Artist/Animator thats looking to get some work done. I mainly focus on Character Design and Landscaping, maybe I would also post some animations!

Open for commissions work, Ever wanted to see your character visualized? Fanart? Character Thumbnails? All possible,I only accept 3 slots at a time so dont hesitate to ask if my art style catches your attention! DMs are always open #Commissions #Commissionsopen #CommissionedArt
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"Eat or Be Eaten" My contribution to my love for Metroid Dread and Ravanous
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Some of Commissions and Work Ive done DMs always open, OCs and Fan art alike, or why not both
Open for commissions work, Ever wanted to see your character visualized? Fanart? Character Thumbnails? All possible,I only accept 3 slots at a time so dont hesitate to ask if my art style catches your attention! DMs are always open #Commissions #Commissionsopen #CommissionedArt
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Gears 5 Kait, Commission for @CherryPit16
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[OC] Destroyer 13 and its pilot Scribbo
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TechmoA(Commission slots (0/3) retweeted
Open for commissions work, Ever wanted to see your character visualized? Fanart? Character Thumbnails? All possible,I only accept 3 slots at a time so dont hesitate to ask if my art style catches your attention! DMs are always open #Commissions #Commissionsopen #CommissionedArt
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DnD Commission, Warforge Homunculus. #DnD #Commission #Characterart
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[OC] Gib the Divine Soul, After nearly two years of drawing her, her story near its end
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[OC] Wrath and Tovio Juggers #OC
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Yes, even if it feels like no one sees it, i draw becauase i want too improve and in the end, thats what matters.
Artist only, Do you keep drawing even if your art posts get zero likes?
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TechmoA(Commission slots (0/3) retweeted
Everyone. Repost this.
Last week was incredibly difficult. I want to start by saying that my role was not cut, but almost my entire core team, excluding a small portion of us, are gone. The Creative Studios team was part of the creative talent behind many of the visual marketing and brand assets you've seen for @DestinyTheGame and @MarathonTheGame over the years. The team was formed when @Bungie became a self-publisher in 2019, growing out of a much smaller group then known as VizD, or Visual Development. We were a small but mighty team, carrying forward a legacy of supporting marketing content for Halo and other early Bungie games. Since 2019, our team grew to more than 30 people in order to sustainably support live service trailers, key art, logos, screenshots, composites, gameplay capture, motion graphics, production, technical capture infrastructure, and more. Working side by side with marketing and game developers, we worked closely within our own team and with a wide network of external creative agencies and freelancers to produce Bungie's player-facing marketing creative. I had the privilege of helping build the Creative Studios art team as Bungie became a self-publisher and personally hired many of the talented artists and leaders across the team. Watching them grow into their roles and become the exceptional creatives or managers they are today will always remain one of the highlights of my career and one of the best parts of my job here. Creative Studios was so much more than just a team to work with. It was a tight nit group of talented, thoughtful, and inspiring people, and I feel incredibly lucky to have been part of it. To my peers in Creative Studios: you have been at the heart of so much of what makes Bungie special. Your creativity, passion, and vision helped shape the marketing visuals for games and worlds that so many players love. I truly hope you can look back at what we created together and feel proud, not only of the work itself, but of the impact each of you personally made. Thank you for everything you gave to this team and to each other. Thank you for showing up for one another, for trusting me, for bringing so much talent and care to the work, and for making this team a true unicorn in an industry that rarely makes space for something this special. I'm going to miss working with all of you more than I can put into words. If you're a hiring manager, Art Director, or Creative Director hiring for the roles I listed above, please reach out. I'd be happy to share thoughtful recommendations based on your specific needs.
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TechmoA(Commission slots (0/3) retweeted
A todos los guardianes: Desde Universo Destiny intentamos mover lo que podemos. Hemos propuesto a los influencers angloparlantes que actualmente lideran el movimiento de protesta por un Destiny 3 que se lleve a cabo una protesta presencial descentralizada. Por favor dadle mimo al tweet citado para que lo lean. Compartidselo. Gracias.
@Aztecross @LUCKYY10P What if we approach this as a decentralized in-person protest? Like: "Guardians, we have 'this' date/time and 'these' target locations. Bring your Destiny shirt or cosplay and post a photo of yourself. Make your live-action #WeWantDestiny3 banner and show it to the world." Listen: If we reach just 100 pictures of random people in front of Sony/Playstation buildings worldwide... We could give the media an interesting story. Make noise and move all this further. Posting on the Internet is great. Moving actual people is next level. Your audience is wider. Please, take the lead from here and materialize the idea. Let's make our own fate or, at least, build an amazing last chapter of our community's history. Edit: If this feels too ambitious, starting a trend of posting photos with WeWantD3 banners in front of local gaming stores could work too. I just want to imagine the look on those executives' faces when they see how crazy we're getting until they give us D3. Up to you guys. Please make it happen.
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