Turned my coastal demo into a cozy fishing game 🎣
dgreenheck.github.io/tidewat…
Catch fish, sell them to Joe and buy new tackle and parts for your boat from Marta by the boathouse!
Did a lot of additional iteration on the environments, plants, models and graphics, adding in more wear and tear to make it look more realistic.
Ran an optimization pass which improved performance from 60FPS to 100FPS, but I chewed up most of that adding in new features.
It's also now using native WebGPU to give the AI more control. I thought maybe it would struggle with this since Three.js code is likely much more common in training data, but it never missed a beat.
Anyways, this is my last update on this project. Wanted to see how far I could take Opus 5.5. Didn't really find the limits to be honest.