Good & Bad things that happend to League this year + what I hope for season 17!
Great things:
-No dodge ( HUGE upgrade from last year )
-Autofill vs Aufofill like 90% of the time ( feels WAY more fair than before)
-Gameplay itself is good and relatively balanced
-Aegis initially made being filled alot less frustrating
-Voicechat coming sometime soon might be nice
-Continued cutdown on bought accounts, boosting etc is very good for the game
Bad things:
MOSTLY JUST RANKED SYSTEM RELATED.
1. Start of season had very random LP gains, people could climb to very high LP with huge gains -> Gains then get big nerfs so the people who didnt spam on good gains are cooked. ( season often felt like whoever spammed on specific patches has a huge advantage in climbing )
This still continues happening later down the line we are nearing the end of the year and NA server is randomly getting +35 again at the top of the ladder ( I dont see how this is ok to do in the middle of a season )
2. Aegis of Valor Invalidated the entire top of the ranked Ladder as it is almost impossible to outclimb midlaners / botlaners who got a double lp or -0 game every 5 games from autofill vs Toplaners / Jgl / Supp players who can see it maybe once every 20 or so.
( Mid especially is just the most popular role so they get perma autofilled -> They get more LP ontop of already being the most popular role so midlaners are inflating to high ranks on mass )
3. No LP cap making the top 10 players gains worse at a certain point ( 2000LP ish in the past ) which results in the LP being ridiculously high I dont really see what the positive of doing this was personally. ( Korean server still has a cap around 2700 for some reason but EUW / NA Just dont ? why ? )
->Low Chall player and High chall player can have the same +25 -35 while having a huge LP gap between them (2400LP vs 4400LP for example) which is very frustrating for people in low challenger especially combined with the Aegis factor ( How can a 2400LP support main with 0 Aegis procs ever climb with +25 -35 while people at 4000LP have the exact same gains but also perma get double LP...? )
->People hitting master see no reason to keep playing since they need almost +2000LP to reach the next rank..
4. Although balanced, I think the game is getting kinda stale, not that many big changes this year to mix things up much.
5. Oftentimes cant do proper runes / setup because you have 0 Idea who you are playing against ( too many flex picks ) can be pretty frustrating in soloq ( should be the same as in proplay where you can see your matchup at the end of the champ select )
HOPES / SUGGESTIONS FOR SEASON 17
-Remove Aegis entirely too much impact on the ladder
-I think go back to the system with an LP cap making rank 1 / top 10 gains worse if they go too high ( cap at 2000LP or 3000LP ) it was better than what we have now imo low chall shouldnt have same gains as rank 1...
-Rewards for top of the ladder could give more incentive for people to tryhard
-Dont instantly make people go back to their original LP by having insane gains like +30 -10 at the start of the season, just start everyone in master with +20 -20, maybe Challenger players with a slightly more positive gain.
-Big changes or additions to Items / Map / Objective etc would make people more excited again I believe.
- I personally think duoq in challenger should stay removed to ensure good matchmaking at the top ( seemed hard to do with duoq enabled for a while )
Let me know your thoughts on these things and tell me if I missed anything wether good or bad Im curious what other people think atm / are hoping for in terms of next season.