Retro Game Devotee | Code fossil with soldering iron | Full-stack Tinkerer | Maker at 120% Turbo Mode If it blinks, boots, or beeps — I’m probably building it.

Taipei City, Taiwan
Drop in FPGA base NES/Famicom RGBS PPU? Yes it is, and we are glad we indeed make it possible after few months development. Guess the size of the PCBA is small enough, right? Still need some work in code, I do think we are almost there. #nintendo #famicom #ppu #retrogaming
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Happy New Year 2026! New year. New chapter. Get ready — PRESS START at midnight and dive into the next level
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Some gear just sparks joy the moment you touch it — these PC Engine braided controller cables from @info_JT_Studio_ definitely do. Retro magic is real. Get yours: jt-studios.com/product/pc-en…
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Retro Game Restore retweeted
Had a lot of fun making these! Braided Cables and Conductive Pads new from J&T Studios and Transparent Shells from Retro Game Restore. Hit the tag to find their cool products. Plays great for kaizo
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I realized I never mentioned this part. I care a lot about making hardware that lasts. That’s why this board uses fully gold-plated cartridge slot contacts for long-term reliability. No shortcuts — just meant to go the distance. retrogamerestore.com/store/f…
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USB pads in, classic consoles out. ✨ Reads USB gamepads—both standard HID and the non-HID oddballs (Xbox 360 / Xbox One / PS3 / Switch Pro)—and converts them to non-USB console ports. Today’s demo target: Sega Saturn. Hot-swap ready: plug, swap, play. Two board options, same features: • 8-bit AVR @16 MHz — lean and retro. • RP2040 — dual-core headroom. Same protocol stack; flash the build you need. Born from my 2017 design, rebuilt for 2025. Firmware rewritten from scratch: hand-rolled protocols, HID + non-HID support, pairing/LED behaviors preserved, all waveforms verified on real hardware. PS4/PS5 via HID? Yes. 360/One/Switch Pro via custom stacks? Also yes. Firmware will be open-source (code + builds + docs) so you can remix, extend, and keep it updated. Photos/videos show live hot-swaps and Saturn gameplay with proper LED cues. #SegaSaturn #RetroGaming #RP2040 #AVR #OpenSource #Gamepad #Homebrew
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Each of them works with my converter :)
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And them too
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Just cracked open a parcel from JT Studio @info_JT_Studio_ … and WOW. ✨ Brand new Conductive Silicone Replacement Pads for SNES/SFC & NES controller shells! These feel fantastic in hand—perfect for breathing new life into old controllers. Grab yours here 👉 jt-studios.com/products/
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Retro Game Restore retweeted
🛎️ 🔔Your SFC/SNES conductive Silicone Pad is on the way!🌟🌟All pre-order orders have been shipped! Thanks for your patience! Log in to our website now to track your order~🎉🎉🎉 jt-studios.com/product/snes-… #SNES #SFC
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🚫 Due to Taiwan Post’s suspension, I’m temporarily unable to ship small parcels to the USA. This is linked to new US import rules starting now. Shipments to other countries are not affected and go out as usual. Thanks for your patience! FYI, TW post office news: post.gov.tw/post/internet/U_…
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Newer and smaller ver for that Nintendo Basic Keyboard USB converter. It has a small RP2040 dev board on it now. Prev post: nitter.net/rgrdev/status/19548492… #nintendo #famicom
Pulled out my ancient Arduino UNO R3 (this one’s been with me for, what, 10 years?!) last Sunday, and finally built something I’d been thinking about for ages… but was always too lazy to actually do. Last week, while chatting online with friends after work, we ended up roasting the Family Basic Keyboard — terrible key feel, awkward as heck, basically “why does this exist?” in hardware form. Someone joked: Why not just adapt it to a glorious modern USB mechanical keyboard? Honestly… my plan was just to toss the idea out there and let someone else build it so I could use it brain-off. Saturday night rolled around, I had some free time, so I soldered up a little adapter plug, hooked it to my Arduino, and got ready to code. Logic side? Smooth sailing. I’m an old-timer at this, so I kept it simple: no heavy computation, just lookup tables + AND/OR bit ops to move data. Built the mapping table first, so at runtime the MCU just shoves data straight to the console. Should’ve been rock solid. Testing time… …aaaaand nothing works. Except it’s spamming “Enter” like a hyperactive toddler. 