okay before this escapes containment and people go "just press the bake lighting button 4head"
production constraints are like. a thing you have to think about. i did a whole thread
Players discuss this most often when it comes to rendering?
Like - the point of Nanite/Lumen IS NOT gigashit graphics for players. It's to smooth over a million iteration-blocking workflow issues... at a known runtime performance cost.
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game performance is weird and cool and the decisions you make rarely exist on a sliding scale of "faster choice" vs. "slower choice"
everything is context-dependent, and made out of particular trade-offs...
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...and the better you know your hardware, tools, and game, the better-informed decisions you can make
and player-facing conversations about this get tricky when techniques become marketing buzzwords
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not that all choices are equal - they're very much not
it's just weird to discuss in a collapsed space where some people are looking for knowledge, and others are looking for weapons
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