Award winning game developer, programmer, designer and musician. Creator of @BeatSaber. Currently working on @InvDayGame

Czechia
Each surface emits smoke. So when you create ground and remove it later, you can see the outlines of what was there.
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The amount of parameters to tweak this, is getting a little bit over my head.
Space can be a pretty calm place sometimes.
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Space can be a pretty calm place sometimes.
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Jan “Split” Ilavsky retweeted
Here's a 4K60 high quality video of our new rhythm game. Fun tip! You can kind of already experience it! Load this video up on PC, fullscreen it, and try 'hit the notes' with your mouse cursor. and use your other hand to tap your desk to the circles. piped.video/watch?v=zIYjhWVJ…
Even though Inversion Day is our priority now, @Freeek323 and I have been working on a new idea for some time. Here is a sneak peak of our new mouse / keyboard controlled rhythm game. Song is “Get Up” by awesome @BoomKittyMusic.
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There aren’t many beats or sabers in the Flux :)
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Even though Inversion Day is our priority now, @Freeek323 and I have been working on a new idea for some time. Here is a sneak peak of our new mouse / keyboard controlled rhythm game. Song is “Get Up” by awesome @BoomKittyMusic.
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Jan “Split” Ilavsky retweeted
I have something interesting to show later today :)
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I have something interesting to show later today :)
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Jan “Split” Ilavsky retweeted
Playing with AI detectors. The first image is a rough sketch. The second is finished pixel art, and the last has added god rays. I tried different detectors on some of my new and very old images, all pixelated by me (HUMAN). The detection range was between 10% and 98%. Not funny.
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This game by my friends looks absolutely stunning. What a dedication. 6 years!
2 devs 6 years - Dreadhunter ARPG - Full story finally released! store.steampowered.com/app/1… Check the Act 4 trailer for our fast paced sci-fi looter shooter. Reworked combat mechanics, new enemies, environments, bosses, and the final boss and more...
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Lights hanging from ropes are cool, but I’m not sure they’ll have any use beyond the visuals. And that’s probably not ideal. Everything should have some purpose, right? :) #gamedev #unity
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I accidentally turned off the character rendering, and he is still visible thanks to the smoke interaction and shadow casting. Would be cool to use this for some secret stuff.
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The demo of Inversion Day is on steam finally. It doesn't contain anything from the full game. All levels were made just for it, so no spoilers :) There are quite few secrets in it and 100% it is not that easy. Let me know if you manage to get to the full end.
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Cables now light up when you finish the level. Would be cool to show the direction of energy flowing. Might do that next.
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I implemented basic rope physics for some cables in Inversion Day. But I’m not sure if there will be actually any use for them.
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When you make a game logo inside the game, and now you can play it :)
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The smoke simulation looks pretty cool even for the logo. I'm working on trailer for demo and this could be the last scene. Rendered realtime in unity of course. 320x180 with CRT simulation effect on top.
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