I literally went “OOOOOOOHHH” out loud on public transport reading this lmao
Ahead of the 35 Years of Speed art exhibit showing in Los Angeles this weekend, we sat down with longtime character designer and creative director Kazuyuki Hoshino to talk the evolution of Sonic Team, the challenges of going from 2D to 3D, and what it's like for him seeing his creations in the Sonic movies. gameinformer.com/2026/09/23/…

Sep 24, 2026 · 3:35 PM UTC

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Replying to @Sephys00
bro is so tired 😭
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fr fr 😭
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Replying to @Sephys00
A impressive oooh or a gut punching oooh
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lmao Something like this…
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Replying to @Sephys00
Don't you know the story when they sent Sonic Forces dev team back to the drawing board for pitching a game centered around just boy and girl avatars adventuring without Sonic?
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Oh yeah, I definitely remember hearing about that, especially around the time Forces came out... I’d love to know more about it. Do you have any sources?
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Replying to @Sephys00
Theyre so fucking tired of sega its CLEAR😭😭
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Replying to @Sephys00
Higher ups def pitching some copy and paste tripple A game design bs instead of a unique sonic game
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Replying to @Sephys00
Sonic team and Iizuka are the goats
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Replying to @Sephys00
I am certain Iizuka has major resentment towards the higher ups
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Replying to @Sephys00
Yuji nakas reason for leaving was already clear though
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Replying to @Sephys00
imagine if Sonic Team becomes independent atp
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