๐จ Chain Reaction v0.37.0 is LIVE ๐จ
Another big update focused on voice chat, graphics, audio, maps, combat + polish.
โจ Added
๐๏ธ Push to talk: Voice chat can now be set to push-to-talk from the Audio tab in Settings, and it sticks between sessions.
๐๏ธ Microphone volume + sensitivity: The Audio tab now has a mic volume slider + sensitivity control with a live level meter, so you can see yourself hitting the threshold before you talk.
๐ต Music on the login screen: The login screen now plays background music instead of sitting silent.
๐ข Numbers on settings sliders: Every slider in Settings now shows its current value, so you can tell what you actually set.
๐ฅ๏ธ Auto-Detect for video settings: A new row under Rendering picks graphics settings to match your machine in one click.
๐ง Changed
๐ฎ Video options grey out when your hardware can't run them: Frame generation + DLSS Neural Rendering rows are no longer offered on cards that cannot use them instead of failing silently.
๐ฃ Throwables stick to moving objects: A sticky grenade attached to a moving platform or door now rides along with it instead of hanging in the air where it landed.
๐๏ธ Dune + Slums look and run better: New detailed models for the vans, rocks, pipes + bridges on Dune, plus a lighting rebake on Dune + Slums.
๐ UI, announcer + kill-streak sound sits above the match mix: Menu + HUD audio now has its own priority, so it doesn't get drowned out or ducked by the fight around you.
๐ Fixed
๐ซ Weapons are no longer flat + washed out: Guns were rendering without their normal, metal + emission maps in built versions of the game, making them look like untextured plastic.
๐ Frame rate no longer halves at the Match Results screen: The end-of-match transition used to hitch hard as the results screen loaded.
โฑ๏ธ The warm-up countdown matches for everybody: It now counts down from five, once, on every player's screen instead of each client showing a different number.
๐ช Reloading survives climbing a ladder: Starting a reload + then mounting a ladder used to silently throw the reload away, so you reached the top with an empty gun.
๐ Announcer, pickup + self-feedback sounds no longer echo: Kill streak calls + your own pickup sounds picked up the map's reverb when you were in a corridor.
๐ซ You can hear other players draw their weapons: The weapon draw sound was only audible to the player drawing it, and now carries a sensible distance rather than across the whole map.
๐ฃ Footsteps + bullet impacts use the right surface: Footsteps were inaudible on Slums' stairs + metal walkways, surfaces were unauthored across every shipping map, and bullets played concrete impacts on geometry that should have sounded like something else.
๐ค Bots no longer mime throwing grenades: A bot would play the full throw animation with nothing leaving its hand, most obviously when spectating one in first person.
โจ Dropped items sparkle again: A dropped weapon or utility stopped blinking to mark itself, so it was easy to walk past.
๐ The reload prompt disappears when you die: It used to stay on screen while you watched your own corpse.
๐ Right-clicking during a weapon's cooldown no longer breaks the run animation: Right-click while running + while the weapon was cooling down used to snap you into the wrong animation, on any weapon.
๐ก๏ธ Holding right-click through a Rift Blade lunge no longer locks you to a walk: You stayed walking until you let go of right-click, and the sprint desynced with the server.
๐๏ธ You no longer get stuck at a Dune spawn point: Missing collision at one spawn could trap you on respawn.
๐ช First-person climbing hands show when you spectate someone mid-climb: The arms were missing if you switched to a player already on a ladder.
โ๏ธ Charged shots on the Photon Rifle are judged fairly: A release right at the minimum charge could disagree between you + the server, and a shot the server discarded still advanced its recoil + spread, so your later shots drifted for a shot you never fired.
๐ฏ The damage direction indicator is more accurate: It no longer invents a direction when you hurt yourself, and points more usefully at where the damage came from.
Every week the game gets better.
Still early.
Still shipping weekly.
๐ฎ Jump into v0.37.0