All of these VFX simulations are real-time and made inside Unreal Engine (no VDB or alembic import).
I've recorded the workflow for all of them inside my Niagara training series. 🚨Final call: enrollment closes in a few hours: redefinefx.com/megabundle/
Niagara Carnage & MCP Crash Course are the newest additions to my real-time simulation training bundle. 🟠FINAL CALL: Late summer enrollment closes in a few hours: redefinefx.com/megabundle/
All of these VFX simulations are real-time and made inside Unreal Engine (no VDB or alembic import).
I've recorded the workflow for all of them inside my Niagara training series. 🚨Final call: enrollment closes in a few hours: redefinefx.com/megabundle/
Run detailed water sims with splash & foam directly inside Unreal (no Alembic or VDB import). My beginner courses are closing in a few hours: redefinefx.com/megabundle/
Start learning real-time VFX with my collection of Niagara courses covering pyro, liquids, destruction, and more. Late Summer Enrollment closes in a few hours: redefinefx.com/megabundle/
Real-time rotor wash sim remade in Unreal 5.8. Now with more detail and a directional force based on the helicopter tilt. Full tutorial is inside Niagara Pyro.
Since the Niagara foam is just regular GPU particles, you can color them by speed to get a simple 'bioluminescence' effect. This is a quick bonus lesson I added to Niagara Liquids.
Summer enrollment in the Niagara Megabundle closes in a few hours. If you'd like to learn everything I've posted here this week, it's all covered in a beginner-friendly way. redefinefx.com/megabundle/
Full tutorial series for this real-time car crash simulation in Unreal 5.8, made with Niagara & Chaos Physics, has been added to Niagara Carnage. Enrollment closes in 2 days.
Create detailed pyro simulations directly inside Unreal. My expanded Niagara Series now covers new fire sims, liquids, destruction, and more. See the full details: redefinefx.com/megabundle/
Car crashes, pyro, liquids, destruction, MCP, and more. It's all covered inside the expanded Niagara Megabundle. Enrollment closes in 3 days: redefinefx.com/megabundle/
This real-time car crash simulation was made completely in Unreal 5.8 using physical materials, Niagara particles & fluids, take recorder, and other tools.
We recreate it start-to-finish inside Niagara Carnage.
Niagara Carnage is the newest addition to my Niagara VFX Series, covering car crashes and other FX. Made for beginners as always. Learn more: redefinefx.com/megabundle/
We set this up from scratch inside Niagara Carnage, along with all of the other VFX you've seen me post recently. Full course trailer & details: redefinefx.com/megabundle/