Character/Environment Artist/Animator/Game dev here. Main work #ROGUEPROTOCOL (Cover-Shooter ARPG) Wishlist my games NOW! Handcrafted work!

Even if it sets in the actual sphere shaped world with 1:4 of Earth size. My game isn't an open world game and it's only focused on the outpost area. This is for ship traversal between outpost from outpost (taxi ship, immersive fast travel and no loading screen, that's all :])
I'm not joking about the actual planet in my game kek
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I'm not joking about the actual planet in my game kek
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And btw, the game world now load a lot faster across a planet and the planet is 1/4 of the earth size. Tho it's not really the open world game but you know, it's immersive when the outposts are actually physically in the planet.
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철없는 못된 아이는 벌을 줍시다! 😵😝
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After environment/structures are ready, character and gameplay will be the main focus btw :]
Environment art test. +50 modular env assets cooked, handcrafted. Only 3 set of structure is required.
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Environment art test. +50 modular env assets cooked, handcrafted. Only 3 set of structure is required.
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The Floor and the Wall
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Short title because I'm too tired to write anything for now. Gotta take a nap for a bit.
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An Ada for my freind @PainedPinata and one for my health 🙏
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MATTO retweeted
Are character like these what gamers want?
This isn't progress report. One more Catherine with random gear from in-engine. I promise, next time she will get her actual EXEC Unit gear 🥹
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I need to play more sci fi games because I'm completely out of art idea what to do next for props and environment. Maybe dropping some lore/sketch here.
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Did some more mocap during a break. The basic movement (walk/jog/sprint) is finalized. Performance is fixed. Structure/environment task next.
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Performance and Cover Mechanic test with actual game props (ready enough now) Will continue to work on more props for a few days but performance needs really some work.
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Another boring post. Now there are 75+ props in the game and I've decided to use SSGI with tweaked AO.
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SSGI vs without SSGI. RTXGI was considered but it was very buggy and fps costly, so I've excluded it from the final game version. I'm gonna move onto structure task next month btw.
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I'm gonna post again in a week. Hope the algo will at least give me a chance. My work is very difficult and I want to feel rewarded after posting to social media ._.
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Alright, is algorithm dead or what. Why does it keep ignoring me but keep boosting for the other.
Another props stuff.
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Another props stuff.
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Oh yes, forgot about this industrial bench I did 2 days ago.
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More generic props. Cooked 50+ props in less than a month and that was suffering. I'm glad to see my art in my own game world at least. Another 50 to go.
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