Packed particle layout using 16-bit int/fp struct fields. Borrowed my old ideas/code from Claybook's clay/fluid simulators.
Particle pool VRAM usage: 64MB->32MB
Performance: 12% faster sim/sort, 7% faster draw
Math on GPU is still pure fp32/int32. Not yet fp16/int16.
Sep 23, 2026 · 1:30 PM UTC
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