The Scripter's Guild (TSG) is a community based around UGC and game dev, founded by Halo creators.

The Scripter's Guild retweeted
If you're finishing up a map for the Halo Fest @ForgeHub Contest, ensure that your sandbox supports Ranked modes correctly by referencing the mode setup standards on TSG Forge Wiki.
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The Scripter's Guild retweeted
TSG Warzone Showdown 🔥 The first TSG Warzone event is here! Join us along with over 25 creators in the @HCS Grassroots event playing our Halo 5 Warzone mode recreated in Halo Infinite Forge along with two maps! • Saturday, January 31st • 4–8 PM PST • Action Pose Stance
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The Scripter's Guild retweeted
Forgers will do whatever it takes to save nodes. Even if it means inputting numbers in a vector3 variable, extracting them as individual numbers, and combining them into a larger list that should result in a multidimensional list, but doesn't.
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The Scripter's Guild retweeted
Refining our #HaloInfinite Warzone AI encounters with @impliedskill on our test map. It feels good seeing all the pieces of the project finally start slotting into place and things working out as planned. Some still need refining though 😅 which is why we test!
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The Scripter's Guild retweeted
Fear this man. Loadout: Doom of Reach, Banish of Balaho, OS, Health Steal, Power Arm, Speed Boost, Headhunter Guard, Legendary Drop Wall, Dynamo Grenade Operator. This will be possible in the @ScriptersGuild #HaloInfinite Warzone recreation. Read more: github.com/The-Scripters-Gui…
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The Scripter's Guild retweeted
New articles added to TSG Forge Wiki about Forge Basics and UI: Object Properties: wiki.thescriptersguild.com/m… Folders: wiki.thescriptersguild.com/m… Folder Structures: wiki.thescriptersguild.com/m… wiki.thescriptersguild.com/m… The articles are aimed at both newcomers and experienced forgers!
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The Scripter's Guild retweeted
Rocket Jumping in #HaloInfinite?
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The Scripter's Guild retweeted
New articles added to TSG Forge Wiki about Forge Basics and UI: Loading Into Forge: wiki.thescriptersguild.com/m… Forge Interface: wiki.thescriptersguild.com/m… Welded Prefab Bugs: wiki.thescriptersguild.com/m… #HaloInfinite #Halo
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The #HaloInfinite TSG Forge Wiki structure reorganization is finally complete and is ready for community contributions once again. wiki.thescriptersguild.com There will be a lot of empty articles, but the instructions on how to contribute to them should be much more clear now.
I started work on a reorganization of the @ScriptersGuild Forge Wiki and will be populating it with some necessary articles once the implementation is finished. The Forge community has waited long enough for a good wiki. The wiki can be found here wiki.thescriptersguild.com/m…
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Guide on how to submit content to the wiki: wiki.thescriptersguild.com/m…
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The Scripter's Guild retweeted
With the recent addition of the Clone Object node in #HaloInfinite, we can finally fully support granting players the unarmed Fists weapon consistently. I've created two scripts and modes that make the player always spawn with the Fists. This can be used for various experiences.
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The Scripter's Guild retweeted
Five community-made Forge maps were added to the #HaloInfinite Big Team Battle staple playlist today: • Fortitude • Insolence • Obituary • Refuge • Thunderhead View the map and mode combinations for this playlist at aka.ms/HaloInfinitePlaylists. Fortitude, Insolence, and Obituary are pictured here. View the thread for screenshots of Refuge and Thunderhead as well as details on a fix for Ranked Doubles. 👇
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The Scripter's Guild retweeted
I color matched covenant map colors and made a prefab. The prefab is named covenant colors palette halowaypoint.com/halo-infini… @Mr_Rebs_ @Unyshek @haruspis @MichaelSchorr @CertifiedChmp
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Only players who spawn in at the start of the match will get the Fists as the they are granted during the initial spawn animation sequence. Respawns will not grant the Fists, but will retain the Sword. Players can mark while zoomed to empty their weapon ammo.
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A similar script has also been made that spawns players with just the Fists in a seamless manner. This could be used e.g. for parkour maps or lobby experiences. Keep in mind that respawns will not grant the Fists. Find the resource with this filter link: halowaypoint.com/halo-infini…
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It is distributed as a script as well as a mode that can be loaded on any map. Find the resource with this filter link: halowaypoint.com/halo-infini… Bookmark the 1.1 version of the script here: halowaypoint.com/halo-infini… Or the 1.1 version of the mode here: halowaypoint.com/halo-infini…
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Take cinematic shots of your Spartan with the tsg machinimaFists resource! It initially spawns players in with a Sword and the unarmed Fists without ammo. Players can mark to toggle lowering their weapon for altering your Spartan's pose.
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Be on the lookout for deprecated nodes in your projects. Just spotted this in one of mine that I've had running for awhile. #HaloInfinite #Forge #Scripting
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The Scripter's Guild retweeted
Replying to @Infiniteforges
The team is looking into recent changes with Forge. I'd advise people to hold off on editing their maps until we have done some investigating and explore options internally. We'll share more info when we have it.
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Grif on, ballers. halowaypoint.com/halo-infini… Notes - Hammer has been re-balanced using traits - A modified hammer with fully custom AOE is in the works, but the method wasn't discovered soon enough for the tournament - A Mode-Prefab version is planned for when those actually work
Grifball Tournament Feb 3rd! Open to all regions! 💰$500 Prizepool 👕SSG Pro gear for Winners 🔥Merch Giveaway for Chat 🔨The Best Sport in the Halo Universe Register and more info here: tinyurl.com/grifball24
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"Can has template/prefab?" Yes, but not until mode-prefabs work. At that point, it will be much simpler and you'll only have to place the goals, ball, navs, and fx on-level, rather than all the central mode logic. I'd share the current build, but you'd be updating real soon.
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