Why did I decide to build a web2 game?
A lot of people have been asking what our game is, since most of my work has been with the Brazilian audience. We hit 4,000 users in beta, 100% organic through our community, and for Friday's launch we have 40+ creators confirmed and paid traffic kicking off.
It's a fan project based on the IP of a hugely popular game that has had several side projects running for years. We took the assets and built a fully idle model, changing absolutely everything about the gameplay.
The goal was to build something where our decisions actually shape the economy, and to focus on what really matters: Faucets, sinks, Live Ops, ROAS, CAC and LTV driving every economic model we adopt.
It's going to be a huge learning experience, and I plan to bring all of it into our own IP, where I'll definitely be adding web3 elements. One of my goals, even for this idle game, is a marketplace where players can sell and trade their items using wallets. Full freedom for players to trade their assets.
We built it with a team of 12: 2 senior devs and 1 junior using AI in their workflow, plus people on support, community, live-ops and more.
Friday is the big launch and I'll have real data to share.
It's not our own IP yet, but I'm going to prove the economic side I've always believed in: a game that's fun for players, bringing a free market, and actually makes REVENUE.