Aerospace engineer. I'm one of thousands of people who help send people into space. My opinions are my own and do not reflect the official stance of NASA.

United States
Spaceguy5 🍎🐺 retweeted
Being human sucks. I just wanna be a cat meow meow all day no care in the world LOL
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Spaceguy5 🍎🐺 retweeted
Frank Culbertson, Expedition 3 Commander aboard the @Space_Station, captured this photo as smoke rose from the Twin Towers in New York City 25 years ago today. We pause to reflect on that terrible day and pay tribute to the victims, survivors, and heroes of the 9/11 attacks.
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Spaceguy5 🍎🐺 retweeted
The most meaningful moments of my NASA career did not take place in space. They were supporting astronauts and their families through missions, and mentoring interns and new hires as they began their own journeys in technical and public service. Service is ultimately about people, all people. I’m excited to share that I have joined my alma mater, Cal Poly, focused on strategic initiatives, partnerships and philanthropy. As I retire from the U.S. Navy and transition to NASA astronaut emeritus, I’m grateful to continue serving NASA while beginning this new chapter at Cal Poly. I look forward to helping create more opportunities for the next generation of STEM, faith, and service leaders through Cal Poly’s Learn by Doing education. Dionna and I are excited to come back to San Luis Obispo, where we met 30 years go this month, and join the Mustang community. #CalPolyProud NASA Names Two Artemis II Astronauts to Emeritus Program nasa.gov/news-release/nasa-n… via @NASA
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Posting for absolutely no reason
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Partial solar eclipse tomorrow. Put em on!
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Spaceguy5 🍎🐺 retweeted
Rocky Follower asset (FREE) - Rocky will follow you around, talk, sleep and emote. - You can replace him with a seat if you want a friend inside the ball instead. - You can point to tell him where to go If you have not watched Project Hail Mary, please do :) (Link below)
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Spaceguy5 🍎🐺 retweeted
Replying to @itsolelehmann
We'll call the inevitable nuclear disaster Chudnobyl
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まぁポケモンはアニポケで妙にクオリティ高いソユーズの打ち上げ〜帰還シーケンス再現してたりするからなぁ。相性いいのかもなぁ。 …いや久しぶりに見たけど再現しすぎやろ。
For World Space Week 2026, we're teaming up with Pokémon to unite space exploration and a universe of imagination. More to come soon⚡️ esa.int/About_Us/Branding_an… #WorldSpaceWeek2026 #PokemonxESA
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Spaceguy5 🍎🐺 retweeted
🌍🚀 À l’occasion de la Semaine mondiale de l’espace 2026, l’ESA s’associe à Pokémon pour célébrer la rencontre entre l’exploration spatiale et l’imaginaire. À découvrir prochainement. 📷 🔗esa.int/Space_in_Member_Stat… #WorldSpaceWeek2026 #PokemonxESA
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Spaceguy5 🍎🐺 retweeted
Making Space for Progress!💪 After @NASA announced that Artemis III would be a low Earth orbit mission, teams at Marshall began building a spacer that would take the place of the ICPS. Now, the final friction stir weld is complete, and inspections are underway. Stay tuned!
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Spaceguy5 🍎🐺 retweeted
🌕 Happy International Moon Day! On this day in 1969, Neil Armstrong took humanity's first steps on the Moon. Today, through the Artemis program, we're building on that legacy. Together, we're shaping the future of deep space exploration, one mission at a time.
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Spaceguy5 🍎🐺 retweeted
"The Eagle has wings." ➡️ "The Eagle has landed." On this day in 1969, #Apollo11 astronauts Neil Armstrong and Buzz Aldrin separated lunar module Eagle from command module Columbia and landed on the surface of the Moon.
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Spaceguy5 🍎🐺 retweeted
Fifty-seven years ago today, humanity stepped onto the lunar surface for the first time, ushering in a new era of exploration.
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Spaceguy5 🍎🐺 retweeted
Wow! So that just happened, lol. xD Back in May, I posted a video about the takedown of public avatars in VRChat and exploring what the VN3 license is all about. There's been lots of discussions since then (for better or worse, heh). But it also seems not everyone quite got the same message, lol. So, let's jump back in and see what's happened since the video! ^^ #VRChat
A lot of time has passed since the great 2025 avatar nuking of Rusk, Karin, Chocolat, and others in VRChat. Perhaps it's time we open up the conversation on what exactly happened, as well as discuss a certain license that may have a much larger impact on the VR and VTubing community than we think. Let's talk about VN3. #VRChat
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Spaceguy5 🍎🐺 retweeted
ついにVket開催されました~~~!! 今回はDeep MistのワールドクリエイターとしてVketに携わっております! 頑張って制作しましたので、ぜひ多くの方にお楽しみいただければ幸いです……!! #Vketはじまったな
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Spaceguy5 🍎🐺 retweeted
On this day in 1992, Space Shuttle Columbia landed at @NASAKennedy, completing STS-50. This was the first time Columbia landed at Kennedy Space Center in Florida, having previously landed at Edwards Air Force Base in California (and once at White Sands in New Mexico).
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Spaceguy5 🍎🐺 retweeted
This old gem from my high school yearbook surfaced recently, and I figured the opportunity for an inspirational message was well worth the personal embarrassment! After my fifth spacewalk last week, I can attest that with passion, drive, and perseverance, dreams and high school aspirations are well within your grasp. What are your future plans? Caribou High School, Class of ‘95
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Spaceguy5 🍎🐺 retweeted
This asteroid is roughly the same size as the one that hit near the city of Chelyabinsk in 2013. Explosive energy about half a Megaton.
