YouTuber, Compilation Maker, Video Essay Aficionado, Horror Lover, and Full Time Tryhard Streamer. twitch.tv/theonlychoy

Europa
For all my ASYM multiplayer devs out there ...this is for you
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Nothing against those who enjoy 2v8 But... Ever since BHVR realized how popular the mode is they've completely ignored their OG community. Literally every other aspect of the game has gone completely down the drain. Balance, Design, Cosmetics, Bugs, Rift, All complete slop.

ALT Nicolas Cage Loop GIF by Xbox

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Hard truth: Everything about this was perfect except for Riggs playing Ethan. His writing, directing, and editing were peak but if he wants this to succeed he needs to let go of the lead role.
Chandler Riggs afirma estar listo para adaptar Resident Evil 7 y Village en una serie de dos temporadas, con 6 episodios cada una. Tras financiar su película fan de RE7, estaría dispuesto a ampliar el proyecto oficialmente si Constantin Film muestra interés.
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chandler riggs created a perfect resident evil 7 short film thank you for that goat
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Fear The Reaper will have its final public playtest starting Oct 19th You can download the demo now on Steam and play the playtest over the demo when it goes live. It’s an Asym multiplayer made by a real indie developer.
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Will casual players ever realize that no matter how a game is balanced they’ll still get rolled by sweats. It quite literally doesn’t matter.
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Why people buy early access btw
The Movement is Starting To Get Mastered on Gears of War E-Day.
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Yearly reminder that the majority of players are playing in SWF. This is based on the only factual evidence ever given to us by the devs.
With the 10.2.0 update just around the corner, let's take a look at some of the changes happening between the PTB and the Live release. Thank you to everyone who shared feedback along the way! 🔗 dbd.game/4j55mt9
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I thought I could finish the pass but DBD is quite literally unplayably boring.
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Sponsorship scams are getting ridiculous lately. Lot's of highly professional looking offers that are actual phishing scams and even legit offers that straight up rob you as a creator. Be careful, and never accept anything if it feels off.
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These disgustingly long Early Access editions are the most PREDATORY and VALUELESS scams I've seen come to gaming since loot boxes. Entirely banking on the idea of "Getting a massive head start" or "Not being left behind" in extremely competitive multiplayer titles.
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Gonna play this shit outta of this killer for 48hrs!
A First Look at the Art (the Clown) in 'DEAD BY DAYLIGHT' PTB: October 27 LIVE RELEASE: November 17
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For those who don’t use Reddit, getting upvotes on a post like this on the official Reddit of the game is a massive alarm bell.
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2v8 is so boring the community is desperately trying to “expose” anyone who follows Angry Pug, including BHVR. 🫪
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Just make it visible.
Matchmaking System Update Since the release of the 10.1.0 update, which introduced our new MMR system, we've been closely monitoring matchmaking data and player feedback. Many of you have reported matches feeling unbalanced, with players of widely varying skill levels and playtimes being matched together. The launch of the new MMR system required a global reset to all players' ratings, after which we expected players to quickly settle into ratings that reflected their skill level. Unfortunately, as our players have highlighted, that didn't happen as intended. After investigating, we identified a matchmaking parameter that was unintentionally broadening the range of potential opponents and teammates. Adjusting Streak Weighting This parameter relates to win and loss streaks. Originally, consecutive wins or losses would expand a player's matchmaking range, putting them into matches where the amplified impact on MMR would help them reach their appropriate rating more quickly. However, the configuration we used led to an overexaggerated increase in rating variance and a skill mix in matches that was wider than intended. We adjusted this parameter late last week to lower the weight that win and lose streaks have on MMR. Early results are promising, showing less variance in player skill levels and an improvement in line with our expectations. We'll continue to monitor and validate matchmaking performance throughout the weeks ahead and encourage you to share your experiences here to support our ongoing investigation. A Reminder on the MMR Reset It's important to note that some players are still calibrating after the global reset in August. For example, if you haven't played as The Unknown since, your rating is not accurately set to reflect your skill level when playing as that Killer. Your first few matches with The Unknown are likely to feel unbalanced, but you should settle into your natural range. This is the case for each Killer as you progress through the roster. Looking Forward This change isn't a silver bullet, but it's an important first step of many toward the matchmaking experience we're working to achieve. The team is actively monitoring how this fix impacts matchmaking over time and is committed to making further adjustments as we investigate longer-term improvements to the system. We appreciate your patience, and most of all, we appreciate your feedback! It was integral to identify last week's fix. Thank you for being on this journey with us, and we'll keep you informed as our matchmaking system continues to evolve.
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Dear @HalloweenTVG, Player interactions are entirely based around Reality Tear. The entire interaction is based on spawning on a survivors head. These patches are just deciding who wins that interaction. Make Michael work without Offensive Reality Tear. Then balance.
Patch 1.0.4 has been released, addressing issues impacting the Civilian Struggle minigame. It also includes further optimization improvements and various crash fixes. Full patch notes here: bit.ly/HTGPatch104
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Trolling is an art form. That said, as long as matchmaking still works the game is fine. In TCM it became a nightmare to get a match started (mainly due to a terrible backfill system / DC penalty for dodging broken lobbies)
Since launch Halloween the Game has already lost 75% of its initial playerbase
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Dead by daylight players are ruining the Michael Myers experience on the Halloween game
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I just saw a comment that said: “Every time I watch one of your videos and I hear your voice I imagine myself crushing your skull with a brick” Kinda crazy that my videos are that entertaining.
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They’re missing the catalyst of all the balance problems. Offensive Reality Tear inherently gatekeeps the entire design of the game for both sides. Lowering melee damage just puts even more reliance on ORT which is reductive balance. This is just a whack-a-mole loop now.
It’s been just over one week since the official launch of Halloween: The Game, and we can't thank you enough for your excitement, passion, and thoughtful feedback. We built our asymmetrical horror sandbox with this passionate, engaged community in mind, and we wanted to take a moment to acknowledge some of the issues players have been experiencing, provide status updates on fixes, and briefly discuss what’s coming up next for Halloween: The Game. Read more here: bit.ly/HTGWhatsNext
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Does Halloween: The Game take any skill? (Assuming the player understands the mechanics/goals of the game)
39% Yes
43% No
18% Undecided
392 votes • Final results
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