, because
@capysword flips the script.
Every duel grows the ecosystem, buy & burns supply, and rewards players. Volume fuels value, not speculation.
I've approved new presalers. Check your status on the site and send your funds to confirm your spot for launch.
Devs estimate the game to be playable by late November, and we’re in touch with the right people in the ecosystem.
No shortcuts. For the good of the community. I’m building the GameFi project I always dreamed of as a degen, and I'm super bullish.
To my OGs, you're early on the perfect cook.
Are allocations and preslas the same thing.
If not what is the hard cap on presales and how many are you hoping for. Does this number effect launch date?
Obviously you have bigger plans and rollouts for capy I assume?
I ask as evolution is key to survival i feel.