Freelance Senior Game Capture & Screenshot Artist (Bandai Namco EU, NVIDIA, Larian, CI Games etc). Opinion are my own
Business: peronnin.guillaume@gmail.com
Working on the Elden Ring concert second date as a games capture artist and video editor with @BandaiNamcoEU team was honestly one of the best experience I've had and I hope to do more in the futur!
I believe lots of my best assets are honestly there!
(photo by @incontibuttox )
Call of Duty: Modern Warfare 4 Campaign is a absolute master class and by far in my opinion the BEST Call of Duty campaign we ever had.
Every single things in it have been worked to a crazy detail. A big bravo to @InfinityWard@Activision and friends who worked with all of their soul on this game
After the release of Ace Combat 8, it's now the turn of the new DLC for LITTLE NIGHTMARES 3! I'm sincerely proud to work on this IP with Bandai Namco Europe as a Games Capture Artist now since 8 years, and I hope you will enjoy this DLC! 😍
How deep will you go now? #LittleNightmares III - The Shores - is available now as part of the Secrets of The Spiral Expansion Pass!
Ace Combat 8 is finally released and it was a pleasure to work on this game as a Games Capture Artist (screenshots, cinematics, gameplay) with the team at Bandai Namco, 7 years after working on Ace Combat 7!
I can't wait to play the Sombra rework in Overwatch soon soon!! Created a simple test shot for the occasion but I think I'm gonna do something bigger this week 😍
#Overwatch#Sombra
When I think about the fact that I created this GIF at the beginning of my career and it's still one of the most used Dark Souls GIF I see on social medias, it makes me pretty happy ngl!
I really love it 😍
The blood of Dawnwalker is finally released!
I've had the pleasure to see the game very early through my work and I'm happy to see how well it evolved! Big congrats to @RebelWolvesDevs !
It's been a very long time Insomnia - I just found back my lost external hard drive containing all of my FF Versus XIII project with every models etc I needed to continue! Will have to port all of this on UE5 again soonish!