🤦‍♂️ Hooked up the logic analyzer, and boom — turns out the online docs for the Family Basic Keyboard have a few unverified (and wrong) bits of info about the signals and voltage logic. The real hardware behaves just slightly differently. Rewrote the logic according to the actual waveforms I captured… and boom, the adapter works perfectly! 🎉 As for how it runs? Well… roll the tape 🎬 #nintendo #famicom #nes #retrogamer
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Pulled out my ancient Arduino UNO R3 (this one’s been with me for, what, 10 years?!) last Sunday, and finally built something I’d been thinking about for ages… but was always too lazy to actually do. Last week, while chatting online with friends after work, we ended up roasting the Family Basic Keyboard — terrible key feel, awkward as heck, basically “why does this exist?” in hardware form. Someone joked: Why not just adapt it to a glorious modern USB mechanical keyboard? Honestly… my plan was just to toss the idea out there and let someone else build it so I could use it brain-off. Saturday night rolled around, I had some free time, so I soldered up a little adapter plug, hooked it to my Arduino, and got ready to code. Logic side? Smooth sailing. I’m an old-timer at this, so I kept it simple: no heavy computation, just lookup tables + AND/OR bit ops to move data. Built the mapping table first, so at runtime the MCU just shoves data straight to the console. Should’ve been rock solid. Testing time… …aaaaand nothing works. Except it’s spamming “Enter” like a hyperactive toddler. 🤦‍♂️ Hooked up the logic analyzer, and boom — turns out the online docs for the Family Basic Keyboard have a few unverified (and wrong) bits of info about the signals and voltage logic. The real hardware behaves just slightly differently. Rewrote the logic according to the actual waveforms I captured… and boom, the adapter works perfectly! 🎉 As for how it runs? Well… roll the tape 🎬 #nintendo #famicom #nes #retrogamer
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Retro Game Restore retweeted
Progress on my “ultimate NES”… SM-Tendo PCB by @zaxour POW Block by @zaxour Smoke shell by @RgRDev Ninten-Drawer by ME! DAT’S RIGHT! And no internal HDMI FPGA BS.. @retrotink2 or GTFO
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🚧 Our studio’s undergoing renovations this week. Shipments are on pause, but all other services are a go. We expect things to return to normal after August 4th. Thanks for understanding!
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A quick update on my new FPGA journey — the level shifter adapter just landed an hour ago. Let’s gooo! 🤘 #nintendo #nes #famicom #fpgappu #fpgacpu
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Retro Game Restore retweeted
A Game Boy Macro is a good first project and it's always nice when you can make something from a broken device!
Pink macro, pink cart 💖✨ A nice cheap Game Boy Advance with a broken DS Lite and macro faceplate from @RgRDev
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Retro Game Restore retweeted
Pink macro, pink cart 💖✨ A nice cheap Game Boy Advance with a broken DS Lite and macro faceplate from @RgRDev
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Yes, I spent quite some time today checking the latest Xbox OG shell sample. Some details still aren’t quite there, while others turned out great. But we’re still making tweaks — it has to be the best, nothing less. 💪 #XboxOG #RetroGaming #WorkInProgress
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FPGA-PPU project is probably 80-90% done now! Just a few tricky bits left, and they're surprisingly complex. While wait for the new FPGA-PPU test PCB, I've been shifting gears and trying some new stuff. Spent two days getting my fingers dirty with some new code. #NES #fpgappu
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Your SNES controller deserves better. Ditch the mush, revive the click. Pre-order @info_JT_Studio_’s conductive silicone pads for SFC/SNES and bring your childhood back — now snappier than ever. 👉 jt-studios.com/product/snes-… #nintendo #snes #superfamicom #sfc
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