I’m going to discuss this from purely Gen AI art, not code or other tooling.
I just see this narrative a lot and have been thinking about it since Epics concept video.
Speed. Acceleration. Faster.
I don’t understand why “it’s faster” has become the default justification for AI. Faster isn’t automatically better. The value of art has never been measured by the speed of its production.
Instant ramen is faster than making it from scratch. We know it’s not better than made from scratch.
Faster in crafting something rarely means something as good or better.
There’s also a broader cultural issue. Every time we replace a professional artist with a tool because it’s quicker, we create fewer paid opportunities for people to develop into exceptional artists. The industry becomes more efficient at producing images, while becoming worse at producing artists. Critical thinking and creativity declines, so all we end up with is mass-produced meaningless art and a small workforce of diminished creatives. Worse yet the overall talent pool diminishes.
This obsession with speed also reflects a wider trend in modern work: every technology promises to save us time, yet we’re rarely allowed to spend that saved time creating something better. Instead, we’re expected to produce more. If AI lets an artist make ten illustrations instead of one, the commercial incentive is usually to deliver ten, not to spend ten times longer refining the one that matters. The work loses meaning.
Art occupies a strange place because, unlike manufacturing, the process itself has value. With art, the choices, craftsmanship and individual perspective are often what people are paying for. The output is the culmination of that process.
Efficiency can increase output while reducing the very thing that makes creative work meaningful. We’re removing consideration whenever we remove a human from any part of the process.
Yes there will be some higher quality projects, but I guarantee the most creative projects will always be made by those who reject AI art and master their crafts to create something with meaning.
Before everyone comes in and says “yes but games is a business”. It is… and? Do we not laud beautiful games that are the peak of our craft? When the industry keeps laying people off do you really care to defend the business model games currently operates under? Do you only want microtransactions?
Some of us don’t. And well crafted, authentic and creator loved media tends to be more marketable than corpo-slop.
Tim Sweeney admits Epic's Unreal Engine AI tools risk 'AI slop', but calls them an accelerant for real creators 🔗
wccf.tech/1kpn3
"Every generation has had its stereotypical low quality games, from just plain old bad games to asset flips and now we’ll have AI slop. But in the hands of awesome professional creators and serious indies building a game, these tools are just an accelerant."