Codex crunched through August Steam HW survey results with latest driver info from Vulkan HW database.
NoGraphicsAPI support = 71.62% of Steam gamers.
Assuming I add a GPU pointer -> buffer+index pair mapping fallback for draw/copy commands.
github.com/sebbbi/NoGraphics…
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Yeah a fallback would be great - what about something I did here in the dx12 port: github.com/jazzbre/NoGraphic…
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How did you implement the root struct and GPU pointers? Slang doesn't support GPU pointers for DX12.
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Like this: github.com/jazzbre/NoGraphic…
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Also it only seems to support writing the whole struct. Writing a single field is a common requirement. Compiler can likely optimize single field read (dead code eliminate rest), but I don't think it can do that for writes.
Sep 23, 2026 · 8:57 AM UTC
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