Product Engineer Flutter Developer (superdeclarative.com). Super Editor Lead (flutterbountyhunters.com). Ex-Googler (Flutter, Nest)

We're forking @FlutterDev - this is why (and you should help!): flutterfoundation.dev/blog/p…
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In my career, designers have often been annoyed by the variety of questions I ask about what they want before I build it. I hope designers make ample use of the "/grill-me" skill and realize how anemic most designs are, vs decisions that MUST be made to build it.
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I'm on Question 78 in a "/grill-me" session for a single screen, which only does 3 basic things.
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So far the most impossible task I’ve given to AI is to add an Apple Watch app to my existing iPhone app. Took a day to get it building. Now I’m spending day 2 trying to get it to update on new app deploy. Absurd how difficult this is.
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Today's package porting process: start with Claude -> hit session limit. Switch to Codex -> hit session limit. Switch to Gemini -> hit session limit. Back to Claude. Repeat. @jezell I haven't had to go up to that $200/mo yet.
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Now I'm hitting a *weekly limit*?! What is this nonsense? I feel like I'm standing in the bread lines of cyberspace.

ALT Germany President GIF by US National Archives

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Going live in 30 minutes for @flutterdev render objects.
🔴 #HumpdayQandA and Render Objects with Matt Carroll, in 45 minutes at 5pm BST / 6pm CEST / 9am PDT today! Answering your #Flutter and #Dart questions with @devangelslondon @RandalSchwartz @imafiguresk8r @esratech and @SuprDeclarative piped.video/watch?v=UBohvcIC… #Flutter #Dart
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Is @jezell retroactively correct about everything?
Flocker supports native media decoding / playback straight into webgpu textures across all platforms. Here's a flutter video player using the Flocker media devices on web via the texture registry. Always annoyed me how bad Flutter's media stack is, so I built a better one into Flocker. You can see few things in this demo that are currently impossible in Flutter: dynamic shaders, texture registry on web, and non platform view video player on web. Also, since the media devices are part of the platform, FFI isn't required for any of this. The same native primitives are exposed on every platform.
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Matt Carroll retweeted
The thing I like about this one is it shows Flocker doing a few things that Flutter still can't do: programmatic access to glyph outlines, direct Skia access, dynamic shader compilation, and WGSL vertex shaders.
Slug rendered glyphs from Skia outlines mixed with WGSL shaders. Get Flocked.
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Has anyone created a token exchange yet where you can sell your excess AI tokens at a discount? Like those sites to sell gift cards? Seems like something that will happen.
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Thought this was fake but seems to be real. Straight up took the flutter logo and made it white.
Did they stole the @FlutterDev logo? Or is it the other way around? 😅
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Matt Carroll retweeted
Everything in this video is real-time 3D rendered in Flutter. No forks, no platform views, no secondary graphics context. Rendering, physics, gaussian splats, DICOM volumes, accessible scenes, embedded widgets, hot reload for every asset, instanced prefabs with arbitrary overrides, and much more. Get started at fscene.dev
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Do you understand how to write custom render objects for @FlutterDev ? I’ve published guides, examples, and tools to help you: renderobjects.com
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Real 3D in flutter with Scene and flutter GPU.
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Matt Carroll retweeted
Who needs containers when you can just use WASM for computer use?
Firefox running in WASM inside Chrome inside my custom WASM embedder, rendering via Skia Graphite. Who needs iframes and webviews?
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Matt Carroll retweeted
Yes @MahawarKartikey. Yes, we can.
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Learning about voice interfaces. Hopefully can use it for my voice only IDE
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Matt Carroll retweeted
Regular people get bored and watch Netflix. iOS devs get bored, quit their £100k job, move to Lisbon, and launch a habit tracker that makes $34/month.
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Building VSCode extensions with Dart. Day 1 at @FlutterconWorld USA
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