Size estimation based on the official Tianwen-2 image: 469219 Kamo'oalewa appears to be ~20m -30m across in LOS projection, making it one of the tiniest natural rocks, even visited by a human spacecraft. Compare with the probe itself, the sampling operation will be exceptionally challenging.
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Spaceguy5 🍎🐺 retweeted
Money saved: 0 People killed: 757,314
🚨 BREAKING: DOGE has officially been shut down, after failing to accomplish its goal. Analysts have found that DOGE actually increased the deficit.
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Spaceguy5 🍎🐺 retweeted
"What is your story?" This is an introspection on what went into [Project: Lost Worlds - Journey to Erios], and how it started from a fleeting wish almost two decades ago, to a project that took over 8 years of attempts, and 4 years of development. I usually don't do this, but the launch of Project: Lost Worlds feels like an important milestone for me in my journey not only as a world creator, but also as an artist. I just thought a little bit of reflection might be interesting for someone. From the original Jurassic Park movies to Avatar, some of the biggest inspirations to me as a kid, growing up and watching exciting adventures into worlds beyond a child's imagination. I always had this desire to take part, not even as a protagonist, but simply to exist in some of these amazing worlds in these movies. That desire never really truly goes away. If anything, it was amplified as I grew up. From the gates of Stormwind in World of Warcraft, or the First Contact Demo by Oculus when trying VR for the first time. These moments that I find myself yearning for over and over again. And I know that I was not alone in feeling this way. Since joining VRChat in 2017, and made my first world for the first time. I experienced the first sparks that made me realize that for the first time in my career, a virtual space that I crafted affects people in ways I didn't understand before. Right away, I wanted to re-create scenes, moments from these pop cultures I grew up with. But I lacked the skill to execute on that vision. A simple cafe? Sure, maybe doable. A grand adventure with an exotic destination? Not quite yet. Unity felt like a paintbrush I haven't yet learned how to wield, and even to this day, I don't consider myself anywhere near mastering it. So, I kept creating; the vision of each project gets slightly bigger, not by a lot, but enough to force myself to keep learning, experimenting, getting me out of my comfort zone, because I know only by doing this that I can someday wield enough experience to execute the visions I have with a standard that I would actually be happy with. [Project: Lost Worlds] essentially was an accumulation of everything I've learned over the past 8 years. Every project at the time might have felt like a "distraction" that kept getting in the way of me working on [Lost Worlds], but now it felt like a necessary stepping stone. How to bake lighting in the earlier chill worlds, how to make vast space with many animals in Aquarius and Deep Blue, how to create narrative-driven adventures in Magic Heist and Treasure Heist, how to properly do environmental storytelling with NPC and world-building lore in District Robot and Complex 7, and so on. [Journey to Erios] was far from the first attempt or iteration. In fact, the very first prototype for [Lost Worlds] was as early as 2019. It was a complete disaster, of course, as I did not know what I was doing. Then the second Attempt in 2020, then 2022, when I publicly started to give demo tours access. Even then, it took 2 more years for [Journey to Erios] to slowly take shape. It went from a modern-day Jurassic Park-type adventure to a grand Sci-fi journey to another planet. The lore changed a couple of times. I did not want to simply spawn people at the destination already; I felt like it was important for any adventure to begin with a sincere beginning and a heartfelt journey there. The feeling of traveling and arriving, much of what I always felt stirring in my heart when traveling abroad to new places. Getting lost at the airports, catching the flights, the disembark when you look out at the terminal windows to a new country, the transitional space between your destination felt just as important as the destination itself. And so on, the project continues to receive incremental progress. Its development is not without hurdles. As I work a full-time job as a 3D artist, working on Unity all day, any time after work was immediately allocated to working on my personal projects, which were also in Unity. Over the past few years, I’ve also become a full-time caretaker for my elderly parents as their health has declined. Balancing that responsibility with full-time work and personal development created a level of burnout I often had to brute-force through. Sometimes, staring at the same project for year after year, you start to doubt yourself, after the 300-400th time riding the same spaceship, seeing the same sequence. You start wondering, "Is this even good?" "It's kind of boring, isn't it?" "Who would want to sit through this?" sits in the back of your mind constantly. Development costs were also not cheap, as a solo project, I have to buy assets, license music and many other things to save on development time, which after a couple years ballooned to thousands of dollars, which I intend to not make any back as I want to keep 100% my content free and accessible to as many people as possible. But the wish to see the project to completion persisted through, I wanted to see it done, and I want people to experience the project in its fullest potential. It is not without flaws; optimization has a lot of room to improve and learn from. There is a persistent crash issue that is extremely hard to track down; the world might feel a bit short. All things I intend to learn from and continue to improve on. Thankfully, along the way, I also gained valuable friends and peers, those who help me with logic, technical problems, testing, and translating; it would have been so much harder without them, and I cannot describe the gratitude I have for their kindness. Sitting here now, 1 week post the launch of Part 1 of the adventure, clicking through thousands of pictures, posts, and feedback on [Journey to Erios]. I try to see every single one of them because, to me, for at least 1 hour, I was privileged to bring them to a world of mine even momentarily, a place that sat within me for the past 2 decades, and with all my heart, I hope that it brought some joy to them. For now, I have another medium-sized project coming up soon after a bit of a break, and after that, production on Part 2 will officially start. I still have so many worlds, ideas, and places I want to create. And for as long as I'm still around, I will work my hardest to make these ideas happen. Some of you might have been here since the beginning of this journey of mine, and some of you just arrived. Regardless, I'm grateful for continued support and your company along the way, truly. And as always, Thank you for visiting. See you on Erios. #VRChat #JourneytoErios #VRChat_world紹介
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