Chief Creative Officer, Lords of the Fallen II

London
As I stated in a recent interview with IGN, Lords II is “a game made by adults, for adults”. We’re making the game WE want to make. Pandering? No. But it shouldn’t come as a surprise that an adult-orientated experience is resonating with exactly that - adults. Yes, a lot of the content will be 18+/mature. We’re not watering anything down. There’s plenty of other games that already offer a safer form of fantasy… …but that isn’t us.
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S-tier casting
Ana de Armas is reportedly in early talks with Universal Pictures to lead a live-action Metroid movie as Samus Aran.
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Favourite armour from a film? I’ll start.
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Press E to pet
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My most anticipated film. And it's not even close.
𝑻𝒉𝒚 𝒔𝒐𝒖𝒍𝒆 𝒊𝒔 𝒄𝒖𝒓𝒔𝒊𝒅. WERWULF is only in theaters this Christmas. DevourethAllMankynde.com
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I still vividly remember being blown away seeing Mario rendered for the first time ever in 3D at a friend’s house. But the thing that still surprises me to this day is just how vast Mario’s moveset was in 1996, especially compared to his previous 2D form just a few years before. Considering the generational jump in graphics, I think most players would have been absolutely content with just running and jumping, but he could punch, kick, dive, side flip, back flip, long jump, leg sweep and more. You could feel the love and passion poured into every single frame of animation. Pure Nintendo magic.
Super Mario 64 was released 30 years ago in North America.
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This is what “by players for players” looks like. @RealPastorgainz, @ChanBan777 and @elbethium are part of our Launch Creative Team. Five very experienced soulslike players. Daily work with @Ryvnhll and me. 100% exposed to the whole game this late in production. Can’t get more influence than that. Really proud of that team.
Working so closely behind the scenes on @lotfgame 2 is one of the coolest things I have done in my life.
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A rare peek beneath the veil.
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We want YOU to name the Hysteric's axe. And yeah, Axey McAxe Face is already vetoed.
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The comment below with the least likes 3 hours from now, wins two Lords of the Fallen (2023) game keys.
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RT @lotfgame: Today's performance test. Before... and after.
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Claws are out, Bub.
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Skipping into the weekend like
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You heard the lady! 📸
Virtual photographers of Mournstead, drop your hottest Lords of the Fallen screenshots below + your @ handle 🔽👇
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I first played this Christmas 1998 and it remains one of my most memorable gaming experiences to this day. An incredible feat of storytelling, gameplay innovation, characterisation, world design and more - true immersion. I cannot wait to dive back into the Hyrule of my childhood and unlock some very happy memories along the way.
Official key art for The Legend of Zelda: Ocarina of Time.
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Time to decide the fate of Mournstead. Final result is canon. Like for Axiom. Retweet for Umbral.
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Hard agree with CDPR’s approach to AI. AI is a tool, and used properly, it can speed up exploration and experimentation across pretty much every area of game development. You can be incredibly specific about what you want to explore, iterate on ideas quickly, discard what doesn’t work and refine what does. AI isn’t the person coming up with the original idea that makes one game feel different from another. It’s a tool that lets talented people explore those ideas faster. The result is simple: either you make the same game faster and for less money, or you make a bigger, more ambitious game in the same amount of time. At some point any studio will face a decision: do you want to make a better game using AI tools, or is developing with people only more important than game quality? You can’t stop time. No AI slop. No replacing creativity. Just better tools, more efficient processes and more time spent on the things that actually matter. Better for the team. Better for investors. And most importantly, better for players.
CD Projekt Red says it isn’t planning to use AI to make complete games, with people still doing most of the work on The Witcher 4 and future projects. “We are still predominantly using people, and this is our plan—to make games where we’re not walking away from that.” The studio is experimenting with AI as a tool, but it doesn’t see it becoming the core of development. “AI, if anything, is a tool like many others that’s helping in places that can maybe become more helpful in the future, but we’re not planning to rely on AI making complete games.” Nowakowski also said that, especially for complex games like The Witcher 4, he doesn’t think handing development over to AI is “the right or ethical path to follow.”
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Lucian wins 👑 Round 2: Lythienne vs. Athena. Who takes it?
Bar brawl. Who wins?
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Lords of the Fallen II improves on EVERY aspect of the gameplay experience. - Fluid, responsive, visceral combat - Spectacular boss battles - Greater build variety - Grounded, believable characters - A compelling narrative - A richer, more varied world And much more. Coming 2027.
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