Varela,diseño y gráficos. Pablo Paspallas programación. Música Gabriel Caffarena. retrogamebusinessrgb@gmail.com Retro Game Business RGB 2021

Entre Galicia y Madrid.
The Darkness of the King retweeted
First glimpse of Miki Higashino’s music actually running inside Nightstalker. This is still work in progress — both the stage and the music will receive further polish — but hearing it come alive on #MSX2 is already something special. Some dreams come true🖤 #msx #metroidvania
ナイトストーカーのチームが、私東野の曲を実装した粋な動画を作ってくれました🙏
物語が佳境に入ったステージのBGMです。ここからさらに磨きます✨ The Nightstalker team made this video featuring my music in the game. More polishing to come✨ #msx #msx2 @NightstalkerMSX
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The Darkness of the King retweeted
Do you want to see an #MSX booting MSX-DOS from a DVD? 📀 A world first? Still need to polish all the messages, but it is reading a DVD in FAT format. Next to implement is ISO9660 format. What do you think? The video shows it loading SCREEN 12 pics from BASIC, quite fast in my opinion.🎉 cc: @Xavirompe 👀 #retrocomputing #retrodev
This is a dream come true! I’d always wanted to connect a #MiniDisc to an #MSX as a data drive. I think MiniDisc 💽 is one of the coolest media ever. I contacted @xavirompe in 2023 about his Rookie Drive, and he explained to me that CDs and MiniDiscs have 2K sectors and Nextor won't read them. But now, with AI, some dreams can become reality: #Claude has created a driver to read, write, and format Hi-MD on the MSX, and it works like a charm!! This might be the first time in history that a MiniDisc has been connected to an MSX! Combining the two coolest things in the world 😎 MSX + MiniDisc! You can watch a video of it loading a photo gallery in the next post⬇️
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The Darkness of the King retweeted
Replying to @TheDarknessoft8
No fuimos realmente conscientes de la profundidad que alcanzó el sistema en Japón, la repercusión social, la cantidad de programadores y empresas alrededor, hasta que gente como Martos (pionero) comenzó la labor de recopilación que aún hoy se continúa. Suerte de haberlo vivido.
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The Darkness of the King retweeted
El 3 de octubre daré una charla irrepetible con Toshinari Oka, programador del Metal Gear 2. Destriparemos el código del juego: os contaré cosas que he descubierto tras desensamblarlo y Oka-san nos dará el contexto real de la época. Se agradece retweet symposium.uoc.edu/148424/pro…
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The Darkness of the King retweeted
We need more action RPGs on the megadrive.
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The Darkness of the King retweeted
Hello MegaDrive fans, here I share with you my arrange of Super Hylide soundtrack, I hope you enjoy it. mega.nz/folder/Is1lnTLJ#C-zw… #MD #MSX #retro #arrange #AI #SUNO
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The Darkness of the King retweeted
Hoy es un buen día para viajar 20 años atrás. En 2006, Game Back era solo un piloto de radio. Hoy os traigo una reconstrucción muy especial, recuperando material inédito que creía desaparecido, como esta entrevista al inolvidable maestro @AzpiriIripza. Link en el comentario.
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The Darkness of the King retweeted
Remember this? I designed a set of 3D-printed parts that replace the original transformer with a modern 5V board, embed magnets inside the case, added a printed wall mount. All reversible. The files are free on MakerWorld, and there's a full step-by-step guide with photos of the whole process. Enjoy! Files: makerworld.com/en/models/332… Guide: msx.computer/mods/hb101-wall… #MSX #retrocomputing #3Dprinting #SonyHB101
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The Darkness of the King retweeted
Aquí está el final, está hecho por fans, el último capítulo. piped.video/m1_6SeRRflo?si=5dHk… está muy bien hecho.
Hace 43 años se estrenó la mítica serie de Dragones y Mazmorras
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The Darkness of the King retweeted
Sometimes I think 16 colors is enough. #msx MSX1
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The Darkness of the King retweeted
なんでMSX初代でポリゴン画面がぐりぐりと動くの!? !? 最近のMSX界隈はやはりおかしい
MSX初代版の実機動作を確認出来ました。 #MSX
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The Darkness of the King retweeted
We all have our own ideas about what we would have liked the MSX3 to be back then. Tired of waiting, I've decided to build my own with Claude. My very own #MSX at the same time I learn electronics. I started this summer, and it's been a fun and educational process. I hope to be able to show something functional next year at the Malaga meetup.
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Pablo y su arte... #thedarknessoftheking
Level editor comming along nicely. This would have taken me a lot of time to implement using a retained mode gui toolkit. No more fighting with QGraphicsFrameWork. Someone may recognize the tileset :) #Gamedev
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The Darkness of the King retweeted
So I have been working a bit on an editor for the game engine, since all the cool kids are going the full gamedev package route these days. Still a lot to do, but it'll ease the development of future projects. Built in c# using raylib for the backend.
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The Darkness of the King retweeted
me with a very dusty HB-75B🧹
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