Years in the making. Thousands of hours learning to push Unreal Engine to its absolute limit. This is what it takes to build a world where YOUR land, YOUR farm, and YOUR economy actually exist - shared, live, and visible to everyone flying overhead at the same time.
Solace is part of a bigger journey. Apartments were a stepping stone - a smaller, contained challenge that let us build and prove the tools we'd need. Solace is where those tools get pushed to their real target: one shared, persistent 8km x 8km open world with 2,300+ land plots, all visible together, all at once.
Building each Solace Map (8km x 8km) has never been easy, and it never will be. A world this size, this player-driven, and this performant isn't something you throw together in weeks. We're not reinventing the wheel - this scale simply hasn't been attempted before, and only a handful of studios in the world are even trying.
We're a small team taking on a big problem, and we're genuinely pushing what current tech can do to make it happen.
So why fences first? Because they're one of the first pieces players will place themselves - alongside crops, farmhouses, and more to come. Proving individual player-placed pieces can exist at this scale without breaking performance means everything else - farms, buildings, economies - can stand on it.
Speaking of which.. farming is well underway. 👀 We can't hold back our excitement, so don't be surprised if some leaks make their way out soon. Solid foundations first. The fun stuff is coming. 🌾🏗️
#InfinityRising