I’ve never wanted to make a game just for the sake of making a game.
I’ve been drawing and making art since I was a child. I’ve always loved creating characters, telling stories and of course playing games.
For years, it has been my dream to develop my own game and share my stories with the world.
Over the past few years, I’ve dedicated myself to learning game development. I’ve experimented with different engines, learned different aspects of game creation and even followed a game development education.
But the story behind my game actually started long before that.
Years ago, I wrote and directed a TV series about the criminal underworld. I wrote the script, worked on the visual identity and posters, arranged the soundtrack, and also acted in the production.
It started as a passion project.
After sharing the project in filmmaking communities, something unexpected happened.
Experienced actors, including people who had appeared in productions for major streaming platforms, became interested in the project and wanted to be part of it.
The story, atmosphere and characters had resonated with them.
Unfortunately, after filming the first episode, I had to stop the production because of personal circumstances and health issues within my family.
But I never stopped thinking about that story.
Years later, I’m bringing it back in a completely different form.
I’m transforming the story, atmosphere and setting into a cinematic 2D action thriller:
A LIE CALLED JUSTICE
正義という名の嘘
A game focused on storytelling, atmosphere, character and emotion.
And yes… the person you will see in the title screen is actually me.
I wanted this project to be personal from the very beginning. The character is based on me, while the story itself comes from something I’ve carried with me for years.
I’m building this game as a solo developer, one piece at a time.
I personally miss games that make you stop, feel something and become invested in the characters and their story.
That’s the kind of experience I want to create.
Not because I think games need to be bigger.
Because I think sometimes they just need to mean something.
#IndieGame #IndieDev #GameDev #Godot #2DGame #NarrativeGame