v1 of the new terrain system is live on steam!
moving away from the low-poly look, in favor of a more stylized terrain, which I think will give us way more room to grow. The game fully support olds maps created with the low-poly system, but when creating a new map, the default is "realistic"
I did my best to keep the beloved editor controls identical to the old system. Basically the same editor can author both terrains. But since we now use a modular tiles approach, we lost per-cell elevation modeling. We can only define elevation plateaus
we also lost splatmap painting, but I will bring it back, probably in a more evolved approach, with texture decals, instead of painting vertex colors