Here we go again...
THERE
IS
NO
WAY
TO
APPLY
CHESS
CLOCKS
TO
CHAIN
BASED
TCGS
It's literally impossible. Imagine you would need to tap the clock on EVERY trigger. Moving with Merchant to Abandoned Hall to start Combat Showdown with Irelia would make people go insane.
Do you think the equivalent of chess clocks would improve Riftbound competitive play at RQs?
Basically players get 10 mins each game and if they run out of time then they auto lose the game. This is to prevent turns from being called while ensuring events run on time.
Ya or na?